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Old 04-11-06, 06:53 AM   #91
Tonnage_Ace
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JIRM causes these two discrepancies:

1. The default position of the stopwatch is over the sheets of paper, default GW had everything spaced out(totally small issue but we're all about details)


2. The weather icon on the watch officer's menu is invisible but still useable
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Old 04-11-06, 08:48 AM   #92
JonZ
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This is not my mod causing this but the Jcwolf mod. JIRM don't touch any of these areas.
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Old 04-11-06, 09:16 AM   #93
Klund
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I'm having an issue with my recmanual. After installing this mod for several countries I have 2 flags on the rec manual cover. I'v tried deleting any covcountryname files in the folder tex and under the gui in both the GW folders and default data folders but they still persist.

Is it supposed to be this way or know how to only have 1 flag on the cover?
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Old 04-11-06, 09:24 AM   #94
Montbrun
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Quote:
Originally Posted by Klund
I'm having an issue with my recmanual. After installing this mod for several countries I have 2 flags on the rec manual cover. I'v tried deleting any covcountryname files in the folder tex and under the gui in both the GW folders and default data folders but they still persist.

Is it supposed to be this way or know how to only have 1 flag on the cover?
One of the flags is "military," and one is "civilian."
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Old 04-11-06, 11:28 AM   #95
JonZ
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Quote:
Originally Posted by dbf574
Thanks for the response. On the questions, I was just wondering if the file located on Uboat.Realsimulations was compatable with IUB (ie: was there an IUB version included) which in-turn brought on the second question. On the temporary fix for the lack of clouds, when I hit a download button to any of the listed servers on that web page, it would only download 0(zero)Kb and say the download is completed when there was nothing downloaded (numerous attempts were made ). I haven't tried the 'Fast' server because you have to be a paying member for that server in order to use it, I don't usually download from anywhere other than 'SubSims' or 'Uboat.Realsimulations', and like they say, "...why pay for something when you could get the same thing somewhere else for free" (Not being cheap, just 'prudent' ). Would there be another way to get the fix?

Thank you
You aren't suppose for anything anyway on a free comunity mod.

There's a version for IuB on u-Boot.realsimulation.com now available.

As for the cloud problem, I would suggest to find out your original IuB package you downloaded (not the patch).

Then Go to this folder -> data/env/

Copy all the content, paste it on the same folder of your SH3 directory to overwrite them all.

Hope it helps.
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Old 04-12-06, 05:03 AM   #96
dbf574
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Quote:
Originally Posted by JonZ
Quote:
Originally Posted by dbf574
Thanks for the response. On the questions, I was just wondering if the file located on Uboat.Realsimulations was compatable with IUB (ie: was there an IUB version included) which in-turn brought on the second question. On the temporary fix for the lack of clouds, when I hit a download button to any of the listed servers on that web page, it would only download 0(zero)Kb and say the download is completed when there was nothing downloaded (numerous attempts were made ). I haven't tried the 'Fast' server because you have to be a paying member for that server in order to use it, I don't usually download from anywhere other than 'SubSims' or 'Uboat.Realsimulations', and like they say, "...why pay for something when you could get the same thing somewhere else for free" (Not being cheap, just 'prudent' ). Would there be another way to get the fix?

Thank you
You aren't suppose for anything anyway on a free comunity mod.

There's a version for IuB on u-Boot.realsimulation.com now available.

As for the cloud problem, I would suggest to find out your original IuB package you downloaded (not the patch).

Then Go to this folder -> data/env/

Copy all the content, paste it on the same folder of your SH3 directory to overwrite them all.

Hope it helps.
Thanks, I'll try that this weekend after work
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Old 04-12-06, 07:33 PM   #97
Sailor Steve
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Downloaded the complete kit from Realsimulation.com. Terrapin was right: when I unzipped the 80MB file it opened as 199MB, no problems there. I did a manual install. Instructions were easy (especially if you've alread been through the process with Sales' Simfeeling 6-Dials mod. I have a different cover and color for each year, and it seems to work perfectly.

Thanks, JonZ, for another great addition to the SHIII universe.
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Old 04-12-06, 10:59 PM   #98
JonZ
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Quote:
Originally Posted by Sailor Steve
Downloaded the complete kit from Realsimulation.com. Terrapin was right: when I unzipped the 80MB file it opened as 199MB, no problems there. I did a manual install. Instructions were easy (especially if you've alread been through the process with Sales' Simfeeling 6-Dials mod. I have a different cover and color for each year, and it seems to work perfectly.

Thanks, JonZ, for another great addition to the SHIII universe.
Thanks.

The issue with the corrupted file at u-boot was largely because of the self-extractor was not working for me and some other users (A short second DOS popup appear and that's all). But opening the self extractor with 7z program, People should be able to retrieve the files.

If I have time one day, I will just pack it to a 7z instead of compressing it two times with two different methods. This will lighten the difficulty of some non-experienced users.
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Old 04-13-06, 01:49 PM   #99
Myxale
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Blast!

You've outdone youself Jon!
CongRAt's for your new baby!
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Old 04-14-06, 12:44 AM   #100
panthercules
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I managed to get the GW version tweaked manually for my install (I had already modded the Menu_1024 file for a few things) and it seems to be working great - I downloaded first the small GW version and installed it, then found the manual install and skin set and downloaded that, but while I saw lots of folders with different colors, I didn't see anything about different dates and the readme referred to some other document (that I couldn't find) to explain how to put the things in SH3 Commander so the books would change with the years, so now I'm still using the 1939 version even though it's 1941.

What am I missing about how to get SH3 Commander to change books by years?

