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Old 04-08-06, 12:22 AM   #1
JonZ
Stowaway
 
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Default JonZ Improved Recognition Manual Released ! (v1.1)(16-04-06)

Update:Added German Fix and HiRes Fix




1- For Stock SH3 or Unmoded SH3 (JIRM v1.1) (4Mb)
http://files.filefront.com/JIRM_11__.../fileinfo.html
http://rapidshare.de/files/18136165/...k_SH3.zip.html

2- Grey Wolves mod (JIRM v1.1) (5Mb)
http://rapidshare.de/files/18134050/...olves.zip.html
http://files.filefront.com/JIRM_11__.../fileinfo.html

3- Grey Wolves mod with the addition of Chomu's Integrated Orders (JIRM v.1.1) (15Mb) Also compatible with Unified Campaign mod
http://files.filefront.com/JIRM_11__.../fileinfo.html
http://rapidshare.de/files/18134884/...___IO.zip.html

4- NYGM Tonnage War 1.03 (JIRM v1.1) (4Mb)
http://files.filefront.com/JIRM_11__.../fileinfo.html
http://rapidshare.de/files/18135945/...W_103.zip.html

5- IuB 1.03 mod (JIRM v1.1) (5Mb)*updated - Contrast fix + HiRes Fix*
http://files.filefront.com/JIRM_11__.../fileinfo.html
http://rapidshare.de/files/18129916/..._1.03.zip.html

6- Harbour Traffic 1.47 with the addition of Chomu's Integrated Orders (JIRM v1.1) (15Mb)*updated - Contrast fix + HiRes Fix*
http://files.filefront.com/JIRM_11__.../fileinfo.html
http://rapidshare.de/files/18135411/...47_IO.zip.html


JIRM Manual Installation and assorted set of Skins (7Mb)

http://files.filefront.com/JIRM_Manu...fileinfo.html\
http://rapidshare.de/files/18136611/...skins.exe.html


JIRM Manual Installation and Complete Kit (10Mb)
Includes all skin set for Sh3 Commander Recogntion Manual.
Warning: 10Mb compressed, almost 500Mb uncompressed!!

http://files.filefront.com/JIRM_Comp.../fileinfo.html
http://rapidshare.de/files/18137694/...e_Kit.exe.html

also available at http://u-boot.realsimulation.com/


JIRM 1.1
By JonZ 16/04/2006
---------------------------------------------------------------------------------------------

Fixes:

- Adapted JIRM for German texts manual
- Adapted JIRM for Hi-Res settups.


JonZ Improved Recognition Manual v1.0
03/04/06
---------------------------------------------------------------------------------------------------------------

Despite of the excelent interface graphics in Silent Hunter 3, I felt that the Recognition Manual
was very rushed and lacking of quality.

I've decided, with my art skills, to revamp and even make bigger the recognition manual.

Changes:
-----------

- Bigger Recognition Manual, contains both Profile and Angle views on one page. Usefull when Interface is
Disabled (Keypad ".") and positions can be swapped with the toggle button when Interface is enabled.

- Bigger arrows buttons on cover and closer to the title. That way you will still focus on the countries titles and
on the arrows at the same time without accidentaly click on the 'open' zones.

- Nationalities navy flags added on the titles for a faster recognition browsing.

- Datas infos of ships like Draft, Lenght, Mast, Beam, Tonnage info are now on top of the page,
the most important infos such as Tonnage and Draft are kept on the top right corner.

- Scale bar have now scale numbers associated with the ship dimension.

- Improved High Res Texture of the manual in general with assorted color shemes.

- No silhouette bitmaps file required, they use the same files supplied with SH3!

---------------------------------------------------------------------------------------------------------------

Installation:
---------------------------------------------------------------------------------------------------------------

WARNING, it is imperative that you install the Improved Recognition Manual with the associated mod currently installed in your SH3 installation.
If you have a modified menu file (data/menu/menu_1024_768.ini), it is necessary to install manually or you risk to loose
features in your current modding installation or it could results error messages and CTD as well.

If you have an incompatible mod or a modified menu_1024_768.ini file, please read the Manual Installation document.

