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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#92 | |
Swabbie
![]() Join Date: Jan 2004
Posts: 9
Downloads: 1
Uploads: 0
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1. A stinger launch would automatically reveal your exact position and had less than optimal chance of success. 2. Even a successful stinger launch would reveal your position. A helo is a small price to pay for a submarine, and escort ships usually had several 3. There is no effective way to target an airborne target from a submarine. Using a stinger mast was fun in RSR but in no way accurate.
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William H. Thomas MM2/SS (1986-1997) USS City of Corpus Christi, SSN-705 USS New York City, SSN-696 |
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#93 |
A-ganger
![]() Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
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Some sort of friendly activity would be awesome. Gets lonely out there with you against the entire Russian fleet.
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#94 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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#95 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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A submarine tender for outlying areas. Maybe in the Azores or in Japan for Mediterranean or Northwest PAC OPS. It isn't right to run out of ice cream.
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#96 |
Sonar Operator
Join Date: Jul 2017
Location: Central Europe
Posts: 20
Downloads: 71
Uploads: 0
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yup more than one sub base would be fine. i would guess in a ww3 scenario some nato nations would have provided bases for the us fleet.
and yes some allied forces would be cool. i'd love to hear contact reports from norwegian submarines or fishing vessels or cargo ships strawling arround. just some more live would be nice.
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DBF |
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#97 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Yeah, Allied reports from Norway or Sweden, maybe. And female!
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#98 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Hi-res pack for the SKY !!!!
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#99 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi to all of you guys
![]() First, let me say thank you to the dev team to give us a new naval game, ton of thanks for this. I just bought this game and just began to play for a couple of hours, and the only thing i think about, for now, is the lake of a sonar station. It's a submarine game, isn't it ? To me, this is just weird to not have one, with all the game-play involved. The missing friendly vessels ; and some kind of generic mission in campaigns would be nice. Those things have probably been reported before in this thread, but i put my own voice on those things. And as Philipp_ said, make the game as "moddable" as possible and everyone (or almost..) will be happy ! But the more important thing for the moment is : Thank you for this game ![]() |
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#100 |
Swabbie
![]() Join Date: Jun 2016
Posts: 5
Downloads: 34
Uploads: 0
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Hello y'all
Here is my suggestion/question: Is it possible to improve damage models so it would be possible to split ship in half and breaches would be in 3D like in Silent Hunter 5? (I know SH5 is buggy as hell but damage model is just wow - at least I like it.) |
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#101 |
Watch
![]() Join Date: Jul 2009
Posts: 23
Downloads: 483
Uploads: 2
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I'd like to see the company passing over the Soviet Union - (new surface units of the fleet for the United States,specific types of naval weapons for the USSR and USA )
I wrote a review on Steam and voted for ![]() |
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#102 |
Swabbie
![]() Join Date: Jul 2017
Posts: 11
Downloads: 14
Uploads: 0
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But before I add to your "To Do" list:
THANK YOU All your long hours working on this sim paid off in the creation of one Hellva sim.OK, here goes..... 1) The ability to reduce the size of HUD windows, rather than having them disappear when leaving the full screen Tactical Map. Ideally the right hand HUD would show the sub's tubes, while the left would have the same display that shows up when you are in full screen Tact map display, ie boat's info, contact info, weapon info. 2) A TIME EXPANDSION feature, by this I mean a way to slow time down. After all you're trying to run a whole boat by yourself, rather than one set of crew ID'ing sonar contacts, while another set of crew is steering the boat, and so on and so forth, and you're trying to remember which key(s) do which. Once again, thank you for your hard work and dedication in creating this sim. This retired systems "nerd" now has something that will keep me well occupied and happy during the coming winter months and beyond. |
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#103 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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For me it would be:
- more Mission types in the campaign - a soviet Campaign ![]() ![]() - more different sub skins Another thing regarding Sounds. You could ask this guy: (Jive Turkey) for recording a few sounds. As far as I understood he is an ex submariner and knows how to speak the correct commands and sounds just as you would expect. He is doing a lot of live streams and seems to be dedicated to the game and submarines. Just a thought. Regards Sebastian Last edited by JotDora; 08-15-17 at 09:00 AM. |
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#104 |
Watch
![]() Join Date: Jul 2009
Posts: 23
Downloads: 483
Uploads: 2
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Would like to submit a proposal for game developers(Killerfish Games) for Cold Waters.If you deem it useful for the game.
All contacts on the global map for the player should not be classified - (not marked as an enemy or a friend ship or a submarine (it can be as friendly and enemy contacts). And when you are already in contact(submerged) you as the commander of the submarine with the help of signatures(radar or esm antenna and periscope) identify enemy or ally.And after that take a decision about further actions of your submarine. Of course you can enable the option in the game settings that would be classified low contacts display immediately,but it's not fun and I play really. Мoreover,during the sinking of the ally you get a penalty (loss of awards),translations into more old and weak submarine. I think it would be more interesting to play for most oldschool players,and plausible. ![]() |
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#105 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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The ones that "appear" on the global map are the ones that are detected by some sort of Intelligence collection. With that in mind I wish there were more 1-2 vessel groups that don't show up via collection that do need to be identified. That would require having the U.S. signatures in the database.
Also, countries in the AO have navies. Would those vessels change allegiance? It might require going to PD to check what flag it is flying. I also have to say that I wish the occasional juicy capital ship could be found in harbors. Again, a random generational thing. Always good to low-crawl along the bottom of a harbor on a dark and stormy night. Just having the rare thought... |
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