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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11131 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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No idea why. No mod should overwrite them, because they are a completely new feature
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#11132 |
Navy Seal
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Yep. I've found the problem...Mine pagelayout.ini file form No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0 wasn't compatible with latest UI...Fixed now...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11133 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#11134 |
Growing Old Disgracefully
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I am using TDW NewUI 7_4_2.
What type of bearing is the 'Sonar Man' giving me. If I use the mod 'Hydrophone follow nearest contact fix for new UI 7_1_0 to 7_5_0' Does this mod change the bearing type? I would like to be able to get a 'True Bearing from the 'Sonar Man.'
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#11135 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() fore needle pointing down = negative fore deflection = diving position fore needle pointing up = positive fore deflection = surfacing position conversely: aft needle pointing down = positive aft deflection = diving position aft needle pointing up = negative aft deflection = surfacing position In other words: move both needles to the black scale (down) for diving, move them to the red scale (up) for surfacing. This is exactly how stock 3d diveplane gauges (in command room) work, and how UI diveplane dials should be modelled ![]() Another way to see it all, is that the "thick back end" of the fore needle (not represented in the above picture) and the aft needle (identical in shape to the former), represent the aft profile of each diveplane. Last edited by gap; 03-17-14 at 08:43 AM. |
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#11136 | |
Samurai Navy
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#11137 |
Navy Seal
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Hm, I'm experiencing random crashes at the beginning of the campaign and sometimes even in historical missions. Right now I can't pinpoint to anything...
![]() This is the stopcode ffrom the last CTD Code:
Problem Event Name: BEX Application Name: SH5.exe Application Version: 1.2.0.0 Application Timestamp: 562b9a96 Fault Module Name: StackHash_0a9e Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: c483d2ff Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 I'm going to also study more your instructions for how to properly use ollydbg tool to give you more information TDW, but I must admit it is completely new area for me...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11138 |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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Destroyed marks are still hit and miss for me. Using 7_5_0 v16 and TDW_GenericPatcher_v_1_0_157_0 with the marks enabled.
I have yet to see a pattern other than when I get a mark I do get a radio message saying the unit is destroyed. (The reverse is not true; I get messages and no marks and consistantly no message = no mark). Captain's log always records the unit destroyed. I've watched to see if it's specific ship types (small passenger carriers for example sometimes give marks, sometimes not), if it's how the ship sinks (catastrophic vs slow sinking, deck gun vs. torp ), or range when ship sinks (close or far), and I'll even get mixed results during the same play session ( ship sinks:no mark, aircraft shot down 5 min later: get a mark ). No pattern as yet. Last edited by Katze; 03-18-14 at 11:42 AM. Reason: Edit for clarification |
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#11139 |
Ace of the deep .
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Would it be possible to disable harbor pilot scripts during bad weather . I shouldn't be able to enable harbor pilot if I have heavy fog in game .
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#11140 |
Samurai Navy
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Why not? Harbour pilots know their harbours in and out, they should be able to guide a ship out of the harbour even in heavy fog.
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#11141 |
Watch
![]() Join Date: Mar 2010
Location: Spain
Posts: 28
Downloads: 53
Uploads: 0
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Hello,
Is there a way to keep supermarks and navigation fixes across saves? I read somewhere that if you edited the text of them, they would stay across saves, but that's not working for me. Also, destroyed marks don't appear in my game. I'm using Real Navigation, so might they be disabled with RN enabled? I'm playing with the Wolves of Steel megamod with Real Nav enabled. |
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#11142 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ TDW
Little reminder: have you seen these posts? ![]() Quote:
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#11143 |
Count Dracula
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@gap
u have read your pm ? sorry for offtopic thx
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#11144 |
Black Magic
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#11145 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Replied to your PM Sjizzle ![]() |
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Tags |
dbrn, favorite, new ui |
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