Make sure to make backups.


With JSGME:
-----------

- Copy the folder associated with your current Mod installation (Stock Sh3, IuB 1.03, NYGM TW 1.03 or GreyWolves)
- Go to your SH3 Game Directory (../SilentHunter3/)
- Go to MODS Folder and paste the folder you have just copied.
- Run JSGME and Install the Mod.
- Enjoy

Manual Installation (make sure to backup the Menu folder in ..sh3/data/ folder):
--------------------------------------------------------------------------------
- Go into the folder associated with your current Mod installation (Stock Sh3, IuB 1.03, NYGM TW 1.03 or GreyWolves)
- Copy the data folder and paste it in your SH3 Game Directory to overwrite it (../SilentHunter3/). Click Yes to All on Prompt.


Optionnal Installation :
------------------------

You can remove the Swastikas by installing the additionnal mod Swastika Remover in the MODS folder
you can manually install it by copying the data folder and overwrite the game data folder.



---------------------------------------------------------------------------------------------------------------

Thanks for the Subsim community who guided me for the adjustments in the skins, fonts, and buttons emplacements.
Thanks Boris, Scires, JScones and company! You both all made this project a true community project.


This mod is:
- Free for personnal use
- Free to use into your mod community project, as long I get credits for it
- Not for use for screens such as intros, splash screens, wallpaper or other form of artworks
- Not for resale.
- not for Mods projects intended for sales or any lucrative purposes.


Hope you enjoy this mod

And don't forget the keypad '.' keystroke button toggle and temporary remove the Task Bar to enlarge the view

JonZ
  Reply With Quote
Old 04-08-06, 12:22 AM   #2
JonZ
Stowaway
 
Posts: n/a
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Default

JonZ Improved Recognition Manual 1.0 Complete Kit
07/04/06
------------------------------------------------------------------------------------------------------------------------------------

Manual Installation Instructions:

Don't be affraid of the lenght of these instructions, it only few steps of Cut&Paste jobs

Step 1 - Opening the file
-------------------------

- Open the Menu_1024_768.ini file with the notepad (/(Sh3 Folder)/data/Menu/)

- Go to section [G25 i1] (use search tool Ctrl+F)

- Select ALL the section, From [G25 i1] to [G25 i42]


Step 2 - Replace the old manual for the new Jonz Improved Recognition Manual (step 3 below)
-------------------------------------------------------------------------------------------


Copy and paste this portion of codes into your selection (Including the starting and ending by the semicoloned comment lines):

Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  JonZ Large Recognition Manual ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[G25 I1]
Name=Page recognition manual
Type=1027;Menu page
ItemID=0x25000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2

[G25 I2]
Name=Rec manual
Type=1026;Menu group
ItemID=0x25010000
ParentID=0x25000000
Pos=0,356,576,220
Color=0xFFFFFFFF

[G25 I3]
Name=Cover
Type=1026;Menu group
ItemID=0x25050000
ParentID=0x25010000
Pos=0,0,576,220
Color=0xFFFFFFFF

[G25 I4]
Name=Next
Type=1032;Button
ItemID=0x25050004
ParentID=0x25050000
Pos=309,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0.04052734375,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I5]
Name=Previous
Type=1032;Button
ItemID=0x25050003
ParentID=0x25050000
Pos=226,-162,83,36
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.8125,0.04052734375,0.0703125
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I6]
Name=Close
Type=1032;Button
ItemID=0x25050005
ParentID=0x25050000
Pos=528,0,48,43
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0.9375,0,0,0
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0.9375,0,0,0
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0.9375,0,0,0
Mat 3=data/menu/gui/recmanual/RecManual.tga
Crop 3=0,0.712890625,0.0234375,0.083984375
MatFlags=0x1
TexFmt=0x9
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I7]
Name=Title
Type=1031;Stat bmp array
ItemID=0x25050002
ParentID=0x25050000
Pos=52,-98,512,64
Color=0xFFFFFFFF
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I8]; Remove the semicolons to remove the Swastika
Name=Censor
Type=1031;Stat bmp array
ItemID=0x25050006
ParentID=0x25050000
;Pos=0,-254,351,54
;Materials=1
;Display=0;Linear
;Mat 0=data/menu/gui/recmanual/RecManual.tga
;Crop 0=0,0.89453125,0.17138671875,0.10546875
;MatFlags=0x1
;TexFmt=0x9
;Drag=false
;BmpState=1
;NeedFocus=true
;SelOne=false
;IdGroup=0
;StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I9]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x25050001
ParentID=0x25050000
Pos=0,0,576,356
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/recmanual/RecManual.tga
Crop 0=0,0,0.28125,0.6953125
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I10]
Name=Browsing
Type=1026;Menu group
ItemID=0x25040000
ParentID=0x25010000
Pos=529,-12,32,200
Color=0xFFFFFFFF

