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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
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Hang in there FIREWALL! Just don't drop the soap and you'll be fine.
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#92 | |
Navy Seal
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However, upon publication of the mod on the Ubi forum, the Ubi folks pulled it as a crack, which it is not. They then waffled, changing their reasoning that the mod could be useful to pirates. Well, so could RFB for SH4, so that's a specious argument. That being said, i personally oppose the use of this mod or any mod that would make SH5 more popular in its present state, as enhancing the value of the product removes Ubi's need to fix it. I believe we need to stick to our guns and not purchase, play or mod it until Ubi sees the light of day. My take is as above. It doesn't deactivate Ubi DRM in any way. It doesn't keep the game from going online at all. It merely allows the user to mimic the changes the online portion does to your .cfg file to allow you to progress in the game. Since the file is a file traditionally modded with approval, since it lives in a directory approved for all previous mods, including mods to that particular file in SH3 and SH4, since it is a normal text file, unprotected and internally commented like all the other files intended to be modded we must conclude that modding it is proper. However, without specific scrutiny by Subsim high mucky-mucks to verify the above, I won't post the link to the new location as much as I'd love to. The mod is by a German guy named ZygmuntTorpedo.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 03-19-10 at 01:34 PM. |
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#93 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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I don't think that's right, as it's the exe that checks you are connected before launching the game. The only way (I believe) this is useful is if you have a version of the exe that does not try to connect to the internet, which... wouldn't be official.
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#94 |
Stowaway
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firewall openly and freely admitted to commiting fraud AND piracy by his purchasing the game then registering/activating it then boxing it up and returning it for a full refund while still playing it on his computer.
what about the poor guy who buys the game he returned and finds the activation has already been used and now this innocent person must go through major BS to get his game to work because firewall did this. i just hope there is some loophole in the activation so there wont be any issues for this guy who buys the returned game as it could easily be you or me who buys it. many laws were broken in this process but thats between him and his morals to sort out. the only concern we at subsim have is that whatever you do in your own home is your own buisness but dont talk about it here. once you start talking about how you did it then you are actively promoting piracy or ways to crack game protections and you WILL get banned for it. |
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#95 | |
Navy Seal
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Any player imitated moves to make this less nasty, especially if successful would just result in more sales. Ubi would say "It's working!" and never make the needed changes to the game. When confronted with a draconian or unreasonable policy, the best move is always to observe it to the letter. People make that mistake at work all the time, cheating to make it look like a stupid policy works. Then the bosses say "It works!" and proudly go about making even stupider policies. Let's not let that happen here. Either we play the game as is and tolerate the abuse or we jingle our money in their general direction and let them know it's theirs when they decide to treat us like human beings. Jingle! Jingle!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#96 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
Uploads: 0
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Webster, it's completely clear for me, that Subsim doesn't want any discusions about changing library or exe files intending to bypass the copy protection.
I'm trying to find out whether a mod that allows you to playoff line is off limits to discuss here too? Modding is OK, but is it for all mods? And if no, why treat mods differently? To me, a mod is a mod, but is that also for Subsim?
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#97 | |
Stowaway
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offhand anything that bypasses the DRM would be a "crack" even if its called a mod so i would say a "mod" that lets you play the game offline would be a crack or pirate tool since being offline removes the validation of the game as well. i think it falls into that catagory of you know it when you see it and the very description of what this thing would do says it all. now IMO if you wanted to discuss it i see no harm in that but providing links or describing how to do it (like a do it yourself demo) is not allowed here. we already had long discussions about DRM and only a few times did we mods have to step in so as long as we have the discussion within the rules then the topic is not off limits only the specifics of how its done or links to it. we are all adults here and we can discuss just about anything as long as we maintain the discussion within certain boundry limits. keep in mind this may change because its only my view of things at this time, the more that is known about it things may change. |
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#98 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Altering a savegame is a crack?
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#99 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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In conjuction with a cracked exe, yes.
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#100 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Clearly a cracked exe is a crack, and wrong. I didn't say a cracked exe though, just a legal owner prevented from playing by sysadmin incompetence, for example.
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#101 |
Ocean Warrior
![]() Join Date: Jan 2008
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Altering the save game wouldn't work on its own, as you can't play any part of the campaign or start the game without an internet connection, so if you can't load the altered save game, because the game won't start, it can't be used to bypass the DRM, without also being used in conjunction with a cracked exe.
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#102 |
Navy Seal
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Well all that remains to be seen, as I have only the word of the modder that it does nothing to defeat the DRM. I'd be glad to supply links to Webster or any moderator by PM so you can check it out for yourself to see where you think the judgment call on this one lies.
One thing for sure. Ubi Forums missed the call by a mile. If it is something impermissible, they have not come up with a reason that stands scrutiny. Maybe you guys can kick the tires and see if it drives.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#103 | |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
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Its a thin line we are talking about, but to qoute a forum admin from another mod site:
Quote:
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#104 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I admit I had a lot of trouble understanding the thread, but no where does it say anything about touching any file that is not a simple text file. If the "fix" proposed only works after the game has started via a proper connection, and simply allows you to progress after you for some reason lose connection, it doesn't even defeat the DRM, just allows online play after a disconnect.
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#105 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
Uploads: 0
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@tater
I would gladly talk about the if and how (from a mod on the web) in here at subsim, but I'm not sure if that is allowed. ![]() (I don't want to end in the brick) So I won't react on your post Tater. ![]()
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