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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Finally gotten around to doing the Filters.
I've done them for both the Attack Scope and Obs Scope. Could only find reference to them being used in the Attack Scope, but other Mods have them on the Obs scope. So I'm putting them in both, ye can use them on whichever ye want that way ![]() AttackScope Filters: ![]() ObsScope Filters: ![]() Ok I think there's enough fixes and new features to warrant another release. Going to Package it up and release in the next half hour. Give ye some play time before PATCH 1.2 is released if released ![]() |
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#92 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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OK new version up:
Alpha V0.02 · Fixed a bug where there was see-through bands at top and bottom of the screen at resolutions over 1920x1080. · Fixed a bug where the Scope beraing compass was displaying a nonrotating black version under the rotating green graticules at night . · Scope Lens have been done (Used look - No more Clean Glass), Attack scope visibility reduced. · Created changable Filters for both the Attack Periscope and the Obs Periscope, User can cycle through the filters using the button located at the bottom left of the Scopes. · Have had a breakthrough with my Enhanced Recognition Manual and have now packaged it with this Mod. Ship ID's now include ship Profiles of not only the 90 degrees but 0 degrees and 45 degrees as well. Download from First Post: http://www.subsim.com/radioroom/down...o=file&id=1842 |
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#93 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,393
Downloads: 79
Uploads: 0
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#94 |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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Excellent reaper. Very true to history. They look brilliant.
What else you got planned for us? If not much more (i am hoping more, i want to see you turn SH5 into SH6 without an entire dev department lol ![]() ![]() |
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#95 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Just started Placing the Proper names on the Panels - Would ye like English as well as German names. (Ignore the ones on current Panels - Re-doing them). Wahoo - Game has just started to download update ![]() |
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#96 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Patch Staus:
Have just checked Patch 1.2 with My mod and we have a problem. The Patch has broken My Recognition Manual V2.0 Mod There addition to the Rec Man crashes My Mod when ID'ng Target. Download Patch1.2 Recognition Manual Fix Here: http://rapidshare.com/files/386127972/Patch_1.2_RecMan_Fix.rar Last edited by reaper7; 05-11-10 at 12:42 PM. |
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#97 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Thanks reaper, patched and started adding mods.
This UI looks pretty good, off to try it now ![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#98 |
Seaman
![]() Join Date: Apr 2007
Posts: 40
Downloads: 35
Uploads: 0
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A bloody brilliant piece of work here and a must have as far as i'm concerned.
Excellent job Reaper! I look forward to more stuff from you! Wordeee |
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#99 |
Seaman
![]() Join Date: Apr 2007
Posts: 40
Downloads: 35
Uploads: 0
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Hiya Reaper!
I love your mod. Its what brought me back to playing SH5. I do have one request though if its possible. I'm still having trouble reading my bearing through the Attack Periscope. I can see it clearly only when i up my Gamma. At this level however, its just to bright on the eyes. Is there anyway we can add a light to the bearing reading to make it more readable or maybe just change the background color of it. With the gamma that high it takes away the immersiveness for me. I like things dark and silent if ya know what i mean! Please consider this small tweak buddy and outstanding job! Wordeee ![]() |
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#100 | |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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#101 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#102 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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Reaper,
Enjoying your most excellent work! As you mentioned earlier, I would like to have the option for the plates to be in English if you would be so kind. Keep up the good work!!
__________________
"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#103 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Just spotted that one of the ship ID's was displaying the original dds file therefore its was half cropped: The offending item is N3SA1_sil.dds
The reason for this is they have a duplicate of this is the same folder under the name : NKSCS_N3SA1_sil.dds I've fixed it and will include for next release. This may not be the only duplicate I missed so if anyone notices ship images not displaying correctly in the Recognition Manual. Just note the name and post here for fixing in next release: Cher's Guys ![]() |
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#104 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok redid the Bearing Compass to be more visible during the day (Given it a green backlit look).
Night on Top, Day on Bottom ![]() Will be in next release ![]() |
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#105 |
Seaman
![]() Join Date: Apr 2007
Posts: 40
Downloads: 35
Uploads: 0
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AWESOME!!
![]() Thankyou! Wordeee |
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