[G25 I11]
Name=Selected
Type=1033;Check box
ItemID=0x25040006
ParentID=0x25040000
Pos=4,-127,24,19
Color=0x593A20FF
Materials=8
Display=0;No stretch
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0,0.851563,1,1
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0,0.570313,1,1
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0,0.851563,1,1
Mat 3=data/menu/gui/recmanual/icons.tga
Crop 3=0,0.570313,1,1
Mat 4=data/menu/gui/recmanual/icons.tga
Crop 4=0,0.851563,1,1
Mat 5=data/menu/gui/recmanual/icons.tga
Crop 5=0,0.570313,1,1
Mat 6=data/menu/gui/recmanual/icons.tga
Crop 6=0,0.851563,1,1
Mat 7=data/menu/gui/recmanual/icons.tga
Crop 7=0,0.570313,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
CheckBoxWidth=24
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF

[G25 I12]
Name=Close book
Type=1032;Button
ItemID=0x25040005
ParentID=0x25040000
Pos=4,-98,24,19
Color=0x593A20FF
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0,0.710938,1,1
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0,0.710938,1,1
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0,0.710938,1,1
Mat 3=data/menu/gui/recmanual/icons.tga
Crop 3=0,0.710938,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF

[G25 I13]
Name=Next unit
Type=1032;Button
ItemID=0x25040004
ParentID=0x25040000
Pos=4,-77,24,19
Color=0x593A20FF
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0,0.429688,1,1
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0,0.429688,1,1
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0,0.429688,1,1
Mat 3=data/menu/gui/recmanual/icons.tga
Crop 3=0,0.429688,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF

[G25 I14]
Name=Prev unit
Type=1032;Button
ItemID=0x25040003
ParentID=0x25040000
Pos=4,-56,24,19
Color=0x593A20FF
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0,0.289063,1,1
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0,0.289063,1,1
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0,0.289063,1,1
Mat 3=data/menu/gui/recmanual/icons.tga
Crop 3=0,0.289063,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF

[G25 I15]
Name=Profiles
Type=1032;Button
ItemID=0x25040002
ParentID=0x25040000
Pos=4,-35,24,19
Color=0x593A20FF
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/recmanual/icons.tga
Crop 0=0,0.148438,1,1
Mat 1=data/menu/gui/recmanual/icons.tga
Crop 1=0,0.148438,1,1
Mat 2=data/menu/gui/recmanual/icons.tga
Crop 2=0,0.148438,1,1
Mat 3=data/menu/gui/recmanual/icons.tga
Crop 3=0,0.148438,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF

[G25 I16]
Name=Close manual
Type=1032;Button
ItemID=0x25040001
ParentID=0x25040000
Pos=4,-4,24,20
Color=0x593A20FF
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/recmanual/icons.tga
Mat 1=data/menu/gui/recmanual/icons.tga
Mat 2=data/menu/gui/recmanual/icons.tga
Mat 3=data/menu/gui/recmanual/icons.tga
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF

[G25 I17]
Name=Critical zones
Type=1026;Menu group
ItemID=0x25020000
ParentID=0x25010000
Pos=32,-46,512,128
Color=0xFFFFFFFF

[G25 I18]
Name=Edit zones
Type=1030;Static bmp
ItemID=0x25020010
ParentID=0x25020000
Pos=0,128,512,128
Materials=1
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
MatFlags=0x1
TexFmt=0x9

