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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Update:Added German Fix and HiRes Fix
![]() 1- For Stock SH3 or Unmoded SH3 (JIRM v1.1) (4Mb) http://files.filefront.com/JIRM_11__.../fileinfo.html http://rapidshare.de/files/18136165/...k_SH3.zip.html 2- Grey Wolves mod (JIRM v1.1) (5Mb) http://rapidshare.de/files/18134050/...olves.zip.html http://files.filefront.com/JIRM_11__.../fileinfo.html 3- Grey Wolves mod with the addition of Chomu's Integrated Orders (JIRM v.1.1) (15Mb) Also compatible with Unified Campaign mod http://files.filefront.com/JIRM_11__.../fileinfo.html http://rapidshare.de/files/18134884/...___IO.zip.html 4- NYGM Tonnage War 1.03 (JIRM v1.1) (4Mb) http://files.filefront.com/JIRM_11__.../fileinfo.html http://rapidshare.de/files/18135945/...W_103.zip.html 5- IuB 1.03 mod (JIRM v1.1) (5Mb)*updated - Contrast fix + HiRes Fix* http://files.filefront.com/JIRM_11__.../fileinfo.html http://rapidshare.de/files/18129916/..._1.03.zip.html 6- Harbour Traffic 1.47 with the addition of Chomu's Integrated Orders (JIRM v1.1) (15Mb)*updated - Contrast fix + HiRes Fix* http://files.filefront.com/JIRM_11__.../fileinfo.html http://rapidshare.de/files/18135411/...47_IO.zip.html JIRM Manual Installation and assorted set of Skins (7Mb) http://files.filefront.com/JIRM_Manu...fileinfo.html\ http://rapidshare.de/files/18136611/...skins.exe.html JIRM Manual Installation and Complete Kit (10Mb) Includes all skin set for Sh3 Commander Recogntion Manual. Warning: 10Mb compressed, almost 500Mb uncompressed!! http://files.filefront.com/JIRM_Comp.../fileinfo.html http://rapidshare.de/files/18137694/...e_Kit.exe.html also available at http://u-boot.realsimulation.com/ JIRM 1.1 By JonZ 16/04/2006 --------------------------------------------------------------------------------------------- Fixes: - Adapted JIRM for German texts manual - Adapted JIRM for Hi-Res settups. JonZ Improved Recognition Manual v1.0 03/04/06 --------------------------------------------------------------------------------------------------------------- Despite of the excelent interface graphics in Silent Hunter 3, I felt that the Recognition Manual was very rushed and lacking of quality. I've decided, with my art skills, to revamp and even make bigger the recognition manual. Changes: ----------- - Bigger Recognition Manual, contains both Profile and Angle views on one page. Usefull when Interface is Disabled (Keypad ".") and positions can be swapped with the toggle button when Interface is enabled. - Bigger arrows buttons on cover and closer to the title. That way you will still focus on the countries titles and on the arrows at the same time without accidentaly click on the 'open' zones. - Nationalities navy flags added on the titles for a faster recognition browsing. - Datas infos of ships like Draft, Lenght, Mast, Beam, Tonnage info are now on top of the page, the most important infos such as Tonnage and Draft are kept on the top right corner. - Scale bar have now scale numbers associated with the ship dimension. - Improved High Res Texture of the manual in general with assorted color shemes. - No silhouette bitmaps file required, they use the same files supplied with SH3! --------------------------------------------------------------------------------------------------------------- Installation: --------------------------------------------------------------------------------------------------------------- WARNING, it is imperative that you install the Improved Recognition Manual with the associated mod currently installed in your SH3 installation. If you have a modified menu file (data/menu/menu_1024_768.ini), it is necessary to install manually or you risk to loose features in your current modding installation or it could results error messages and CTD as well. If you have an incompatible mod or a modified