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Old 03-13-09, 06:37 PM   #91
tomhugill
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With the yamato its an intended feature , you can die but only if you sink. Which will happen if you flood too much. I felt that hit points you couldnt repair where a poor way of damage modeling as a ship will continue to fight untill it sinks or its guns are destoryed , not when it run out of hp!
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Old 03-13-09, 09:31 PM   #92
jmardlin
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Graf spree is probably the zon file but the others the armor levels are high enough that only a battleship can cause any real damage other than a torpedo. the zon files are not set up with fleet boat zones in most cases.
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Old 03-14-09, 08:20 AM   #93
polyfiller
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Tom - agree high hp value gives a chance for the dammage caused to zones to be reflected. What I'm trying to work out now is a suitable hp value such that when your zones take a hammering - you would see between 30 and 40% damage agains the main hull .... to avoid questions / queries like the one above and also to make the whole damage experience consistent.

All others .... patience ... the damage modelling for the TSWSM is coming along nicely, lot's of damagageable / repairable equipment, damage zones which your cause ship to sink slowly and in many different ways. Also different layout of zones for differnet ships and to match a ships topology better than the standard U-boat type zone names. Only trouble is it's very time consuming. I reckon it's around 40 hours to damage model one playable ship.
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Old 03-30-09, 02:14 PM   #94
SilentAngel
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hmmm seem to be having a problem with a lazy ai crew, they wont fire there damn guns:P

I installed it after the latest real environment mod.
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Old 03-30-09, 03:04 PM   #95
Regio Sommergibile
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Great addition! i'm gonna try it now!
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Old 04-01-09, 08:03 PM   #96
woody4077
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i've dl'd this mod but not used so how is it?
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Old 04-02-09, 04:50 AM   #97
tomhugill
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Load up sh4 and try?
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Old 04-02-09, 06:53 AM   #98
Regio Sommergibile
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Great the Yamato is awsome... BIG cannons and tons of AA. In some ways she's poorly armed. There are no middle guns for "rapid" fire; only supercannons

Btw in some missions you start underwater or sinking. "normal"
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Old 04-02-09, 09:36 AM   #99
tomhugill
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Theyre missions for subs where you start submerged , adjust the starting parameters in the mission editor and your sorted
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Old 04-10-09, 04:32 AM   #100
Wolfling04
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Hello,

The Yamato does have campaign correct, sorry for newb question, just didn't see it.

edit: n/m i answered my own question

Last edited by Wolfling04; 04-10-09 at 02:34 PM.
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Old 04-10-09, 03:53 PM   #101
tomhugill
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works with the km campaign yes
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Old 04-11-09, 06:17 AM   #102
Alex_SoboL
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Make his playable with Operation Monsun campaign and repair UZO and Periscope!
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Old 04-18-09, 02:47 AM   #103
Alex_SoboL
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During patrol, after a while ceases to shoot second front main gun turret. Somebody faced the similar and how it to correct it is possible?
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Old 04-19-09, 04:50 AM   #104
SilentAngel
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anyone know what could be the cause of my ai fire not working, as in only the gun you can operate yourself fires:/
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Old 04-19-09, 05:00 AM   #105
tomhugill
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You sometimes have to use the binoculars to tell it to re aquire the target , but that usually works
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