SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-05-16, 01:21 PM | #1066 | |
Sink'em All
|
Quote:
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
|
08-05-16, 01:32 PM | #1067 | |
Sink'em All
|
Quote:
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
|
08-05-16, 03:06 PM | #1068 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
|
Oooh - that sounds interesting
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-05-16, 03:37 PM | #1069 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
|
Another productive night for the USS Gato
Picked up two contacts in the Java Sea. They were going away from me, then changed course. I figured out their new course, and shadowed them, until they made their second turn And they have made the second turn, I am now in a good position I am quite used to the following, but non TMO players may not know this. If you hit F9, you can do the whole attack from the conning tower. Click on the attack periscope and you are treated to an animation of the periscope rising. After which, you can click on the eyepiece ane go to the periscope view. Maximum immersion First hit no problem Second ship was a bit more problematic Just about hit him right on the bow He wasn't going down though, so I hit him with another from my stern tubes No screenies of that - sorry He still wouldn't go down so I surfaced to put a few rounds of 4" in him Then I experienced something strange Just after I got the "He's going down" message, all of his tracers stopped heading towards me, and started falling softly out of the sky like spent fireworks, or snowflakes. I wish I had taken a video of it Here are some screenies to show you what I mean You will just have to imagine the tracers falling softly like snowflakes Not a gamebreaker by any stretch of the imagination. just a little bit odd
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-05-16, 06:23 PM | #1070 | |
Navy Seal
|
Quote:
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
08-05-16, 06:31 PM | #1071 |
Navy Seal
|
Max-peck reminded me of another bug I noticed last night that has to be fixed going into beta 0.2. I'm running on the surface at 10 knots and always the first contact I get is a sonar contact. What's going with that!
So I manned the radar station, set 30,000 yards range (that's the longest range, right?) and swept. No contact. Went to periscope depth and pinged the target, which was easily locatable with passive sonar. 15,000 yards! With a little experimenting I found the FOTRS Ultimate radar is good only for seven or eight miles on ships, the exact same range as the SD radar detects planes! This is clearly stuffed. Nobody's ever complained about stock radar ranges. I propose we just reinstate radar performance from stock. The game only displays one sensor at a time on the nav map, so if you have a sound contact and subsequently get a radar hit, all you see on your nav map is a sonar spike. Not good. Radar range should be 40,000 yards or so and the first acquired contact on a ship should always be radar, not sonar. Yes, you might get marginally more range at or below periscope depth with sonar. I'm talking about while cruising on the surface.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-05-16, 06:31 PM | #1072 |
Sink'em All
|
Roger that.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
08-05-16, 06:33 PM | #1073 |
Navy Seal
|
Snowflakes Are Dancing!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-05-16, 11:25 PM | #1074 | |
CTD - it's not just a job
|
Quote:
In a similar vein, I don't know if you saw me mention that I've had now three incidents where, while doing TC (and this last one was at 128x), I've had a lookout calls out a contact "Ship spotted, bearing 310, long range" (or whatever the bearing is), and the computer doesn't drop out of TC. If you're not looking right at the top dialog box, you're SOL. Now, I'm pretty sure the one time, I was at 1024, and the second I'm reasonably sure it was at 256x. I'm near the Celebes Sea in all instances, on an S boat, '41-42. By the time I get back to normal time, no matter which way I go, the "ship" is gone... Never had an icon on the chart showing the contact either. Just pops up on the dialog box up top. No vocalization... Not cool to have missed a pretty big party on the 2nd miss... Thus far, I've only found ONE target to shoot torpedoes at, between two boats on two different computers, December 9th 1941 to January 4th 1942 time frame, cruising around the Celebes Sea with the one, wasting diesel... The Pearl Campaign ain't lookin' very good... I might have to go back to a save. It's like 1100 and we've just had an airplane spot us, since the boat just won't do what ya want it to. Took forever to dive, then we had a very difficult time getting back up top. I'm afraid that when the planes come back, and they will, especially since we're still way within range of Hokkaido and Honshu both, that we'll be easy pickin's. Sunset ain't for another 7+ hours... We'll see, but I've saved and left it again... Stressin' me out... . |
|
08-06-16, 01:09 AM | #1075 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
|
I know that this idea may cause some fur to stand up,but how about enlisted ranks being added to the uniforms as the are promoted???
__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
08-06-16, 02:25 AM | #1076 |
Village Idiot
|
|
08-06-16, 02:27 AM | #1077 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
|
Quote:
I will tell you what I think this is A friendly ship Until June of 1942 you will often get Dutch ships transiting the Java Sea, The Celebes and the Makassar Straits - before the fall of Surabaya these were Dutch waters In the opening months of the war I often get contacts in these waters that do not drop me out of TC Whenever I have been quick enough to notice and drop out of TC myself and investigate - it has always been a Dutch freighter, gunboat, tug or subchaser Seems the game will not drop you out of TC for a friendly contact in Asiatic waters This has been my experience so far
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
|
08-06-16, 02:31 AM | #1078 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
|
Quote:
That makes sense
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
|
08-06-16, 03:20 AM | #1079 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
|
Tiny little modlet available on the secret 'Man From UNCLE' Google Drive
801 FOTRSU Water Clarity It is in the WIP folder Changes the underwater scene from this To this Good for people like me who love watching their sub as it creeps along underwater EDIT - pretty much the same as the one I did a few months back, but made with the most recent Scene.DAT from the current BETA
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon Last edited by max-peck; 08-06-16 at 05:14 AM. |
08-06-16, 07:38 AM | #1080 | ||
CTD - it's not just a job
|
Quote:
. Quote:
. |
||
|
|