menu_1024_768.ini file, please read the Manual Installation document. Make sure to make backups. With JSGME: ----------- - Copy the folder associated with your current Mod installation (Stock Sh3, IuB 1.03, NYGM TW 1.03 or GreyWolves) - Go to your SH3 Game Directory (../SilentHunter3/) - Go to MODS Folder and paste the folder you have just copied. - Run JSGME and Install the Mod. - Enjoy ![]() Manual Installation (make sure to backup the Menu folder in ..sh3/data/ folder): -------------------------------------------------------------------------------- - Go into the folder associated with your current Mod installation (Stock Sh3, IuB 1.03, NYGM TW 1.03 or GreyWolves) - Copy the data folder and paste it in your SH3 Game Directory to overwrite it (../SilentHunter3/). Click Yes to All on Prompt. Optionnal Installation : ------------------------ You can remove the Swastikas by installing the additionnal mod Swastika Remover in the MODS folder you can manually install it by copying the data folder and overwrite the game data folder. --------------------------------------------------------------------------------------------------------------- Thanks for the Subsim community who guided me for the adjustments in the skins, fonts, and buttons emplacements. Thanks Boris, Scires, JScones and company! You both all made this project a true community project. This mod is: - Free for personnal use - Free to use into your mod community project, as long I get credits for it - Not for use for screens such as intros, splash screens, wallpaper or other form of artworks - Not for resale. - not for Mods projects intended for sales or any lucrative purposes. Hope you enjoy this mod And don't forget the keypad '.' keystroke button toggle and temporary remove the Task Bar to enlarge the view ![]() JonZ |
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Stowaway
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JonZ Improved Recognition Manual 1.0 Complete Kit
07/04/06 ------------------------------------------------------------------------------------------------------------------------------------ Manual Installation Instructions: Don't be affraid of the lenght of these instructions, it only few steps of Cut&Paste jobs ![]() Step 1 - Opening the file ------------------------- - Open the Menu_1024_768.ini file with the notepad (/(Sh3 Folder)/data/Menu/) - Go to section [G25 i1] (use search tool Ctrl+F) - Select ALL the section, From [G25 i1] to [G25 i42] Step 2 - Replace the old manual for the new Jonz Improved Recognition Manual (step 3 below) ------------------------------------------------------------------------------------------- Copy and paste this portion of codes into your selection (Including the starting and ending by the semicoloned comment lines): Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; JonZ Large Recognition Manual ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [G25 I1] Name=Page recognition manual Type=1027;Menu page ItemID=0x25000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 [G25 I2] Name=Rec manual Type=1026;Menu group ItemID=0x25010000 ParentID=0x25000000 Pos=0,356,576,220 Color=0xFFFFFFFF [G25 I3] Name=Cover Type=1026;Menu group ItemID=0x25050000 ParentID=0x25010000 Pos=0,0,576,220 Color=0xFFFFFFFF [G25 I4] Name=Next Type=1032;Button ItemID=0x25050004 ParentID=0x25050000 Pos=309,-162,83,36 Color=0xFFFFFFFF Materials=4 Display=1;Centered Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0.9375,0,0,0 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0.9375,0,0,0 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0.9375,0,0,0 Mat 3=data/menu/gui/recmanual/RecManual.tga Crop 3=0.04052734375,0.8125,0.04052734375,0.0703125 MatFlags=0x1 TexFmt=0x9 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I5] Name=Previous Type=1032;Button ItemID=0x25050003 ParentID=0x25050000 Pos=226,-162,83,36 