![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#91 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
|
![]()
What about conversions of existing UIs where applicable, like OLC and ACM to get them to work in the first place, even using the original gfx (although they may be too small), not new images? It doesn't require tinkering with Photoshop or Gimp and should be the way of least resistance, I think.
|
![]() |
![]() |
![]() |
#92 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
|
![]()
Oh, and BTW, in the SH5 section there are a bunch of new UIs available. So if you need gfx and ask the guys nicely......
![]() |
![]() |
![]() |
![]() |
#93 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
|
![]()
This is crazy .............
It's like a whole new lid has come off a whole new can of worms........... I love you guys ![]() Best regards. Fubar2Niner |
![]() |
![]() |
![]() |
#94 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
|
![]()
every resolution i use results in CTD on launch?
ATi 1900xtx. so this widescreen mod is just liek the old one that never worked on ATI cards? ![]() might wanna to put "ATI Users run away" in your thread title |
![]() |
![]() |
![]() |
#95 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Reece is playing it with an Ati card.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#96 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
Uploads: 0
|
![]() Quote:
![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#97 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
I have now an ati 5870.. Seems to work good.
![]() ![]() |
![]() |
![]() |
![]() |
#98 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
|
![]()
well ive tried even the defualt resolutions with the new .dll and even those arent working, game crashes on start.
this is with a stock or modded install, is there something that i need to enable/disable in catalyst controls? |
![]() |
![]() |
![]() |
#99 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
|
![]()
I had hour after long and lonely hour of CTDs. I'm on nvidia 8600 gts and acer 22 inch on xp sp2. But after trying EVERYTHING that was posted on the internets I'm finally able to get it to run.
![]() My native res is 1920 x 1080, and a launch with d3d9.dll WILL ctd with that monitor resolution, even if i hang my monitor off the power pole and balance it on an bar magnet while the natives do a hula dance. ![]() The best I can do is to change the resolution to 1600 x 900 and set the ini to the same. Then BAM... the 3d views are amazing. Sweeeeet! The aspect ratio on the 2d views are great, too, but of course I'm geeked because the height is wrong, as you'd expect. Unfortunately, I also CTD at every setting with a height of 768 unless the width is 1024. ![]() It appears my only choice is 1600 x 900. ![]() I went in and scaled periscope.tga to the "proper" size, but I was puzzled that the periscope view was still the same size, although the buttons had all become larger, and were now all scrunched up together and overlapping. ![]() I still don't know diddly squat, but I'm happy to have some progress. I guess this'll give me something to do for a while. ![]()
__________________
Last edited by Flopper; 03-20-10 at 07:07 AM. |
![]() |
![]() |
![]() |
#100 |
Pacific Aces Dev Team
![]() |
![]() |
![]() |
![]() |
![]() |
#101 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
|
![]()
I have to set the resolution to lower than native in order to get to that screen in the control panel, and indeed it was already set to that.
Still, I set my res back to native 1920 x 1080, and likewise in the ini file, and YES, IT DOES WORK! Very happy, thank you so much! ![]() Edit: I have created a custom resolution of 1365 x 768 through the nvidia control panel, and now I'm able to replicate the experience of Rubini's videos. I can run my desktop at native, the scaling is correct in SH3, and alt + tab between the game and desktop, even though they are at different resolutions. Thank you very much, Seeadler, and all involved... this is great!
__________________
Last edited by Flopper; 03-20-10 at 06:58 PM. |
![]() |
![]() |
![]() |
#102 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
|
![]()
how in heck can i get this to work on an ATI card? every normal resolution even the 4:3 ones cause the game to ctd before loading even the title screen?
is there some setting in Catalyst that needs to be checked? |
![]() |
![]() |
![]() |
#103 |
The Old Man
![]() |
![]()
This is simply amazing.... It's quite surprising that 5 years on, someone still comes with a breakthrough regarding SH3. Well, a word about what to do now.
As you all know, all SH games have their interface limited to a 1024*768 space. SH4 and SH5 allow to scale up items in different modes. This thread explains how they do it: http://www.subsim.com/radioroom/showthread.php?t=163118 SH3 however, with this mod, will always scale the interface in a constantAspectRatioVertical style. The left side of the screen, a box in 4:3 format will always look ok, but you'll get "empty usable" space to the right of the screen. The amount of usable space depends on the aspect ratio of the monitor. In other words, 16:10 (1920x1200) resolutions will have less space than 16:9 resolutions (1920x1080). UI modders will now have the following spaces to work with: - 4:3 resolutions 1024*768 box, just as before (1024=768*4/3) - 16:10 resolutions 1228*768 (1228=768*16/10) - 16:9 resolutions 1365*768 (1365=768*16/9) Making one interface for all aspect types is IMPOSSIBLE. However, it's easy to convert a 16:9 interface to a 16:10 because the difference is small. How to do a quick and fast centering on the screen? First of all, all vertical positions are the same as before, nothing has changed. Here's one example of a page: [G01 I1] Name=Page shell Type=1027;Menu page ItemID=0x1000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 It starts from the left side of the screen and we want to move it in the center. The "old" center had X=512 (or 1024/2). The new center depends on the aspect ratio, for 16:10 resolutions, X=614 (or 1228/2). This means that you only need to move each page 102 pixels to the right: [G01 I1] Name=Page shell Type=1027;Menu page ItemID=0x1000000 ParentID=0x0 Pos=102,0,0,0 LoadingMode=2 Of course, you'll now end up with empty bands on both sides of the screen. Thus, we need to think ahead, leave all pages as they currently are. What we DO need is this: Divide all items into 3 categories: - glued to the left of the screen (X position will not change) - glued to the right of the screen (X position should change by 204 pixels for 16:10 res) - glued to the center (X position should change by 102 pixels for 16:10 res) So... 1. We must create MASTER (left, center, right) groups inside each page and place each item inside. Luckily the entire interface has already been carved up in big groups so most of the interface will only require you to reparent just a few groups. 2. We can now make multiple interfaces for all aspect ratios just by moving the left and right master groups. 3. "SOME" items will require multiple TGA versions. I'm talking of course about all backgrounds. These are actually glued to the Left of the screen. Sounds easy actually. But we DO have 4-5 major interfaces for sh3.. so which one should we start with first? I opt for ACM ![]() |
![]() |
![]() |
![]() |
#104 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
I did it as a test with the two loading backgrounds ![]() ![]() |
|
![]() |
![]() |
![]() |
#105 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
![]() Quote:
![]()
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
|
![]() |
![]() |
![]() |
|
|