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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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The picture of Dave and the newspaper are really nice touches Gotmilk.
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***THE GENERAL*** |
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#92 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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looking great !
keltos don't forget to look at Mikhayl's torpedo room being finished by Tomi ! http://www.subsim.com/radioroom/showthread.php?t=141858 |
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#93 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Looking really good! Can't wait to try it out!
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#94 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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The progress is quite good. Mikhayl was kind enough to take a look at my files and show me (with screenshots) how to import a lightmap into S3D. Sadly i have been sick this week. I get an headache if i sit longer than 10 minutes behind the computer
![]() So i decided to take a rest for a week or two and spend some time with my GF. About this lightmap thingy. This is (was) my last problem. Thanks to Mikhayl i have learned so much about S3D on how to import models and textures into game. So the major obstacles are now removed. From now on i can really start modelling the room. Adding details, walls, pipes and etc... I do not have to waste time on learning. Now its only takes time to add geometry into game. The only thing that i do not like about this mod is texturing. It so so god damn boring ![]() OK i have to leave now. My head starts to hurt again ![]() Have a nice day. |
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#95 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#96 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Eye Exam maybe?
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#97 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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Hope you feel better gotmilk. Your work is looking great, thank you very much!
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#98 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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can some on finish this mod off?
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#99 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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This mod looks interesting, however, the layout of the captain's cabin appears to be more fit for a German boat. If I am thinking correctly the captain's cabin on a fleet boat was much different in both arrangement and amenities. Might I suggest a virtual tour of the USS Pampanito. You can do it online, and will hopefully give a good idea of the interior of most of the fleet boats. Aside from the S-boat, all the fleet boat living areas were much the same to one another (which will make adding these rooms to the boats very easy. The only really different areas would be the engine room(s) (some earlier fleet boats, if they had four engines had them all in one room) bow torpedo and stern torpedo rooms.
From what deck plans I have seen of the sugar boat, it would seem they were very similar in layout to a type II U-boat, just with the control room reversed in orientation (the dive plane station on the port side of the room opposed to the starboard side, among other things. Plus it would seem the S-boat was a tad bigger inside than even the type VII. What would be neat to add to the fleet boat is a conning tower. They did have one, albeit was tiny, and did't have much more in it than a steering station. But it also had tiny portholes. But then again, that might be very hard to model. |
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#100 |
Watch
![]() Join Date: May 2009
Posts: 24
Downloads: 95
Uploads: 0
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Sweet, I wish your project will soon be done. Looking forward it mate. At least we skippers will have a bed to sneak in and sleep. That's promising skipper!!
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#101 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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ehhh...sorry to break it to you but I think this one has been dead...no?
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Member of the Subsim Zombie Army |
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#102 |
Watch
![]() Join Date: May 2009
Posts: 24
Downloads: 95
Uploads: 0
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I'm not sure but this project is promising. I hope the author will continue to work to creat another wonderful mod.
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