[G25 I19]
Name=Aft Ammo Bunker
Type=1031;Stat bmp array
ItemID=0x25020007
ParentID=0x25020000
Pos=449,-96,64,32
Materials=2
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
Mat 1=data/menu/gui/recmanual/areasel.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2036

[G25 I20]
Name=Fore Ammo Bunker
Type=1031;Stat bmp array
ItemID=0x25020006
ParentID=0x25020000
Pos=356,-96,64,32
Materials=2
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
Mat 1=data/menu/gui/recmanual/areasel.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2035

[G25 I21]
Name=Fuel Bunkers
Type=1031;Stat bmp array
ItemID=0x25020005
ParentID=0x25020000
Pos=267,-96,64,32
Materials=2
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
Mat 1=data/menu/gui/recmanual/areasel.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2034

[G25 I22]
Name=Keel
Type=1031;Stat bmp array
ItemID=0x25020004
ParentID=0x25020000
Pos=178,-96,64,32
Materials=2
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
Mat 1=data/menu/gui/recmanual/areasel.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2033

[G25 I23]
Name=Propulsion
Type=1031;Stat bmp array
ItemID=0x25020003
ParentID=0x25020000
Pos=89,-96,64,32
Materials=2
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
Mat 1=data/menu/gui/recmanual/areasel.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2032

[G25 I24]
Name=Engines Room
Type=1031;Stat bmp array
ItemID=0x25020002
ParentID=0x25020000
Pos=0,-96,64,32
Materials=2
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
Mat 1=data/menu/gui/recmanual/areasel.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2031

[G25 I25]
Name=Unit dim (length and draft)
Type=1030;Static bmp
ItemID=0x25020001
ParentID=0x25020000
Pos=0,-96,512,32
Color=0xFFFFFF00
Materials=1
Display=4;All directions
Mat 0=data/menu/gui/recmanual/areansel.tga
MatFlags=0x1
TexFmt=0x9

[G25 I26]
Name=Unit info
Type=1026;Menu group
ItemID=0x25030000
ParentID=0x25010000
Pos=32,-181,512,26
Color=0xFFFFFFFF

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; JIRM Manual-Inside Pages;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[G25 I27]
Name=Mast val
Type=1029;Static text
ItemID=0x25030006
ParentID=0x25030000
Pos=311,145,85,16
Color=0xFE
Font=4
Text=955
TextFlags=0x6

[G25 I28]
Name=Mast
Type=1029;Static text
ItemID=0x25030016
ParentID=0x25030000
Pos=328,145,85,16
Color=0xFE
Font=4
Text=2022
TextFlags=0x4

[G25 I29]
Name=Draft val
Type=1029;Static text
ItemID=0x25030005
ParentID=0x25030000
Pos=410,145,85,16
Color=0xFE
Font=4
Text=955
TextFlags=0x6

[G25 I30]
Name=Draft
Type=1029;Static text
ItemID=0x25030015
ParentID=0x25030000
Pos=378,145,85,16
Color=0xFE
Font=4
Text=2021
TextFlags=0x6

[G25 I31]
Name=Speed val
Type=1029;Static text
ItemID=0x25030004
ParentID=0x25030000
Pos=260,145,85,16
Color=0xFE
Font=4
Text=955
TextFlags=0x4

[G25 I32]
Name=Speed
Type=1029;Static text
ItemID=0x25030014
ParentID=0x25030000
Pos=127,145,130,16
Color=0xFE
Font=4
Text=2019
TextFlags=0x6

[G25 I33]
Name=Tonnage val
Type=1029;Static text
ItemID=0x25030003
ParentID=0x25030000
Pos=409,162,85,16
Color=0xFE
Font=4
Text=955
TextFlags=0x6

[G25 I34]
Name=Tonnage
Type=1029;Static text
ItemID=0x25030013
ParentID=0x25030000
Pos=319,162,130,16
Color=0xFE
Font=4
Text=2018
TextFlags=0x6