Color=0xFFFFFFFF Materials=4 Display=1;Centered Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0.9375,0,0,0 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0.9375,0,0,0 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0.9375,0,0,0 Mat 3=data/menu/gui/recmanual/RecManual.tga Crop 3=0,0.8125,0.04052734375,0.0703125 MatFlags=0x1 TexFmt=0x9 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I6] Name=Close Type=1032;Button ItemID=0x25050005 ParentID=0x25050000 Pos=528,0,48,43 Color=0xFFFFFFFF Materials=4 Display=1;Centered Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0.9375,0,0,0 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0.9375,0,0,0 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0.9375,0,0,0 Mat 3=data/menu/gui/recmanual/RecManual.tga Crop 3=0,0.712890625,0.0234375,0.083984375 MatFlags=0x1 TexFmt=0x9 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I7] Name=Title Type=1031;Stat bmp array ItemID=0x25050002 ParentID=0x25050000 Pos=52,-98,512,64 Color=0xFFFFFFFF Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I8]; Remove the semicolons to remove the Swastika Name=Censor Type=1031;Stat bmp array ItemID=0x25050006 ParentID=0x25050000 ;Pos=0,-254,351,54 ;Materials=1 ;Display=0;Linear ;Mat 0=data/menu/gui/recmanual/RecManual.tga ;Crop 0=0,0.89453125,0.17138671875,0.10546875 ;MatFlags=0x1 ;TexFmt=0x9 ;Drag=false ;BmpState=1 ;NeedFocus=true ;SelOne=false ;IdGroup=0 ;StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I9] Name=Bkgr Type=1031;Stat bmp array ItemID=0x25050001 ParentID=0x25050000 Pos=0,0,576,356 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/recmanual/RecManual.tga Crop 0=0,0,0.28125,0.6953125 MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I10] Name=Browsing Type=1026;Menu group ItemID=0x25040000 ParentID=0x25010000 Pos=529,-12,32,200 Color=0xFFFFFFFF [G25 I11] Name=Selected Type=1033;Check box ItemID=0x25040006 ParentID=0x25040000 Pos=4,-127,24,19 Color=0x593A20FF Materials=8 Display=0;No stretch Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0,0.851563,1,1 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0,0.570313,1,1 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0,0.851563,1,1 Mat 3=data/menu/gui/recmanual/icons.tga Crop 3=0,0.570313,1,1 Mat 4=data/menu/gui/recmanual/icons.tga Crop 4=0,0.851563,1,1 Mat 5=data/menu/gui/recmanual/icons.tga Crop 5=0,0.570313,1,1 Mat 6=data/menu/gui/recmanual/icons.tga Crop 6=0,0.851563,1,1 Mat 7=data/menu/gui/recmanual/icons.tga Crop 7=0,0.570313,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 CheckBoxWidth=24 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF [G25 I12] Name=Close book Type=1032;Button ItemID=0x25040005 ParentID=0x25040000 Pos=4,-98,24,19 Color=0x593A20FF Materials=4 Display=0;No stretch Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0,0.710938,1,1 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0,0.710938,1,1 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0,0.710938,1,1 Mat 3=data/menu/gui/recmanual/icons.tga Crop 3=0,0.710938,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF [G25 I13] Name=Next unit Type=1032;Button ItemID=0x25040004 ParentID=0x25040000 Pos=4,-77,24,19 Color=0x593A20FF Materials=4 Display=0;No stretch Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0,0.429688,1,1 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0,0.429688,1,1 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0,0.429688,1,1 Mat 3=data/menu/gui/recmanual/icons.tga Crop 3=0,0.429688,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF [G25 I14] Name=Prev unit Type=1032;Button ItemID=0x25040003 ParentID=0x25040000 Pos=4,-56,24,19 Color=0x593A20FF Materials=4 Display=0;No stretch Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0,0.289063,1,1 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0,0.289063,1,1 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0,0.289063,1,1 