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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Swabbie
![]() Join Date: Aug 2012
Posts: 12
Downloads: 3
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Spoiler alert: the final boss can control your troops minds. That's a bad thing when you have psionic flying plasma rifle toting supersoldiers.
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“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” - G. K. Chesterson |
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#92 |
Swabbie
![]() Join Date: Aug 2012
Posts: 12
Downloads: 3
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Also: UFO: Alien Invasion. Go get it. It's free
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“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” - G. K. Chesterson |
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#93 | |||
Rear Admiral
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I had the luck of having them both in 1 missions ![]() HunterICX
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#94 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Don't rush it anymore than other missions. I do what I can on those, but really getting my guys through that is more important.
But it certainly can go south in a heartbeat... ![]() It's a miracle I only lost half the team on op. Stone Law. Moved everyone to cover from deployment, 2 thin man come into view on their turn and the reaction shots failed to kill anything. Before I could do anything substantial, I was in contact with every bloody enemy on the map at once, including a Cyberdisc. Not a good day. ![]()
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Contritium praecedit superbia. |
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#95 |
Lucky Jack
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Terror mission in Cairo.
Walk out of Skyranger...receive Cyberdisc and three Sectoids. ![]() |
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#96 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It's the smaller maps that really hurt. Barely make a move before making contact, and after that patrols start wandering into the fight. Run out of ammo halfway through and yer toast.
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Contritium praecedit superbia. |
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#97 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Nah, some of the smaller maps are definitely death traps, but it's the larger landed/crashed UFO maps that are the real problem. You try to take your time fighting some Sectoids and suddenly your flanks are filled with Mutons and Floaters...
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Current Eastern Front status: Probable Victory |
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#98 |
Lucky Jack
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#99 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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Impossible. No X-COM soldier could ever possibly hit a target at that range...
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Current Eastern Front status: Probable Victory |
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#100 | |
Lucky Jack
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FOR A CHANGE, decided I really should not hit those Mutons from point-blank range with a machine gun. ![]() |
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#101 |
Lucky Jack
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#102 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Really? I find the UFO maps the easiest by far. Lots of room to maneuvre and you can engage on your terms.
![]() ![]() Bad day to be a Cyberdisc. ![]() Surprise! Or so I thought... turns out a sneak attack triggers their movement; borked his double tap, got shot for 9 damage and a berserker bashed his face in. Survived with 1 HP and ran like a sissy. ![]() Turning the tide. As soon as I get the bazillion space-bucks to buy them.
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Contritium praecedit superbia. |
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#103 |
Lucky Jack
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Met my first Chrysalids in the original, now I understand why people hate them so much. Half my team were zombies in the first few minutes until I figured out what the hell was happening and counterattacked. Found their snakemen masters...someone threw a grenade and the game crashed.
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#104 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Chrysalids are VERY frustrating when you first see them but honestly they are a walk in the park when the game starts putting up to 5-6 mutons and 1-2 cyberdisks within two feet of the skyranger......................................... ......................... GAHHHHHHHHHH!!!!
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#105 | |
Lucky Jack
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