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Old 05-11-10, 08:12 AM   #91
reaper7
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Join Date: Jun 2007
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Finally gotten around to doing the Filters.
I've done them for both the Attack Scope and Obs Scope. Could only find reference to them being used in the Attack Scope, but other Mods have them on the Obs scope.
So I'm putting them in both, ye can use them on whichever ye want that way .

AttackScope Filters:


ObsScope Filters:


Ok I think there's enough fixes and new features to warrant another release.
Going to Package it up and release in the next half hour.
Give ye some play time before PATCH 1.2 is released if released .
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Old 05-11-10, 08:40 AM   #92
reaper7
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Default Alph V0.02 Released

OK new version up:

Alpha V0.02
· Fixed a bug where there was see-through bands at top and bottom of the screen at resolutions over 1920x1080.
· Fixed a bug where the Scope beraing compass was displaying a nonrotating black version under the rotating green graticules at night .
· Scope Lens have been done (Used look - No more Clean Glass), Attack scope visibility reduced.
· Created changable Filters for both the Attack Periscope and the Obs Periscope, User can cycle through the filters using the button located at the bottom left of the Scopes.
· Have had a breakthrough with my Enhanced Recognition Manual and have now packaged it with this Mod. Ship ID's now include ship Profiles of not only the 90 degrees but 0 degrees and 45 degrees as well.

Download from First Post:
http://www.subsim.com/radioroom/down...o=file&id=1842
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Old 05-11-10, 10:30 AM   #93
Sonarman
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Well done Reaper7, this is rapidly becoming a must have mod!
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Old 05-11-10, 10:36 AM   #94
icecold
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Excellent reaper. Very true to history. They look brilliant.

What else you got planned for us? If not much more (i am hoping more, i want to see you turn SH5 into SH6 without an entire dev department lol ), surely this quality of work could clarify as a BETA?
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Old 05-11-10, 11:10 AM   #95
reaper7
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Quote:
Originally Posted by Sonarman View Post
Well done Reaper7, this is rapidly becoming a must have mod!
Quote:
Originally Posted by icecold View Post
Excellent reaper. Very true to history. They look brilliant.

What else you got planned for us? If not much more (i am hoping more, i want to see you turn SH5 into SH6 without an entire dev department lol ), surely this quality of work could clarify as a BETA?
Thanks Guys, Ya Beta probably would be more in line at this stage.
Just started Placing the Proper names on the Panels - Would ye like English as well as German names. (Ignore the ones on current Panels - Re-doing them).


Wahoo - Game has just started to download update
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Old 05-11-10, 12:15 PM   #96
reaper7
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Patch Staus:

Have just checked Patch 1.2 with My mod and we have a problem.

The Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man crashes My Mod when ID'ng Target.


Download Patch1.2 Recognition Manual Fix Here:
http://rapidshare.com/files/386127972/Patch_1.2_RecMan_Fix.rar

Last edited by reaper7; 05-11-10 at 12:42 PM.
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Old 05-11-10, 02:42 PM   #97
piri_reis
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Thanks reaper, patched and started adding mods.
This UI looks pretty good, off to try it now
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Old 05-11-10, 07:18 PM   #98
Wordeee
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A bloody brilliant piece of work here and a must have as far as i'm concerned.
Excellent job Reaper! I look forward to more stuff from you!

Wordeee
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Old 05-11-10, 08:26 PM   #99
Wordeee
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Hiya Reaper!

I love your mod. Its what brought me back to playing SH5. I do have one request though if its possible. I'm still having trouble reading my bearing through the Attack Periscope. I can see it clearly only when i up my Gamma. At this level however, its just to bright on the eyes. Is there anyway we can add a light to the bearing reading to make it more readable or maybe just change the background color of it. With the gamma that high it takes away the immersiveness for me. I like things dark and silent if ya know what i mean!

Please consider this small tweak buddy and outstanding job!

Wordeee
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Old 05-11-10, 08:37 PM   #100
icecold
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Quote:
Originally Posted by Wordeee View Post
Hiya Reaper!

I love your mod. Its what brought me back to playing SH5. I do have one request though if its possible. I'm still having trouble reading my bearing through the Attack Periscope. I can see it clearly only when i up my Gamma. At this level however, its just to bright on the eyes. Is there anyway we can add a light to the bearing reading to make it more readable or maybe just change the background color of it. With the gamma that high it takes away the immersiveness for me. I like things dark and silent if ya know what i mean!

Please consider this small tweak buddy and outstanding job!

Wordeee
Just dont make it too light Reap's, remember that everything in a sub was lit by a small light bulb here and there
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Old 05-12-10, 03:13 AM   #101
reaper7
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Quote:
Originally Posted by Wordeee View Post
Hiya Reaper!

I love your mod. Its what brought me back to playing SH5. I do have one request though if its possible. I'm still having trouble reading my bearing through the Attack Periscope. I can see it clearly only when i up my Gamma. At this level however, its just to bright on the eyes. Is there anyway we can add a light to the bearing reading to make it more readable or maybe just change the background color of it. With the gamma that high it takes away the immersiveness for me. I like things dark and silent if ya know what i mean!

Please consider this small tweak buddy and outstanding job!

Wordeee
Quote:
Originally Posted by icecold View Post
Just dont make it too light Reap's, remember that everything in a sub was lit by a small light bulb here and there
Meant to fix that for the last release, will be in the next one .
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Old 05-12-10, 11:44 AM   #102
tennozan
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Reaper,

Enjoying your most excellent work! As you mentioned earlier, I would like to have the option for the plates to be in English if you would be so kind. Keep up the good work!!
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Old 05-12-10, 02:41 PM   #103
reaper7
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Just spotted that one of the ship ID's was displaying the original dds file therefore its was half cropped: The offending item is N3SA1_sil.dds

The reason for this is they have a duplicate of this is the same folder under the name : NKSCS_N3SA1_sil.dds

I've fixed it and will include for next release.
This may not be the only duplicate I missed so if anyone notices ship images not displaying correctly in the Recognition Manual.
Just note the name and post here for fixing in next release:

Cher's Guys .
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Old 05-12-10, 03:05 PM   #104
reaper7
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Ok redid the Bearing Compass to be more visible during the day (Given it a green backlit look).

Night on Top, Day on Bottom


Will be in next release .
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Old 05-12-10, 04:47 PM   #105
Wordeee
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AWESOME!!

Thankyou!

Wordeee
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