Mat 3=data/menu/gui/recmanual/icons.tga Crop 3=0,0.289063,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF [G25 I15] Name=Profiles Type=1032;Button ItemID=0x25040002 ParentID=0x25040000 Pos=4,-35,24,19 Color=0x593A20FF Materials=4 Display=0;No stretch Mat 0=data/menu/gui/recmanual/icons.tga Crop 0=0,0.148438,1,1 Mat 1=data/menu/gui/recmanual/icons.tga Crop 1=0,0.148438,1,1 Mat 2=data/menu/gui/recmanual/icons.tga Crop 2=0,0.148438,1,1 Mat 3=data/menu/gui/recmanual/icons.tga Crop 3=0,0.148438,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF [G25 I16] Name=Close manual Type=1032;Button ItemID=0x25040001 ParentID=0x25040000 Pos=4,-4,24,20 Color=0x593A20FF Materials=4 Display=0;No stretch Mat 0=data/menu/gui/recmanual/icons.tga Mat 1=data/menu/gui/recmanual/icons.tga Mat 2=data/menu/gui/recmanual/icons.tga Mat 3=data/menu/gui/recmanual/icons.tga MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xB79980FF, 0xDE7F2DFF [G25 I17] Name=Critical zones Type=1026;Menu group ItemID=0x25020000 ParentID=0x25010000 Pos=32,-46,512,128 Color=0xFFFFFFFF [G25 I18] Name=Edit zones Type=1030;Static bmp ItemID=0x25020010 ParentID=0x25020000 Pos=0,128,512,128 Materials=1 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga MatFlags=0x1 TexFmt=0x9 [G25 I19] Name=Aft Ammo Bunker Type=1031;Stat bmp array ItemID=0x25020007 ParentID=0x25020000 Pos=449,-96,64,32 Materials=2 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga Mat 1=data/menu/gui/recmanual/areasel.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2036 [G25 I20] Name=Fore Ammo Bunker Type=1031;Stat bmp array ItemID=0x25020006 ParentID=0x25020000 Pos=356,-96,64,32 Materials=2 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga Mat 1=data/menu/gui/recmanual/areasel.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2035 [G25 I21] Name=Fuel Bunkers Type=1031;Stat bmp array ItemID=0x25020005 ParentID=0x25020000 Pos=267,-96,64,32 Materials=2 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga Mat 1=data/menu/gui/recmanual/areasel.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2034 [G25 I22] Name=Keel Type=1031;Stat bmp array ItemID=0x25020004 ParentID=0x25020000 Pos=178,-96,64,32 Materials=2 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga Mat 1=data/menu/gui/recmanual/areasel.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2033 [G25 I23] Name=Propulsion Type=1031;Stat bmp array ItemID=0x25020003 ParentID=0x25020000 Pos=89,-96,64,32 Materials=2 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga Mat 1=data/menu/gui/recmanual/areasel.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2032 [G25 I24] Name=Engines Room Type=1031;Stat bmp array ItemID=0x25020002 ParentID=0x25020000 Pos=0,-96,64,32 Materials=2 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga Mat 1=data/menu/gui/recmanual/areasel.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2031 [G25 I25] Name=Unit dim (length and draft) Type=1030;Static bmp ItemID=0x25020001 ParentID=0x25020000 Pos=0,-96,512,32 Color=0xFFFFFF00 Materials=1 Display=4;All directions Mat 0=data/menu/gui/recmanual/areansel.tga MatFlags=0x1 TexFmt=0x9 [G25 I26] Name=Unit info Type=1026;Menu group ItemID=0x25030000 ParentID=0x25010000 Pos=32,-181,512,26 Color=0xFFFFFFFF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; JIRM Manual-Inside Pages;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [G25 I27] Name=Mast val Type=1029;Static text ItemID=0x25030006 ParentID=0x25030000 Pos=311,145,85,16 Color=0xFE Font=4 Text=955 TextFlags=0x6 [G25 I28] Name=Mast Type=1029;Static text ItemID=0x25030016 ParentID=0x25030000 Pos=328,145,85,16 Color=0xFE Font=4 Text=2022 TextFlags=0x4 [G25 I29] Name=Draft val Type=1029;Static text ItemID=0x25030005 ParentID=0x25030000 Pos=410,145,85,16 Color=0xFE Font=4 Text=955 TextFlags=0x6 [G25 I30] Name=Draft Type=1029;Static text ItemID=0x25030015 ParentID=0x25030000 