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Old 10-24-07, 04:45 AM   #1
Seeadler
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Default Silent Hunter 4 Patch 1.4 change log

Bugs solved:

· Destroyer/Submarine collisions always leading to the destroyer being sunk
· periscopes are not animated properly in the interior of US submarines
· Save & Load issues with the submarine crew
· Magnetic/Contact Detonator switch not working
· Improper display of the TBT interface in Widescreen resolutions
· Loss of torpedo aiming track when crossing the International Date Line
· Enemy ships do not detect steam torpedoes accurately
· Metric/Imperial system issues

Misc changes:

· Damage taken by hulls submarine is shown in the damage interface
· Entries in Captain’s Log are now limited for better performance
· Screenshot names now contain the date they were taken on
· End patrol ports are now displayed on the map
· Objectives on the navigation now change color when completed

Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
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Old 10-24-07, 06:24 AM   #2
Dagooz
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Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future
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Old 10-24-07, 06:45 AM   #3
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Default Change Log Snapshot

Good stuff.
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Old 10-24-07, 06:49 AM   #4
Hitman
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Quote:
Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
YEEEEEHAAAAWWWWWWWW

The Dev Team

This was so hugely important for a good gameplay that I'm very happy they bit the bullet and went into it.

For all people who have never tried editing these games, you should know that this apparently little result involves in fact lots of boring testing hours and affacts many details that must be taken into account.

An A+ for the Dev team to engage this beast, present in the game core since the SH3 days
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Old 10-24-07, 07:14 AM   #5
longam
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Quote:
· Improvements to Water rendering
hmmm ....

I dont see the crew yelling part, oh bugger.
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Old 10-24-07, 07:47 AM   #6
MajBlunder
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Thanks for the heads up Seeadler, Ill be giving the crew shore leave while I wait on repairs
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Old 10-24-07, 07:49 PM   #7
d@rk51d3
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Quote:
Originally Posted by Dagooz
Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future
Me too.
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Old 10-24-07, 08:00 PM   #8
AG124
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Default No new ships

No new ships this time. Disappointing, but not really surprising I guess. Maybe there will be some in the add-on though.

Some of the other things in the list look useful though, although nothing overwhelming.
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Old 10-26-07, 08:24 AM   #9
capt_slaughter
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Quote:
Originally Posted by Dagooz
Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future
....
not me i wont be putting it back on my hard drive as i binned the game,its trash,after i installed it the first time,it would not play,when i dissinstalled it later,it had messed up my pc,so i had to have my pc rebooted,the game was glichy,sh3 was much better,so sh4
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Old 10-24-07, 06:44 AM   #10
Galanti
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Quote:
Originally Posted by Seeadler

· Damage taken by hulls submarine is shown in the damage interface
Ugh...I hope this can be toggled off. Really enjoying the fog of war on this one. Or at least implement some fuzziness based on crew experience like that Damage Analyzer tool.

Those fixes do look pretty good, but not a massive improvement IMHO like 1.2 or 1.3. Honestly don't know if it's worth a reinstall and waiting for the mods to catch up. Was hoping for Kaiboken or some of Tater's sea-trucks without having to pay for the add-on.

Of course I am reminding myself that this readme isn't final yet.


EDIT: Of course, it doesn't say that it will be a percentage a la SH3, it could for all we know be actually a visually representation which would be nifty.
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Old 10-24-07, 07:50 AM   #11
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Quote:
Originally Posted by Seeadler


Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities


-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"
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Old 10-24-07, 07:55 AM   #12
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Where did this list come from ?

It seems awfully short and vague.
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Old 10-24-07, 09:03 AM   #13
Fat Bhoy Tim
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Quote:
Originally Posted by Bilge_Rat
Quote:
Originally Posted by Seeadler


Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities


-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"
Yeah, but will we see our useless watch crew see these things before they're so large they're almost running you down?
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Old 10-24-07, 09:21 AM   #14
Kpt. Lehmann
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20 km!!!

Holy Moley!

Sounds like time for some reallllly good binoculars.
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Old 10-24-07, 09:24 AM   #15
SteamWake
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Quote:
Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley!

Sounds like time for some reallllly good binoculars.
Extra special good space age technology binos that can see over the horizon.

I still want to know where this list came from.
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