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Old 04-26-10, 09:10 AM   #1081
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
Contact time for hydrophone contacts or visual contacts isn't really needed I don't think, since you can always simply ask for an update or look/listen to see where they are. The contact time thing was always just for figuring out long range intercept lead time. It'd be cool to have I guess, but not required for me as a captain.
I'm not sold on this spotted by thing either and that's why I asked you all. To me what's most important is the information that is provided now: date, time, bearing, true bearing, intercept, and it's course when added to the nav map. I don't think there's anymore information than that that I need to plot a course or intercept course to the contact.

Got a request from a tester for another option: if you teleport to obs or attack scope and then you press escape teleport back to bridge. Current behavior is: teleport to obs, press escape your teleported to Radio. Teleport to attack, press escape your standing right by the attack scope.
I don't know if I can make this work or not but general concensus is?

EDIT:

fixed problems of bearing, true bearing, and intercept being able to show 360 as a value. They will now show 0 instead of 360.
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Old 04-26-10, 09:19 AM   #1082
Sonarman
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Quote:
Originally Posted by TheDarkWraith View Post
fixed problems of bearing, true bearing, and intercept being able to show 360 as a value. They will now show 0 instead of 360.
That's great, I once noticed ,I think in v1.8.0 that the tooltip over the compass showed 364 so it may be worth checking that one too.

EDIT
I think the teleport thing is fine as you now have a seperate teleport button for the bridge, better to leave the exit as is... ie attack scope to conning tower etc.

Thanks
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Old 04-26-10, 09:20 AM   #1083
TheDarkWraith
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Quote:
Originally Posted by Sonarman View Post
That's great, I once noticed ,I think in v1.8.0 that the tooltip over the compass showed 364 so it may be worth checking that one too.

Thanks
good catch. I'll look into that one
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Old 04-26-10, 10:27 AM   #1084
TheDarkWraith
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fixed bug of ordered heading being able to show ordered headings of 360-365
fixed bug of heading being able to show headings of 360-365

Added new user option ObsAndAttackReturnToBridge. If set to True and you are at the attack scope or obs scope and you press escape you will be teleported to the Bridge (if surfaced this is topside bridge, if submerged this will be the command room). If set to False then leaving the attack scope will leave you in the con and leaving the obs scope will:
- if surfaced: teleport you to topside bridge
- if submerged: leave you in the command room

New Feature: leaving the obs scope view will no longer teleport you to radio! If you are surfaced it will take you to topside bridge. If you are submerged it will leave you in the command room.

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Old 04-26-10, 11:39 AM   #1085
TheDarkWraith
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night filter has been enabled on the nav map. It is controlled by the time of day:

no night filter:


night filter:


since the night filter is a .dds file you can change the alpha to whatever value you want for the desired effect.
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Old 04-26-10, 12:01 PM   #1086
kylania
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DW, your PM box is full.

Here's method 2:

Quote:
data\Menu\menu.txt

Added to end of file:

Code:
8986=Return
8987=Edit free Space
8988=StartTime
data\Menu\StyleSheets

added new file German.shss

data\Menu\Pages

added new file Page Chalkboard.ini

data\Menu\Pages\menu_1024_768.ini

GroupsNo=90

Changed 30=5A;Page Chalkboard
changed the number of everything following to increase by 1. (adding 5A to the end of the file broke the UI)

data\Menu\Gui

added new file Chalkboard.dds


data\Scripts\Menu

added new file Page Chalkboard.py

Removed
Code:
CntKey = MenuKeyManagerWrapper.Keys.K
from line 3

Changed line 141 and follows to:

Code:
    global IncreaseChalkBoardCountHotKey
#    if args.Key == CntKey:
    if IncreaseChalkBoardCountHotKey[0]:
        if args.Key == IncreaseChalkBoardCountHotKey[1]:
^^^ That's the part that isn't working...

data\Scripts\Menu\Page Default Hud.py


Added
Code:
if args.Key == ShowChalkBordKey:
        if Menu.MenuKeyManager.IsKeyPressed(  MenuKeyManagerWrapper.Keys.Shift ):
                from PageChalkBoard import PageChalkBoard
                PageChalkBoard.Visible = not  PageChalkBoard.Visible
to def PageDefaultHud_KeyPressed ( args ) :

TheDarkWraithUserOptions.py

Added:

Code:
# the hotkey used to bring up the Chalkboard Tally box
# Format:
#
# DisplayTheChalkBoardHotKey = [ False, None ]
# False = enabled
# None = key used
#
# so if you wanted the display the chalk board hot key to be T:
# DisplayTheChalkBoardHotKey = [ True, MenuKeyManagerWrapper.Keys.T ]
#
# if you didn't want to assign a hotkey for display the chalk board  scope:
# DisplayTheChalkBoardHotKey = [ False, MenuKeyManagerWrapper.Keys.T ]
#
DisplayTheChalkBoardHotKey = [ True, MenuKeyManagerWrapper.Keys.B ] #  change B to whatever key you want

#  This is the key to press to increase the chalk board count.
IncreaseChalkBoardCountHotKey = [ True, MenuKeyManagerWrapper.Keys.K ] #  change K to whatever key you want
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Old 04-26-10, 12:05 PM   #1087
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
DW, your PM box is full.