[G25 I35]
Name=Beam val
Type=1029;Static text
ItemID=0x25030002
ParentID=0x25030000
Pos=110,145,85,16
Color=0xFE
Font=4
Text=955
TextFlags=0x6

[G25 I36]
Name=Beam
Type=1029;Static text
ItemID=0x25030012
ParentID=0x25030000
Pos=74,145,85,16
Color=0xFE
Font=4
Text=2017
TextFlags=0x6

[G25 I37]
Name=Length val
Type=1029;Static text
ItemID=0x25030001
ParentID=0x25030000
Pos=20,145,85,16
Color=0xFE
Font=4
Text=955
TextFlags=0x6

[G25 I38]
Name=Length
Type=1029;Static text
ItemID=0x25030011
ParentID=0x25030000
Pos=16,145,85,16
Color=0xFE
Font=4
Text=2016
TextFlags=0x4

[G25 I39]
Name=Unit
Type=1026;Menu group
ItemID=0x25060000
ParentID=0x25010000
Pos=0,0,576,220
Color=0xFFFFFFFF

[G25 I40]
Name=Scale
Type=1030;Static bmp
ItemID=0x25060004
ParentID=0x25060000
Pos=49,-166,477,18
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/degrees.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I41];jonz
Name=Line
Type=1030;Static bmp
ItemID=0x25060005
ParentID=0x25060000
Pos=49,-33,477,1
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
BmpState=1
SelOne=false
IdGroup=0
StatesColors=0x00000000, 0x00000000, 0x00000000, 0x00000000

[G25 I42]
Name=Profile
Type=1031;Stat bmp array
ItemID=0x25060003
ParentID=0x25060000
Pos=32,-55,512,256
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=1
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G25 I43]
Name=Name
Type=1029;Static text
ItemID=0x25060002
ParentID=0x25060000
Pos=50,9,475,44
Color=0xFF
Font=1
Text=0
TextFlags=0x8

[G25 I44]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x25060001
ParentID=0x25060000
Pos=0,0,576,356
Materials=1
Display=0;Linear
Mat 0=data/menu/gui/recmanual/RecManual.tga
;Crop 0=0.642578125,0,0.28125,0.6953125;			Low Contrast Pages
Crop 0=0.3544921875,0,0.28125,0.6953125;			High Contrast Pages
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; end of JonZ Large Rec Manual ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

INSTALLATION OF THE NEW MANUAL IN THE PERISCOPES/UZO SCREENS
You will now apply changes to tree sections; the Attack Periscope, the Observation Periscope and the UZO.




Step 3 - Installing the new Manual in the Attack Periscope screen:
----------------------------------------------------------------------

look for the [G26 i129] section, or look for the 'Name=Rec manual' in the [G26 iXX] section. (use the search tool)

Inside this segment, there should be this portion of codes:


Pos=0,356,58,220
Color=0xFFFFFFFF
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/RecManual/RecManBack.tga
Crop 0=0,0,0.90625,0.859375
Mat 1=data/menu/gui/RecManual/RecManBack.tga
Crop 1=0,0,0.90625,0.859375
Mat 2=data/menu/gui/RecManual/RecManBack.tga
Crop 2=0,0,0.90625,0.859375
Mat 3=data/menu/gui/RecManual/RecManBack.tga
Crop 3=0,0,0.90625,0.859375
MatFlags=0x0
TexFmt=0x2
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2201


Replace these codes by this:

