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-   -   Silent Hunter 4 Patch 1.4 change log (https://www.subsim.com/radioroom/showthread.php?t=123972)

Seeadler 10-24-07 04:45 AM

Silent Hunter 4 Patch 1.4 change log
 
Bugs solved:

· Destroyer/Submarine collisions always leading to the destroyer being sunk
· periscopes are not animated properly in the interior of US submarines
· Save & Load issues with the submarine crew
· Magnetic/Contact Detonator switch not working
· Improper display of the TBT interface in Widescreen resolutions
· Loss of torpedo aiming track when crossing the International Date Line
· Enemy ships do not detect steam torpedoes accurately
· Metric/Imperial system issues

Misc changes:

· Damage taken by hulls submarine is shown in the damage interface
· Entries in Captain’s Log are now limited for better performance
· Screenshot names now contain the date they were taken on
· End patrol ports are now displayed on the map
· Objectives on the navigation now change color when completed

Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering

Dagooz 10-24-07 06:24 AM

Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future ;)

Galanti 10-24-07 06:44 AM

Quote:

Originally Posted by Seeadler

· Damage taken by hulls submarine is shown in the damage interface

Ugh...I hope this can be toggled off. Really enjoying the fog of war on this one. Or at least implement some fuzziness based on crew experience like that Damage Analyzer tool.

Those fixes do look pretty good, but not a massive improvement IMHO like 1.2 or 1.3. Honestly don't know if it's worth a reinstall and waiting for the mods to catch up. Was hoping for Kaiboken or some of Tater's sea-trucks without having to pay for the add-on.

Of course I am reminding myself that this readme isn't final yet.


EDIT: Of course, it doesn't say that it will be a percentage a la SH3, it could for all we know be actually a visually representation which would be nifty.

holtzbr 10-24-07 06:45 AM

Change Log Snapshot
 
Good stuff. :up:

Hitman 10-24-07 06:49 AM

Quote:

Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
YEEEEEHAAAAWWWWWWWW :up: :up: :up: :up: :up:

The Dev Team :rock: :rock:

This was so hugely important for a good gameplay that I'm very happy they bit the bullet and went into it.

For all people who have never tried editing these games, you should know that this apparently little result involves in fact lots of boring testing hours and affacts many details that must be taken into account.

An A+ for the Dev team to engage this beast, present in the game core since the SH3 days :up:

longam 10-24-07 07:14 AM

Quote:

· Improvements to Water rendering
hmmm ....

I dont see the crew yelling part, oh bugger.

MajBlunder 10-24-07 07:47 AM

:up: Thanks for the heads up Seeadler, Ill be giving the crew shore leave while I wait on repairs

Bilge_Rat 10-24-07 07:50 AM

Quote:

Originally Posted by Seeadler


Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities

:o

-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"

SteamWake 10-24-07 07:55 AM

Where did this list come from ?

It seems awfully short and vague.

fred8615 10-24-07 08:29 AM

Quote:

Originally Posted by Seeadler
· Loss of torpedo aiming track when crossing the International Date Line

I thought that was fixed in 1.3? And still no mention of the radio cutoff bug at the IDL. Darn. :cry:

The rest sounds great though.

Delusory 10-24-07 08:38 AM

Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs :up:

btaft 10-24-07 08:44 AM

Quote:

Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities
Wow!!! Wasn't it originally 8K? This is quite the improvement. I imagine it will have a big impact on performance though.....time to upgrade :-)

Fat Bhoy Tim 10-24-07 09:03 AM

Quote:

Originally Posted by Bilge_Rat
Quote:

Originally Posted by Seeadler


Engine improvements:
· Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities

:o

-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy"

Yeah, but will we see our useless watch crew see these things before they're so large they're almost running you down?

Kpt. Lehmann 10-24-07 09:21 AM

20 km!!!

Holy Moley! :o

Sounds like time for some reallllly good binoculars.:up:

SteamWake 10-24-07 09:24 AM

Quote:

Originally Posted by Kpt. Lehmann
20 km!!!

Holy Moley! :o

Sounds like time for some reallllly good binoculars.:up:

Extra special good space age technology binos that can see over the horizon.

I still want to know where this list came from.


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