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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11116 | |
Black Magic
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I don't understand the mirrored view question ![]() Patch has been revised. No more CTD's when exiting to main menu with manual diveplane control enabled then choosing another mission or save game ![]() |
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#11117 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() In comparison, the gauge in your screenshot looks smaller, blurred, and has a red border whose cause I ignore. ![]() Are you sure that in Menu Editor you have set the same rendering size as the source graphics? Should be a 256 x 256 square for each dial/needle. Other than this, I can only think of a corrupt download. Try redownloading the file: I did it and, as you can see from the image above, everything looks regular. |
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#11118 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ TDW
Please redownload the dial graphics from the link below: https://www.mediafire.com/?o7br1vc4shbo16c By mistake, I had mirrored the lighting effect of the aft needle, and both needles were off-center. They are now centered respectively on the bottom left and bottom right quarters (256 x 256 squares, as before). ![]() |
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#11119 | |
Black Magic
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Lookin good ![]() |
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#11120 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ...but the needles are still a bit off-center, esp. the right one: needles' holes should be aligned with the screw at dials' center ![]() |
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#11121 |
Black Magic
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v7.5.0 test version 16 available here: https://www.mediafire.com/?s2hphgfb4cfh92e
v7.5.0 - fixed bug in TDWMouse.dll that could cause python exception to be thrown - redid destroyed marks - made the whole left side of the NavMap features window draggable so that those users whose screen resolution is small can still view the whole window by dragging it up/down - added a new order to the engineer's orders: electrics only. When this is clicked and enabled then propulsion will be limited to electric propulsion only (requires patch from Generic Patcher enabled for this) - removed old sextant. Added a new sextant to the game. The sextant is used by calling up the Sextant window from the Navigator's order bar. This requires the Stadimeter being used as sextant patch to be enabled in the Generic Patcher. To use the sextant: call up Sextant window, place the scope reference line on the horizon, press the Enable sextant button in the Sextant window, press the Stadimeter button (little button above the TDC range dial), place green reference line on object wanting angle of, read out angle in the sextant window - added two additional add-on mods: NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection and NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n. These can be used to set a mask for the Sextant (by default the sextant has no mask - just open display) - added a new user option that controls the starting and minimum width of the messagebox. Minimum width is 180.0. Default is 315.0 (stock size). (MessageBoxMinimumWidth) - revised Automation so that it dynamically 'loads' the commands for the script when script is played. When script is stopped the commands are 'unloaded' to free memory. This dramatically reduces the memory used with all the scripts loaded in. - when Disable sextant is clicked in the sextant window it will also disable the sextant window now - fixed bug of being able to close sextant window while sextant was active (if this happened then there was no way to deactivate sextant!) - fixed bug of button for using sextant disappearing after using the sextant - added a new icon to the engineer order category: diveplanes - added a new orders bar: diveplanes. This has the orders for controlling the diveplanes (if the manual diveplanes patch is enabled of my Generic Patcher) - fixed problem of depth bar not rendering if the add-on mod NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights was enabled - fixed bug of after using Sextant none of the order bars would be visible and camera zoom was 'zoomed' - fixed bug of tutorials always showing corrupt in the main menu I also updated all the applications in \data\Applications and added two new ones As always let me know of any problems. If no problems are reported I'll finally make this a releasable version (after finalizing the diveplane dials) ![]() NOTE: in order to have manual control of the diveplanes you need at least v1.0.157.0 of my Generic Patcher enabled Using v1.0.157.0 of my Generic Patcher you should have no problems leaving manual control of diveplanes enabled when exiting to main menu, loading a save game, returning to bunker, etc. I also had the mod force automatic diveplane control on start game, end game, and game state switched just to be ultra safe ![]() Diveplane dials are finalized with gaps 3rd version of the diveplane dials. The diveplane icons were also changed to gap's new style. Fore diveplanes have a range of -35 to +25 Aft diveplanes have a range of -30 to +30 What I'm unsure of is do the angle of the diveplanes match the numbers? i.e. - if fore diveplane is positioned so that if the sub is moving forward it will force the nose down is that + or - value? Same with aft diveplane. |
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#11122 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Well spotted
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What we do in life echoes in Eternity |
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#11123 |
Samurai Navy
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I´m not sure if I understand your question...
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#11124 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You should see the "wide end" of each needle (the one pointing to te right in neutral position) as if it was boat's stern. When both ends are pointing up, i.e. negative fore deflection and positive after deflection, boat's bow will point down and the stern will point up (diving position). Conversely, setting both ends to point down, will make the boat to surface. ![]() I am sure TDW fixed that before release ![]() |
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#11125 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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Sorry for my stupidity ive downloaded the dials but where do I now place them ?
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#11126 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Fixed version of the file: https://www.mediafire.com/?bsasjn026gdevc4 Sorry for the disturbance guys ![]() ![]() Do you mean the ones I uploaded? You don't need for them: those were for TDW, and are already included into New UI's v7.5.0 test version 16. |
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#11127 |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 118
Uploads: 0
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Hello:
Great work, the dive planes work great!! ![]() Is there anyway to manually control the amount of water entering and exiting the ballasts? I think we will need this control to really use the dive planes. In the example above, I cannot surface the boat with the dive planes alone, I need to hit the surface button. Likewise, I cannot submerge the sub with the dive planes alone. Is there any documentation for the dive planes? At periscope depth, something unusual happens. No matter the speed or angle of the dive planes, I cannot go below 20m. See attached file. Best Shunter |
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#11128 | |
Count Dracula
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__________________
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#11129 | |
Navy Seal
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If we find the way to manually control weight of the submarine (read ballast tanks ) then we might finally have a true submarine simulation and "fly" the boat under the water using TDW's dive planes while struggling to maintain neutral buoyancy manually... A dream... Knowing TDW's Kung Fu, nothing is impossible... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 03-16-14 at 04:54 PM. |
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#11130 |
Navy Seal
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Hm, I still can't see gap's new dials?
Also , it appears that stern dive planes control is inverted... Is this the "isolated incident"? ![]() ![]() EDIT: Yep, something from this list is overwriting the dials...What's the name of dials files gap? Code:
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0 HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Large Optics for TDW UI for NewUIs_TDC_7_5_0 Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Darkened Scopes Alt Attack Scope RAOBF + Nomograph Fix TDC Graphics by Naights v1.0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II v2.5 MQK LocationMaps_IO MQK ShapeTextures_NO SH5 External Cargo 1.0 Church's Compass Dials Mod v2.2 - Option Two EQuaTool 01.01 by AvM - Large Style Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Real U-Boat Performance - Type VII v1.2 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 Reworked U-boat Guns (incomplete version) gap - armaments & equipments patch v 0.2 R.S.D. - Reworked Submarine Damage v5.6 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. - Depth Charges Fix_attempt 4 R.S.D. - Less Accurate AI Gunners R.S.D. v5.6 - German Patch DBSM_Music_1_0_4 Speech fixes and additions (german version) Shadow Improvement ModLR sobers green crew training V4 SH5 sobers no footstep sound mod SH5 V2 sobers best ever fog V22 SH5 sobers water splash anim SH5 sobers realistic underwater FX2 SH5 Compatibility Patches and Tweaks 7_5_0 KDB+GHG Upgrade RPM Hydrophone v2.2.1 New_ Start_VIIB Realistic_Hydrophone_1_1 TDW options _7_5_0_v16
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 03-16-14 at 05:22 PM. |
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dbrn, favorite, new ui |
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