Code:
Pos=0,356,63,356
Color=0xFFFFFFFF
Materials=4
Display=4;No stretch
;Mat 0=data/menu/gui/RecManual/RecManual.tga;		remove the first semicolons to remove the Swastika
;Crop 0=0.3212890625,0,0.03076171875,0.6953125;		remove the first semicolons to remove the Swastika
;Mat 1=data/menu/gui/RecManual/RecManual.tga;		remove the first semicolons to remove the Swastika
;Crop 1=0.3212890625,0,0.03076171875,0.6953125;		remove the first semicolons to remove the Swastika
;Mat 2=data/menu/gui/RecManual/RecManual.tga;		remove the first semicolons to remove the Swastika
;Crop 2=0.3212890625,0,0.03076171875,0.6953125;		remove the first semicolons to remove the Swastika
;Mat 3=data/menu/gui/RecManual/RecManual.tga;		remove the first semicolons to remove the Swastika
;Crop 3=0.3212890625,0,0.03076171875,0.6953125;		remove the first semicolons to remove the Swastika
Mat 0=data/menu/gui/RecManual/RecManual.tga;		remove ALL this line to remove the Swastika (or place a semicolon before Mat)
Crop 0=0.287109375,0,0.03076171875,0.6953125;		remove ALL this line to remove the Swastika (or place a semicolon before Crop)
Mat 1=data/menu/gui/RecManual/RecManual.tga;		remove ALL this line to remove the Swastika (or place a semicolon before Mat)
Crop 1=0.287109375,0,0.03076171875,0.6953125;		remove ALL this line to remove the Swastika (or place a semicolon before Crop)
Mat 2=data/menu/gui/RecManual/RecManual.tga;		remove ALL this line to remove the Swastika (or place a semicolon before Mat)
Crop 2=0.287109375,0,0.03076171875,0.6953125;		remove ALL this line to remove the Swastika (or place a semicolon before Crop)
Mat 3=data/menu/gui/RecManual/RecManual.tga;		remove ALL this line to remove the Swastika (or place a semicolon before Mat)
Crop 3=0.287109375,0,0.03076171875,0.6953125;		remove ALL this line to remove the Swastika (or place a semicolon before Crop)
MatFlags=0x0
TexFmt=0x2
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2201

This will make the new manual appear in the Attack Periscope screen.


Step 4 - Install Rec. Manual in the Obs. Periscope.
---------------------------------------------------

- Look for [G28 i113] section, or look for the next 'Name=Rec manual' in the [G28 iXX] section.
- Copy and paste the same exact portion as you did for the Attack Periscope section.

This will make the new manual appear in the Observation Periscope screen.


Step 5 - Install Rec. Manual in the UZO screen
----------------------------------------------

- Look for [G2B i129] section, or look for the next 'Name=Rec manual' in the [G2B iXX] section.
- Copy and paste the same exact portion as you did for the Attack and Observation Periscope sections.

This will make the new manual appear appear in the UZO screen.



Step 6 - Choose your skin
-------------------------

Two methods exist:

First method via JSGME:

- Go into Skins folder
- Select all folders (Classic, Default, Red, Brown, Green Army, Marine, Olive,...)
- Paste it in the MODS folder of your JSGME installation
- If you have a modded Low Contrast Recognition Manual, proceed to step 7
- Run JSGME and Install the skin of your choice.

Second method manual installation
- Go into Skins folder
- Go into one of the skins of your choice by going into it folder
- Copy the data folder
- Paste the data folder over the data folder of your Sh3 Game directory. Press Yes to All on prompt.
- If you have a modded Low Contrast Recognition Manual, proceed to step 7



Step 7 - Low Contrast Installation (optionnal)
----------------------------------------------

Additionnal adjustments is required if you use a low contrasted manual via another mod

Always in menu_1024_768.ini, locate this section you pasted earlier:

[G25 I44]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x25060001
ParentID=0x25060000
Pos=0,0,576,356
Materials=1
Display=0;Linear
Mat 0=data/menu/gui/recmanual/RecManual.tga
;Crop 0=0.642578125,0,0.28125,0.6953125; Low Contrast Pages
Crop 0=0.3544921875,0,0.28125,0.6953125; High Contrast Pages
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

To activate the Low Contrasted page layout, remove the first semicolon on this line:

;Crop 0=0.642578125,0,0.28125,0.6953125; Low Contrast Pages


then delete this line (or place a semicolon before Crop command)

Crop 0=0.3544921875,0,0.28125,0.6953125; High Contrast Pages





You should have now have manually installed the JIRM mod.

Read the other documents for instructions on how to remove the Swastika from the manual
and ingame flags and how to add changing years on book with SH3 Commander!

Enjoy!