Here's method 2:

you're close on the coding......it's good to experiment That's how you learn
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Old 04-26-10, 12:10 PM   #1088
kylania
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This is the first version of naights file.
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Old 04-26-10, 12:58 PM   #1089
DonZorro
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PM folder is full...

Please empty Your folder TheDarkWraith, I can't write to You...
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Old 04-26-10, 12:59 PM   #1090
TheBeast
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Default Time Compression

Is there a way to Set Time Compression 1 when a new Radio Contact Report is received?
Not sure if you noticed, When Plotting a course on Nav Map you see ghosted Ship Markers. The ghosted marker is the projected intercept for radio contact reports. The Problem here is, The proected intecept is not relative to time of report but rather from the time you plot the course.
So if time compression drops to 1 at time of report you are able to plot a far more accurate intercept.
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Old 04-26-10, 01:03 PM   #1091
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Is there a way to Set Time Compression 1 when a new Radio Contact Report is received?
Not sure if you noticed, When Plotting a course on Nav Map you see ghosted Ship Markers. The ghosted marker is the projected intercept for radio contact reports. The Problem here is, The proected intecept is not relative to time of report but rather from the time you plot the course.
So if time compression drops to 1 at time of report you are able to plot a far more accurate intercept.
PM box emptied (or I should say room has been made).

Excellent suggestion! I'll add it.

ottos chalkboard has been integrated into UIs mod (it's not an add-on mod, it's fully integrated into the mod)
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Old 04-26-10, 01:17 PM   #1092
kylania
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Quote:
Originally Posted by TheBeast View Post
Is there a way to Set Time Compression 1 when a new Radio Contact Report is received?
Not sure if you noticed, When Plotting a course on Nav Map you see ghosted Ship Markers. The ghosted marker is the projected intercept for radio contact reports. The Problem here is, The proected intecept is not relative to time of report but rather from the time you plot the course.
So if time compression drops to 1 at time of report you are able to plot a far more accurate intercept.
The whole received contact time thing was added to avoid this problem. Now that you know the time the contact was marked, you can work out it's location now, then plot an accurate intercept from there.

The ghost things are like the 1-2-3 targeting thing, just there for people that don't know any better.

From experience from SH3, TC x1 with every radio report will drive you batty within minutes since you're going to get knocked out of TC constantly, for radio reports half a globe away.

You can already set this via the data\Cfg\main.cfg settings for TC. Though I'm sure DW will make this optional and work independantly from the main.cfg settings so that he doesn't have to mess with that core file. It's got a lot of PC specific settings that wouldn't work well with a wide release like this.
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Old 04-26-10, 01:20 PM   #1093
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
The whole received contact time thing was added to avoid this problem. Now that you know the time the contact was marked, you can work out it's location now, then plot an accurate intercept from there.

The ghost things are like the 1-2-3 targeting thing, just there for people that don't know any better.

From experience from SH3, TC x1 with every radio report will drive you batty within minutes since you're going to get knocked out of TC constantly, for radio reports half a globe away.

You can already set this via the data\Cfg\main.cfg settings for TC. Though I'm sure DW will make this optional and work independantly from the main.cfg settings so that he doesn't have to mess with that core file. It's got a lot of PC specific settings that wouldn't work well with a wide release like this.
this is perfectly suited to a new user option: SetTC1OnNewNavMapContact
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Old 04-26-10, 01:24 PM   #1094
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
this is perfectly suited to a new user option: SetTC1OnNewNavMapContact
How about SinkConvoyOnNewTAIMapContact ? That's the only way my tonnage will get back into the top 100 I think!
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Old 04-26-10, 02:02 PM   #1095
TheBeast
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Quote:
Originally Posted by kylania View Post
The whole received contact time thing was added to avoid this problem. Now that you know the time the contact was marked, you can work out it's location now, then plot an accurate intercept from there.

The ghost things are like the 1-2-3 targeting thing, just there for people that don't know any better.

From experience from SH3, TC x1 with every radio report will drive you batty within minutes since you're going to get knocked out of TC constantly, for radio reports half a globe away.

You can already set this via the data\Cfg\main.cfg settings for TC. Though I'm sure DW will make this optional and work independantly from the main.cfg settings so that he doesn't have to mess with that core file. It's got a lot of PC specific settings that wouldn't work well with a wide release like this.
OK, Granted, the Ghost markers may be part of the 1 2 3 markers that I already removed weeks ago, so forgot about that.

You can edit your "data\Cfg\Contacts.cfg" so you only receive Contact Reports relative to your current pasition by reducing accetible range limit.

I thought making changes to "data\Cfg\main.cfg" didn't do anything. You have to edit "Documents\SH5\data\cfg\main.cfg" located in your OS USER Profile to make those changes.
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