Also, since it is apparently possible to have a different-looking book each year, is it possible for the actual content of the book (not just the cover/date) to be different for each year? e.g., could the liberty and victory ships' pages be removed from the early years' books and only show up in the book for the year they actually entered service (and later books, of course)?? It's always kinda bugged me to see ships in my recog manual in 1939-40 that didn't exist until several years later.

Great work so far, and the German language fixes do seem to work - thanks for another great contribution
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Old 04-14-06, 04:57 AM   #101
vois2
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Default EUC version

Hello - I looked through this thread but did not see exactly my question.

I am using these: SH3 + patch 1.4b + GW1.0 + NYGM1.03 + Extended Unified Campaign

Which of these versions of the JonZ Rec Manual do I want to download?

Thank you.
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Old 04-16-06, 02:49 AM   #102
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Quote:
Originally Posted by vois2
Hello - I looked through this thread but did not see exactly my question.

I am using these: SH3 + patch 1.4b + GW1.0 + NYGM1.03 + Extended Unified Campaign

Which of these versions of the JonZ Rec Manual do I want to download?

Thank you.
There's should be no problem using the GW+Integrated Orders version.

Panthercules:

Download the Complete set for the SH3 Commander files.
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Old 04-16-06, 02:59 AM   #103
JonZ
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For the people who having glitches with Hi-Res:

I just reinstalled Windows and I succesfully applied HiRes configs... finally.

I saw and fixed the whites gradients strips on the book.

Open the menu_1024_768.ini file

locate these sections:

[G25 I4]
Name=Next
Type=1032;Button
ItemID=0x25050004
ParentID=0x25050000
Pos=309,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0.0625,0.015625
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0.0625,0.015625
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0.0625,0.015625
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0.04052734375,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I5]
Name=Previous
Type=1032;Button
ItemID=0x25050003
ParentID=0x25050000
Pos=226,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0.0625,0.015625
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0.0625,0.015625
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0.0625,0.015625
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I6]
Name=Close
Type=1032;Button
ItemID=0x25050005
ParentID=0x25050000
Pos=528,0,48,43
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0.0625,0.015625
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0.0625,0.015625
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0.0625,0.015625
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.712890625,0.0234375,0.083984375
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF


Changes these values:

[G25 I4]
Name=Next
Type=1032;Button
ItemID=0x25050004
ParentID=0x25050000
Pos=309,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0.04052734375,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I5]
Name=Previous
Type=1032;Button
ItemID=0x25050003
ParentID=0x25050000
Pos=226,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I6]
Name=Close
Type=1032;Button
ItemID=0x25050005
ParentID=0x25050000
Pos=528,0,48,43
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.712890625,0.0234375,0.083984375
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF


It should correct the problem. It have no effects on the Original screen resolutions so you can also replace these values as well.


Edited links on first post.
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Old 04-16-06, 11:57 PM   #104
panthercules
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Default Re: EUC version

Quote:
Originally Posted by JonZ
Panthercules:

Download the Complete set for the SH3 Commander files.
Got it - and it worked great - using the 1941 edition now - very cool. And, your new book saved the life of a lowly kleine frachter tonight

I was set up for a perfect shot on a small freighter, from about 500m, but I could not for the life of me figure out what country's flag she was flying - it was one I had never seen before, and it was not on the draggable flag sheet that I got with the Navimap mod (or the GW version of it - not sure where it came from).

At the last minute, I remembered that you had put flags on the outside of your new recog manual, so I clicked through all the countries until I spotted it - Portugal! (Cool looking flag, BTW).

A quick look at the map screen confirmed that Portugal was neutral, so I aborted the attack just seconds before she reached my preset firing position. Phew - I didn't want to be responsible for an international incident that could bring Portugal into the war on the side of the Allies and maybe give the British some new airbases to cover the convoys coming up around Spain from Gibralter.

Thanks for another great mod JonZ - now, if you can just figure out how to make each year's book have different contents as well as a different cover, so we don't have to see Liberty and Victory ships in 1939 and '40, it will be perfect
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Old 04-18-06, 04:23 PM   #105
dbf574
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Quote:
Originally Posted by JonZ
For the people who having glitches with Hi-Res:

I just reinstalled Windows and I succesfully applied HiRes configs... finally.

I saw and fixed the whites gradients strips on the book.

Open the menu_1024_768.ini file

locate these sections:

[G25 I4]
Name=Next
Type=1032;Button
ItemID=0x25050004
ParentID=0x25050000
Pos=309,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0.0625,0.015625
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0.0625,0.015625
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0.0625,0.015625
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0.04052734375,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I5]
Name=Previous
Type=1032;Button
ItemID=0x25050003
ParentID=0x25050000
Pos=226,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0.0625,0.015625
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0.0625,0.015625
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0.0625,0.015625
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I6]
Name=Close
Type=1032;Button
ItemID=0x25050005
ParentID=0x25050000
Pos=528,0,48,43
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0.0625,0.015625
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0.0625,0.015625
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0.0625,0.015625
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.712890625,0.0234375,0.083984375
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF


Changes these values:

[G25 I4]
Name=Next
Type=1032;Button
ItemID=0x25050004
ParentID=0x25050000
Pos=309,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0.04052734375,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I5]
Name=Previous
Type=1032;Button
ItemID=0x25050003
ParentID=0x25050000
Pos=226,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I6]
Name=Close
Type=1032;Button
ItemID=0x25050005
ParentID=0x25050000
Pos=528,0,48,43
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.712890625,0.0234375,0.083984375
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF


It should correct the problem. It have no effects on the Original screen resolutions so you can also replace these values as well.


Edited links on first post.
Quick question, :hmm: what entries do I change to make the whole page low contrast? The entries noted did a great job of centering everything but I still have the 'white' borders (about 1/2 inch) around the images of the page.

Thank you
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