Pos=378,145,85,16 Color=0xFE Font=4 Text=2021 TextFlags=0x6 [G25 I31] Name=Speed val Type=1029;Static text ItemID=0x25030004 ParentID=0x25030000 Pos=260,145,85,16 Color=0xFE Font=4 Text=955 TextFlags=0x4 [G25 I32] Name=Speed Type=1029;Static text ItemID=0x25030014 ParentID=0x25030000 Pos=127,145,130,16 Color=0xFE Font=4 Text=2019 TextFlags=0x6 [G25 I33] Name=Tonnage val Type=1029;Static text ItemID=0x25030003 ParentID=0x25030000 Pos=409,162,85,16 Color=0xFE Font=4 Text=955 TextFlags=0x6 [G25 I34] Name=Tonnage Type=1029;Static text ItemID=0x25030013 ParentID=0x25030000 Pos=319,162,130,16 Color=0xFE Font=4 Text=2018 TextFlags=0x6 [G25 I35] Name=Beam val Type=1029;Static text ItemID=0x25030002 ParentID=0x25030000 Pos=110,145,85,16 Color=0xFE Font=4 Text=955 TextFlags=0x6 [G25 I36] Name=Beam Type=1029;Static text ItemID=0x25030012 ParentID=0x25030000 Pos=74,145,85,16 Color=0xFE Font=4 Text=2017 TextFlags=0x6 [G25 I37] Name=Length val Type=1029;Static text ItemID=0x25030001 ParentID=0x25030000 Pos=20,145,85,16 Color=0xFE Font=4 Text=955 TextFlags=0x6 [G25 I38] Name=Length Type=1029;Static text ItemID=0x25030011 ParentID=0x25030000 Pos=16,145,85,16 Color=0xFE Font=4 Text=2016 TextFlags=0x4 [G25 I39] Name=Unit Type=1026;Menu group ItemID=0x25060000 ParentID=0x25010000 Pos=0,0,576,220 Color=0xFFFFFFFF [G25 I40] Name=Scale Type=1030;Static bmp ItemID=0x25060004 ParentID=0x25060000 Pos=49,-166,477,18 Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/degrees.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I41];jonz Name=Line Type=1030;Static bmp ItemID=0x25060005 ParentID=0x25060000 Pos=49,-33,477,1 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 BmpState=1 SelOne=false IdGroup=0 StatesColors=0x00000000, 0x00000000, 0x00000000, 0x00000000 [G25 I42] Name=Profile Type=1031;Stat bmp array ItemID=0x25060003 ParentID=0x25060000 Pos=32,-55,512,256 Color=0xFFFFFFFF Materials=1 Display=0;Linear Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=1 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G25 I43] Name=Name Type=1029;Static text ItemID=0x25060002 ParentID=0x25060000 Pos=50,9,475,44 Color=0xFF Font=1 Text=0 TextFlags=0x8 [G25 I44] Name=Bkgr Type=1031;Stat bmp array ItemID=0x25060001 ParentID=0x25060000 Pos=0,0,576,356 Materials=1 Display=0;Linear Mat 0=data/menu/gui/recmanual/RecManual.tga ;Crop 0=0.642578125,0,0.28125,0.6953125; Low Contrast Pages Crop 0=0.3544921875,0,0.28125,0.6953125; High Contrast Pages MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; end of JonZ Large Rec Manual ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; INSTALLATION OF THE NEW MANUAL IN THE PERISCOPES/UZO SCREENS You will now apply changes to tree sections; the Attack Periscope, the Observation Periscope and the UZO. Step 3 - Installing the new Manual in the Attack Periscope screen: ---------------------------------------------------------------------- look for the [G26 i129] section, or look for the 'Name=Rec manual' in the [G26 iXX] section. (use the search tool) Inside this segment, there should be this portion of codes: Pos=0,356,58,220 Color=0xFFFFFFFF Materials=4 Display=0;No stretch Mat 0=data/menu/gui/RecManual/RecManBack.tga Crop 0=0,0,0.90625,0.859375 Mat 1=data/menu/gui/RecManual/RecManBack.tga Crop 1=0,0,0.90625,0.859375 Mat 2=data/menu/gui/RecManual/RecManBack.tga Crop 2=0,0,0.90625,0.859375 Mat 3=data/menu/gui/RecManual/RecManBack.tga Crop 3=0,0,0.90625,0.859375 MatFlags=0x0 TexFmt=0x2 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2201 Replace these codes by this: Code:
