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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Stowaway
Posts: n/a
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#92 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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One of the most wanted mods of 2010!!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#93 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Hi Luke,
Just a quick thanks for your response above (and I'll be happy to take all of verts's extra food ![]()
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#94 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Hi there Luka!
First off, this mod looks great so far. But I have a small problem which I was wondering if you could help me with. I installed your latest updated mod in the correct place (after DDs mod) and I now have the open conning tower hatch, but I seem to have lost Anvart's Flag and Radio Mod and also I cannot open the hatch from the control room to the radio room anymore. (that was part of DD's mod) Also, I don't seem to have the buttons that you put in that allow hard turns. Any idea what I might have done wrong? Or is this mod maybe not compatible with Anvart's mod? Thanks for any help! Dale |
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#95 | ||
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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must change the position of 2010 node Dmy_CAMparent and automatically find changed the position of the two cameras in knots regard to the starting position I agree with you prefer the 'original Open a vote to lower food and change the cam position initial forward voice your opinion thanks! Quote:
should notice a marked change in the simulation I recommend you use the key numpad "0" to return to the room above |
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#96 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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This is the sequence of installation remember if you want the animation work ensure there are officers in their place! GWX3 gold DFa_UpDnRot_Flags_fin2 DD_OH_V3.09_20091209162038 Conning Tower open Hatch 0.8.8.1 Last edited by lucagaeta; 01-21-10 at 11:45 AM. |
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#97 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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ti se devo dire la verità con la versione 2 non so se sia compatibile, prova e facci sapere, io penso di sì Certamante per apprezzare il massimo installa la DD_OH_V3.09_20091209162038 e dopo la mia se ai se ai critiche costruttive, esponile pure, cosi che questo mod possa migliorare, grazie e ciao ciao |
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#98 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Thanks Luca,
I will check and see if I had the right order of mods. (I know all the officers were in place, so it's probably just the order I had the mods in) Appreciate the help! ![]() Dale |
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#99 | |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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-------------- edit ----------------- If anyone wishes to change f2 camera position from under-the-conning-tower to default near-the-obs-scope you must edit NSS_Uboat7_CR.dat, and find "1517: Node - Dmy_INTCAM1". Now in "Node positioning" change "translation" "Z" from "0" to "0,09787183" - this is the position taken from default interior. That's it! [Mod version 0.881, don't know how this position looks with all the monkey food, because I've deleted them all] It is interresting, that the position near the obs-scope gives me better framerates. Last edited by verte; 01-21-10 at 03:22 PM. |
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#100 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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Lucagaeta, would it be possible to make all the hatches (and attack periscope) mouse-clickable, like in default game? Your improvements to the submarine interface are very good, but I don't like the unnatural free-camera movement, so it would be great to have a possibility to move in normal camera from room to room by a mouse-click.
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#101 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Molte Grazie per la risposta , mi sai dire per favore qual`e la versione 2 ? , anche ho dubbio dove trovare " DD_OH_V3.09_20091209162038 " , non sara quest`ultimo l`open hatch incluso con GWX3 Gold ?
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What we do in life echoes in Eternity |
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#102 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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hi Unfortunately my mod will not work cin old camera system must collaborate in order to do a lot on cam because having connected the two environments have been created for CR CT imbalances on cameras however, the direction of this mod is to make the game restricted to a maximum free cam (a commander moving from one location to another is not moving, jumping, excuse one could ask, what do you need to open doors of CT if you use them? regards luca |
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#103 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=104514 buon divertimento fammi sapere grazie e ciao alla prossima |
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#104 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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the freamerate is very much influenced by my mod because you add another room the CPU has to work a lot, especially if they are all in the visual I have an intel and 5300 @ 4000 ATI 4870 X2 no problem (for now) If you want to make any changes to my mod six freest are indeed honored that you have stimulated the desire to learn |
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#105 | |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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The answer is - because DivingDuck and you have made great small additions, like more clickable spots, more working instuments and open hatches that are adding climate even if I don't use freecam (I still see the rooms behind hatches when staying in the conning tower or near the nav-map) The free-cam movement is hopeless, completely unnatural - you are moving on rails flying under the ceiling or crawling on the floor, or even penetrating the walls like a ghost, or levitating over the submarine... I personally prefer to jump between stations than to use this odd, unrealistic and unnatural free-cam. I thought that adding a small clickable spots to the hatches was not a problem, if it is a problem - don't bother and keep up the good work ![]() |
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