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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,393
Downloads: 79
Uploads: 0
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#2 |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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Excellent reaper. Very true to history. They look brilliant.
What else you got planned for us? If not much more (i am hoping more, i want to see you turn SH5 into SH6 without an entire dev department lol ![]() ![]() |
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#3 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Just started Placing the Proper names on the Panels - Would ye like English as well as German names. (Ignore the ones on current Panels - Re-doing them). Wahoo - Game has just started to download update ![]() |
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#4 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Patch Staus:
Have just checked Patch 1.2 with My mod and we have a problem. The Patch has broken My Recognition Manual V2.0 Mod There addition to the Rec Man crashes My Mod when ID'ng Target. Download Patch1.2 Recognition Manual Fix Here: http://rapidshare.com/files/386127972/Patch_1.2_RecMan_Fix.rar Last edited by reaper7; 05-11-10 at 12:42 PM. |
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#5 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Thanks reaper, patched and started adding mods.
This UI looks pretty good, off to try it now ![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#6 |
Seaman
![]() Join Date: Apr 2007
Posts: 40
Downloads: 35
Uploads: 0
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A bloody brilliant piece of work here and a must have as far as i'm concerned.
Excellent job Reaper! I look forward to more stuff from you! Wordeee |
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#7 |
Seaman
![]() Join Date: Apr 2007
Posts: 40
Downloads: 35
Uploads: 0
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Hiya Reaper!
I love your mod. Its what brought me back to playing SH5. I do have one request though if its possible. I'm still having trouble reading my bearing through the Attack Periscope. I can see it clearly only when i up my Gamma. At this level however, its just to bright on the eyes. Is there anyway we can add a light to the bearing reading to make it more readable or maybe just change the background color of it. With the gamma that high it takes away the immersiveness for me. I like things dark and silent if ya know what i mean! Please consider this small tweak buddy and outstanding job! Wordeee ![]() |
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