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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Bugs solved:
· Destroyer/Submarine collisions always leading to the destroyer being sunk · periscopes are not animated properly in the interior of US submarines · Save & Load issues with the submarine crew · Magnetic/Contact Detonator switch not working · Improper display of the TBT interface in Widescreen resolutions · Loss of torpedo aiming track when crossing the International Date Line · Enemy ships do not detect steam torpedoes accurately · Metric/Imperial system issues Misc changes: · Damage taken by hulls submarine is shown in the damage interface · Entries in Captain’s Log are now limited for better performance · Screenshot names now contain the date they were taken on · End patrol ports are now displayed on the map · Objectives on the navigation now change color when completed Engine improvements: · Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities · Dynamic loading of game units has been implemented, considerably improving loading times · Improvements to Water rendering
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#2 |
Swabbie
![]() Join Date: Jun 2006
Posts: 7
Downloads: 5
Uploads: 0
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Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future
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#3 |
Watch
![]() Join Date: May 2005
Posts: 16
Downloads: 20
Uploads: 0
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Good stuff.
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#4 | |
Pacific Aces Dev Team
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![]() Quote:
![]() ![]() ![]() ![]() ![]() The Dev Team ![]() ![]() This was so hugely important for a good gameplay that I'm very happy they bit the bullet and went into it. For all people who have never tried editing these games, you should know that this apparently little result involves in fact lots of boring testing hours and affacts many details that must be taken into account. An A+ for the Dev team to engage this beast, present in the game core since the SH3 days ![]()
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One day I will return to sea ... |
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#5 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I dont see the crew yelling part, oh bugger. |
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#6 |
Nub
![]() Join Date: Jan 2002
Posts: 2
Downloads: 1
Uploads: 0
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#7 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
Uploads: 0
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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No new ships this time.
![]() Some of the other things in the list look useful though, although nothing overwhelming. |
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#9 | |
Swabbie
![]() Join Date: May 2007
Location: ENGLAND great britain
Posts: 7
Downloads: 0
Uploads: 0
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not me i wont be putting it back on my hard drive as i binned the game,its trash,after i installed it the first time,it would not play,when i dissinstalled it later,it had messed up my pc,so i had to have my pc rebooted,the game was glichy,sh3 was much better,so sh4 ![]() |
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#10 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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![]() Quote:
Those fixes do look pretty good, but not a massive improvement IMHO like 1.2 or 1.3. Honestly don't know if it's worth a reinstall and waiting for the mods to catch up. Was hoping for Kaiboken or some of Tater's sea-trucks without having to pay for the add-on. Of course I am reminding myself that this readme isn't final yet. EDIT: Of course, it doesn't say that it will be a percentage a la SH3, it could for all we know be actually a visually representation which would be nifty. |
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#11 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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![]() -that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy" |
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#12 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Where did this list come from ?
It seems awfully short and vague. |
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#13 | ||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#14 |
GWX Project Director
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20 km!!!
Holy Moley! ![]() Sounds like time for some reallllly good binoculars. ![]() |
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#15 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
I still want to know where this list came from. |
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