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Old 09-25-13, 02:06 PM   #10756
gap
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Quote:
Originally Posted by Sjizzle View Post
i think gap can answare here cos he is the master in photoshop i'm n00b there
That's not true

Quote:
Originally Posted by Echolot View Post
Please, one question:

Say I want to edit a dds file for the ui, should I save the file as DXT3 (Explicit Alpha) or DXT5 (Interpolated Alpha)?

Thanks in advance.

Echolt.
The difference between the three main dds compression formats is about RGB compression level and grey-scale depth of the alpha layer:

DX1 = 1:8 compression ratio, 1 bit alpha layer (B/W)
DX3 = 1:4 compression ratio, non-dithered 1 x 4 bit alpha layer (16 levels of grey)
DX5 = 1:4 compression ratio, dithered 6 x 4 bit alpha layers

See the following article for further detail:
http://www.fsdeveloper.com/wiki/inde...sion_explained

If you want to be sure about compression level and mip levels of an eisting texture, I suggest you using the following simple tool:
http://developer.amd.com/resources/a...ompressonator/
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Old 09-25-13, 02:19 PM   #10757
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Thank you very much, gap.




I get an error 1721 (installer error) when I install the AMD app. Do you have the tool installed, gap? Could you check a file for me, please?
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Old 09-25-13, 02:46 PM   #10758
gap
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Quote:
Originally Posted by Echolot View Post
I get an error 1721 (installer error) when I install the AMD app. Do you have the tool installed, gap? Could you check a file for me, please?
Sure, just tell me which one
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Old 09-25-13, 02:47 PM   #10759
Echolot
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Quote:
Sure, just tell me which one
Thank you, gap, I will pm you the next minutes.



Your pm box is full.
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Old 09-25-13, 03:08 PM   #10760
gap
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Originally Posted by Echolot View Post
Thank you, gap, I will pm you the next minutes.



Your pm box is full.
sorry, I have just made some space
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Old 09-25-13, 03:54 PM   #10761
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sorry, I have just made some space
Answer received. Many thanks, gap.



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Old 09-25-13, 04:36 PM   #10762
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Originally Posted by Echolot View Post
Answer received. Many thanks, gap.



My pleasure. Keep us updated on your improvements of that graphic
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Old 09-28-13, 03:08 PM   #10763
tscharlii
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I'd like to assign hotkeys to "Estimate range to contact" and "Report fix via dead-reckoning". How would I do that?

I tried adding a hotkey in data/Cfg/Commands.cfg to

Code:
[Cmd487]
Name=Estimate_range_to_contact
Contexts=1
MnID=0x3F280002
Key0=0xC0,C,"Ö"
HasDelayedExecution=Yes
but when i press that, I get a precise distance ("Range to target is 2950 !") instead of the nice new rough estimate that i get, when i click the menus sonarman -> sonar -> estimate range to contact ("Sonar: Estimated contact range is 2700m").

So I guess, the Commands.cfg is the wrong place to put the hotkey.

And i don't have any idea where to put a hotkey for "Report fix via dead-reckoning" at all.

I use NewUI and RealNav Version 7.1.0
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Old 09-29-13, 07:48 AM   #10764
Dermeister
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Is there afix for the Deck gun and this UI ever sicnei enabled this UI In calm seas my crew Won't Keep the damn deck gun manned makign the gun USELESS. it's as though depth Dection for thinking the U boat is surfaced is set to shallow so the crew keeps thinking the deck is A wash but it's not. Any sugestions?
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Old 09-29-13, 07:56 AM   #10765
vdr1981
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Quote:
Originally Posted by Dermeister View Post
Is there afix for the Deck gun and this UI ever sicnei enabled this UI In calm seas my crew Won't Keep the damn deck gun manned makign the gun USELESS. it's as though depth Dection for thinking the U boat is surfaced is set to shallow so the crew keeps thinking the deck is A wash but it's not. Any sugestions?
Yes, do not use deck gun in the high seas...You don't wont your crew to be washed away from the deck...
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Old 09-29-13, 07:59 AM   #10766
Dermeister
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Quote:
Originally Posted by vdr1981 View Post
Yes, do not use deck gun in the high seas...You don't wont your crew to be washed away from the deck...
In calm seas I mentioned in my post theres like almost no waves.. i can understand in high seas but this is like... theres no water washing up on my deck
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Old 09-29-13, 08:03 AM   #10767
vdr1981
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Quote:
Originally Posted by Dermeister View Post
In calm seas I mentioned in my post theres like almost no waves.. i can understand in high seas but this is like... theres no water washing up on my deck
I see then...Have you tried to use TDW options file editor, there is one options which should effect just what you ask(time delays tab, second line)?
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Old 09-29-13, 08:06 AM   #10768
Dermeister
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Quote:
Originally Posted by vdr1981 View Post
I see then...Have you tried to use TDW options file editor, there is one options which should effect just what you ask?
I have the TDW patcher do you know the name of that because i checked through it the only thing that ithink could effect it is the " Enable decks awash" option and ive dissabled that.... just to see if it woudl help NO dice..
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Old 09-29-13, 08:09 AM   #10769
vdr1981
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No...Options file editor...not patcher...stand by for link...

http://www.subsim.com/radioroom/show...81&postcount=6
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Old 09-29-13, 08:11 AM   #10770
Trevally.
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@Dermeister

Go here - C:\Users\User\Documents\SH5\data\cfg\main.cfg
open this with notepad
look for and change to this :-


[DEVELOPING]
Modding=Yes
MenuEditor=no
DebugScripts=Yes

save and run game

Now when the freeze happens - you should see a script error window on your desktop - copy and paste it here for TDW to see
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