Pos=0,356,63,356 Color=0xFFFFFFFF Materials=4 Display=4;No stretch ;Mat 0=data/menu/gui/RecManual/RecManual.tga; remove the first semicolons to remove the Swastika ;Crop 0=0.3212890625,0,0.03076171875,0.6953125; remove the first semicolons to remove the Swastika ;Mat 1=data/menu/gui/RecManual/RecManual.tga; remove the first semicolons to remove the Swastika ;Crop 1=0.3212890625,0,0.03076171875,0.6953125; remove the first semicolons to remove the Swastika ;Mat 2=data/menu/gui/RecManual/RecManual.tga; remove the first semicolons to remove the Swastika ;Crop 2=0.3212890625,0,0.03076171875,0.6953125; remove the first semicolons to remove the Swastika ;Mat 3=data/menu/gui/RecManual/RecManual.tga; remove the first semicolons to remove the Swastika ;Crop 3=0.3212890625,0,0.03076171875,0.6953125; remove the first semicolons to remove the Swastika Mat 0=data/menu/gui/RecManual/RecManual.tga; remove ALL this line to remove the Swastika (or place a semicolon before Mat) Crop 0=0.287109375,0,0.03076171875,0.6953125; remove ALL this line to remove the Swastika (or place a semicolon before Crop) Mat 1=data/menu/gui/RecManual/RecManual.tga; remove ALL this line to remove the Swastika (or place a semicolon before Mat) Crop 1=0.287109375,0,0.03076171875,0.6953125; remove ALL this line to remove the Swastika (or place a semicolon before Crop) Mat 2=data/menu/gui/RecManual/RecManual.tga; remove ALL this line to remove the Swastika (or place a semicolon before Mat) Crop 2=0.287109375,0,0.03076171875,0.6953125; remove ALL this line to remove the Swastika (or place a semicolon before Crop) Mat 3=data/menu/gui/RecManual/RecManual.tga; remove ALL this line to remove the Swastika (or place a semicolon before Mat) Crop 3=0.287109375,0,0.03076171875,0.6953125; remove ALL this line to remove the Swastika (or place a semicolon before Crop) MatFlags=0x0 TexFmt=0x2 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2201 This will make the new manual appear in the Attack Periscope screen. Step 4 - Install Rec. Manual in the Obs. Periscope. --------------------------------------------------- - Look for [G28 i113] section, or look for the next 'Name=Rec manual' in the [G28 iXX] section. - Copy and paste the same exact portion as you did for the Attack Periscope section. This will make the new manual appear in the Observation Periscope screen. Step 5 - Install Rec. Manual in the UZO screen ---------------------------------------------- - Look for [G2B i129] section, or look for the next 'Name=Rec manual' in the [G2B iXX] section. - Copy and paste the same exact portion as you did for the Attack and Observation Periscope sections. This will make the new manual appear appear in the UZO screen. Step 6 - Choose your skin ------------------------- Two methods exist: First method via JSGME: - Go into Skins folder - Select all folders (Classic, Default, Red, Brown, Green Army, Marine, Olive,...) - Paste it in the MODS folder of your JSGME installation - If you have a modded Low Contrast Recognition Manual, proceed to step 7 - Run JSGME and Install the skin of your choice. Second method manual installation - Go into Skins folder - Go into one of the skins of your choice by going into it folder - Copy the data folder - Paste the data folder over the data folder of your Sh3 Game directory. Press Yes to All on prompt. - If you have a modded Low Contrast Recognition Manual, proceed to step 7 Step 7 - Low Contrast Installation (optionnal) ---------------------------------------------- Additionnal adjustments is required if you use a low contrasted manual via another mod Always in menu_1024_768.ini, locate this section you pasted earlier: [G25 I44] Name=Bkgr Type=1031;Stat bmp array ItemID=0x25060001 ParentID=0x25060000 Pos=0,0,576,356 Materials=1 Display=0;Linear Mat 0=data/menu/gui/recmanual/RecManual.tga ;Crop 0=0.642578125,0,0.28125,0.6953125; Low Contrast Pages Crop 0=0.3544921875,0,0.28125,0.6953125; High Contrast Pages MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF To activate the Low Contrasted page layout, remove the first semicolon on this line: ;Crop 0=0.642578125,0,0.28125,0.6953125; Low Contrast Pages then delete this line (or place a semicolon before Crop command) Crop 0=0.3544921875,0,0.28125,0.6953125; High Contrast Pages You should have now have manually installed the JIRM mod. Read the other documents for instructions on how to remove the Swastika from the manual and ingame flags and how to add changing years on book with SH3 Commander! Enjoy! JonZ |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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Sweet! downloading now...
