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#1066 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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#1067 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
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Either would be fine (a simple "intercept" may be better in terms of text box length), another idea would be having the bearing stated as Red XXX when to the port side and Green XXX when to the starboard.
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#1068 | |
Black Magic
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EDIT: or can remove the - altogether and add a 'P' at the end for port or 'S' for starboard? Last edited by TheDarkWraith; 04-25-10 at 04:59 PM. |
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#1069 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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I'd go with a straight relative bearing. So if it's 55 degrees to port rather than having to figure out 360 - 55 then setting that, just turn to 305 and hit heading to view. Also, P and S work for English, but it would be BB or SB for German. Best to just leave it as the relative bearing I'd say.
It's easier to plot a 305 with a bearing overlay than 55 degrees to port as well. Just my 2 cents. ![]() |
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#1070 | |
Black Magic
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Bearing is just telling you where the contact is relative to your sub. |
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#1071 | |
Silent Hunter
![]() Join Date: Aug 2006
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This explains how I thought it would work: ![]() That way there's no math for the captain to figure the Bearing and Heading and he can tell quickly from the bridge, using relative bearing, or the map, using true bearing, where the contact is. It would also avoid the "heading" confusion, which should be something like 45 in this example. Obviously the actual heading of the contact is given behind the scenes, hence the tail, but did we want to give that exactly to the player or leave that bit of human error in? ![]() |
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#1072 | |
Black Magic
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#1073 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#1074 |
Black Magic
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This should explain about the contact date-time-stamps, the bearing, and the intercept:
EDIT: went to UZO view. Now I think I understand what you all are looking for. I rotated my UZO to the target...heading indicator said 260....it would be nice to have this value already computed for us ![]() EDIT2: the simple things elude me sometimes! True north (360) + bearing = True heading to contact (value you would rotate scope to and press heading to view) so it looks like I need to add another item to the contacts: True bearing.... Last edited by TheDarkWraith; 04-25-10 at 07:06 PM. |
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#1075 |
Black Magic
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True bearing added and explained:
and went to UZO view and rotated UZO to True bearing and look what I saw: |
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#1076 |
Watch
![]() Join Date: Apr 2010
Location: Santee
Posts: 18
Downloads: 99
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true bearing working great so far
![]() i did have a gfx glitch tough top left side http://www.subsim.com/radioroom/pict...pictureid=1906 |
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#1077 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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#1078 |
Watch
![]() Join Date: Apr 2010
Location: Santee
Posts: 18
Downloads: 99
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ah nice glitch then
that looks sweet ![]() looks in is data folder, ah i see speedtable |
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#1079 | |
Black Magic
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I had one suggestion for something else to be added to the contacts: how it was detected. There's only two ways (currently until I figure out the rest) I know a contact is detected. It is either detected because your sub's sensors detected it or it was added to the nav map (radio contact, or some other unknown reason(s)). I'm not quite sure what to call this new addition: Det method (detection method), By (it would follow the contact date-time-stamp...i.e: Contact spotted: 1/1/1939 0320 By: xxx), ??? Since I only know sub or something else the other part would have to be sub or other. i.e.: Contact spotted: 1/1/1939 0320 By: Sub What's the general concensus on this one? Add it or not? |
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#1080 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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You were never able to do that with single ship contacts, so had no method of accurately plotting an intercept since you had no idea where the ship actually was. This is now fixed, yay! Contact time for hydrophone contacts or visual contacts isn't really needed I don't think, since you can always simply ask for an update or look/listen to see where they are. The contact time thing was always just for figuring out long range intercept lead time. It'd be cool to have I guess, but not required for me as a captain. |
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dbrn, favorite, new ui |
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