JonZ
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Old 04-08-06, 01:57 AM   #3
Boris
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Sweet! downloading now...
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Old 04-08-06, 02:28 AM   #4
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Thx really great stuff i love it
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Old 04-08-06, 03:47 AM   #5
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WOW
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Old 04-08-06, 07:02 AM   #6
dbf574
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Looks like it will be a great addition, JonZ . I wanted to ask :hmm: , will I be able to just activate via the JSGME, since the only mods that I am using is your Improved Uboat 1.03 w/ some of it's options or will I have to do any kind of manual installs?

Again, it looks great . Thank you
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Old 04-08-06, 07:42 AM   #7
Fender74
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lookin' very nice indeed
only mod i'm running at the moment is Harbour_Traffic_1.47 so should i do the manual installation one?:hmm:
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Old 04-08-06, 07:56 AM   #8
JCWolf
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Brilliant JOnz As Everything you do bro!


Also i've got just an observation:

I fully respect your Wishes in respect of protecting your artwork and all, but:

"- Not for use for screens such as intros, splash screens, wallpaper or other form of artworks !"

What can possibly be so rong or Bad from someone using A screenee of your Recon Man. or to include in a Intro for example or similar
stuff?

Sorry just think (Thought i do respect you decisions) it's a bit
Extrem...



Question, the complete pack brings all versions yes??? :hmm:
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Old 04-08-06, 08:15 AM   #9
ADukes
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Excellent work
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Old 04-08-06, 08:31 AM   #10
JonZ
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Quote:
Originally Posted by dbf574
Looks like it will be a great addition, JonZ . I wanted to ask :hmm: , will I be able to just activate via the JSGME, since the only mods that I am using is your Improved Uboat 1.03 w/ some of it's options or will I have to do any kind of manual installs?

Again, it looks great . Thank you
not at all, just download the 1.03 compatible version and your all set
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Old 04-08-06, 08:39 AM   #11
JonZ
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Quote:
Originally Posted by Fender74
lookin' very nice indeed
only mod i'm running at the moment is Harbour_Traffic_1.47 so should i do the manual installation one?:hmm:
Give it a try. Download a skin pack or complete set and just follow the 7 steps. It can be done within 5 minutes.

Just know how to use search with the notepad (CTRL+F)
Select the large portion area (SHIFT+PAGE UP or PAGE DOWN or arrow keys)
Copy and Paste (CTRL+C copy, CTRL+V paste)
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Old 04-08-06, 08:45 AM   #12
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Quote:
Originally Posted by jcwolf
Question, the complete pack brings all versions yes??? :hmm:
No. They are a complete "Development kit"

They contains All the skins set with all the optionnal installations.

Optionnal Installations are:

Swastika remover kit for all skins versions
SH3 Commander version for all skin versions
Silhouettes corrections files for the low contrasted pages
and templates for Photoshop CS users for editing Nationnalities and flags.
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Old 04-08-06, 09:20 AM   #13
Fender74
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Quote:
Originally Posted by JonZ
Quote:
Originally Posted by Fender74
lookin' very nice indeed
only mod i'm running at the moment is Harbour_Traffic_1.47 so should i do the manual installation one?:hmm:
Give it a try. Download a skin pack or complete set and just follow the 7 steps. It can be done within 5 minutes.

Just know how to use search with the notepad (CTRL+F)
Select the large portion area (SHIFT+PAGE UP or PAGE DOWN or arrow keys)
Copy and Paste (CTRL+C copy, CTRL+V paste)
done it,works perfectly great work JonZ
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Old 04-08-06, 10:02 AM   #14
irish1958
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Default What to use

Jonz,
I am using GW plus Tonnage with Rubini's unified campaign mod.
Which download do I use and how do I install it, since these mods use the menu 1069_768 file?

I have a seperate install of your IUB 1.03 and am currently trying to get the unified compaign vanilla mod of Rubini to work with it due to a problem with the menu 1054_768 file. If I get this fixed, how do I install your manual?

irish1958
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Old 04-08-06, 11:16 AM   #15
Georg_Unterberg
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Thanks a lot, JonZ! I love this manual!

There is however a slight layout problem in german text which makes the data of ships unreadable. Please check this screen:



Can you tell me how to correct this manually, so that I can do it myself?
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