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#4 |
Sparky
![]() Join Date: May 2005
Location: Franken
Posts: 156
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Thx really great stuff i love it
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www.forces-of-war.biz |
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#5 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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WOW
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#6 |
Mate
![]() Join Date: Oct 2004
Location: Kapolei, Hawaii
Posts: 56
Downloads: 17
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Looks like it will be a great addition, JonZ
![]() Again, it looks great ![]() ![]()
__________________
ETC(SS)(ret.) ![]() DBF ![]() ![]() |
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#7 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
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lookin' very nice indeed
![]() only mod i'm running at the moment is Harbour_Traffic_1.47 so should i do the manual installation one?:hmm: |
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Brilliant JOnz As Everything you do bro!
![]() Also i've got just an observation: I fully respect your Wishes in respect of protecting your artwork and all, but: "- Not for use for screens such as intros, splash screens, wallpaper or other form of artworks !" What can possibly be so rong or Bad from someone using A screenee of your Recon Man. or to include in a Intro for example or similar stuff? ![]() Sorry just think (Thought i do respect you decisions) it's a bit Extrem... ![]() ![]() Question, the complete pack brings all versions yes??? :hmm: |
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#9 |
Sailor man
![]() Join Date: Feb 2006
Posts: 45
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Excellent work
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#10 | |
Stowaway
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#11 | |
Stowaway
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Just know how to use search with the notepad (CTRL+F) Select the large portion area (SHIFT+PAGE UP or PAGE DOWN or arrow keys) Copy and Paste (CTRL+C copy, CTRL+V paste) |
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#12 | |
Stowaway
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They contains All the skins set with all the optionnal installations. Optionnal Installations are: Swastika remover kit for all skins versions SH3 Commander version for all skin versions Silhouettes corrections files for the low contrasted pages and templates for Photoshop CS users for editing Nationnalities and flags. |
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#13 | ||
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
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#14 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Jonz,
I am using GW plus Tonnage with Rubini's unified campaign mod. Which download do I use and how do I install it, since these mods use the menu 1069_768 file? I have a seperate install of your IUB 1.03 and am currently trying to get the unified compaign vanilla mod of Rubini to work with it due to a problem with the menu 1054_768 file. If I get this fixed, how do I install your manual? irish1958 |
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#15 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
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