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[REL] Yamato playable (beta) Version 1.1 now added!
Hey folks , here for your surface ship playing pleasure is a fully functioning fully damage modeled (almost :|\\) playable version of the IJN Yamato.
First off I take no credit for getting her initially playable , I have mearly alltered the systems and given her a working damage model , with out further ado! http://i32.photobucket.com/albums/d1...5425_312-1.jpg http://i32.photobucket.com/albums/d1...5621_031-1.jpg http://i32.photobucket.com/albums/d1...5636_921-1.jpg http://i32.photobucket.com/albums/d1...5650_703-1.jpg Damage screen all working :rock: As this is a beta there are afew small niggles: . I cant get the radar working for some reason , I 99% sure all the systems are there for it to work but for some reason it wont. . When your engines get destroyed your top speed will decrease but you can still move . Finally ive been having issues with flotation , Ive found that if you get much flooding you send to list more than I think you should. Anyone with expertise in this area and is willing to help let me know. Anyway Have fun with her and please PM me or reply here with any feed back , ideas etc. Cheers Tom Download linkage: http://files.filefront.com/Yamatozip.../fileinfo.html Version 1.1! Hey guys ive been doing alot of testing and with help for the guys here on the sub sim forums (esp. Mikyal) Ive managed to get a much more realistic flooding mechanic. You sink much more slowly. Flooding times have been increased and will affect you less than before (fixing the if you flood you sink issue) Ive changed the zone file to flooding is only effected by the 3 compartments that you can see , engine room , lower decks and radio room. Hopefully this should give you a better idea of how badly your flooding. The radar issue has now been fixed! I have changed the way you take damage trying to make the ships eventual demise based on sinking rather than loss of hull hp , to this end i have made the hull hp very large and made the crush depth low, so once you sink you will die quickly Planned changes: Im hoping to add more compartments to the ship so an even better flooding representation can be achived , as well as more realistic systems and things such as damageable fuel tanks , and possibly magazines :rock: Version 1.1 linky: http://files.filefront.com/Yamato11z.../fileinfo.html Version 1.15! Hey folks , new version out with a couple of tweaks: Firstly ive made it so it should be RFB friendly (ish) Ive been playing and not had problems ... yet :p. I recomend you play with RFB actually as the improved visual and sounds effects really add to things. Secondly ive rebalanced the compartment flooding , I was having a problem where if the radio room flooded at the rear you when down like a tonne of bricks. Hopefully this has fixed that so you will list abit but not go down to the degree of before. Now flooding in any one compartment wont sink you but any more and you could be in for prblems unless its fixed fast! :arrgh!: v1.15 linky: http://files.filefront.com/Yamato115.../fileinfo.html Ps Ive been having alot of fun with this http://www.subsim.com/radioroom/showthread.php?t=137015 mission , I really really recomend you dl it! :rock: NEW VERSION! : 1.2 , Updated with miners fantastic skin! Also included are some improved BB damaged models for ai (I think all the allied ones) Using higher Hp and lower armor for more spectacular and longer lasting bb fights Linkage: http://files.filefront.com/Yamato12z.../fileinfo.html EDIT NEW LINK FOR VERSION 1.15: http://www.subsim.com/radioroom/down...?do=file&id=26 |
Very good idea! :up:
Thank you for your industrious, creative work! :sunny: |
:up: Cool, Thanks for fixing the damage model I always liked this BB. Also it looks like this yamato has the accurate AA guns if I am not mistaken.
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what mods do you use with it?
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Wow, this looks incredible! Is there a Campaign for this?
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Shes german campagin ready , I use stock 1.5 with pe4 and rsm classic and all works smoothly. I have now managed to fix the radar bug and will upload a fix asap. Yep i used the ai yamato aa gun fix. Its amazing seeing them go off at night!
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is the AA fix included?
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Yep the AA fix is included , as awell as walters range fix
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Thanks, I've tried it and it's a lot of fun. Enemy destroyers are making a mistake trying to ram me now! :lol:
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I can't wait to slaughter a convoy using this huge momma.
How does it behave when installed over RFB, regarding the different damage mechanics implemented ? |
As long as you install it last you should be fine , as the zones file i used is included. There was a bug with the playable pocket battleship where using rfb the crew disappeared so im not sure if the same will happen here
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Same bug unfortunately. It doesn't work over RFB. No crew, noone to shoot the turrets, the ship won;t move. It's a ghostly Yamato :)
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It might work if u put all the crew avalible on , go on partrol , instantly end it and keep doing that. Also is there anyone experienced with sinking mechanics. Im still not happy that I cant get individual compartments to flood without having the ship sink. If you can help let me know.
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Ok, I will do it now.
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Quote:
So you might want to try to get some essential crew on board on the first and second times, then do a mission and finish the next time you dock. Peabody |
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