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Silent Hunter 4 Patch 1.4 change log
Bugs solved:
· Destroyer/Submarine collisions always leading to the destroyer being sunk · periscopes are not animated properly in the interior of US submarines · Save & Load issues with the submarine crew · Magnetic/Contact Detonator switch not working · Improper display of the TBT interface in Widescreen resolutions · Loss of torpedo aiming track when crossing the International Date Line · Enemy ships do not detect steam torpedoes accurately · Metric/Imperial system issues Misc changes: · Damage taken by hulls submarine is shown in the damage interface · Entries in Captain’s Log are now limited for better performance · Screenshot names now contain the date they were taken on · End patrol ports are now displayed on the map · Objectives on the navigation now change color when completed Engine improvements: · Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities · Dynamic loading of game units has been implemented, considerably improving loading times · Improvements to Water rendering |
Hmm, some interesting changes there. I hope this is for real 'cause it might get me to install the game once again in the near future ;)
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Those fixes do look pretty good, but not a massive improvement IMHO like 1.2 or 1.3. Honestly don't know if it's worth a reinstall and waiting for the mods to catch up. Was hoping for Kaiboken or some of Tater's sea-trucks without having to pay for the add-on. Of course I am reminding myself that this readme isn't final yet. EDIT: Of course, it doesn't say that it will be a percentage a la SH3, it could for all we know be actually a visually representation which would be nifty. |
Change Log Snapshot
Good stuff. :up:
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The Dev Team :rock: :rock: This was so hugely important for a good gameplay that I'm very happy they bit the bullet and went into it. For all people who have never tried editing these games, you should know that this apparently little result involves in fact lots of boring testing hours and affacts many details that must be taken into account. An A+ for the Dev team to engage this beast, present in the game core since the SH3 days :up: |
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I dont see the crew yelling part, oh bugger. |
:up: Thanks for the heads up Seeadler, Ill be giving the crew shore leave while I wait on repairs
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-that is a welcome change with potentially huge impact on gameplay, no longer being a 8km "bubble boy" |
Where did this list come from ?
It seems awfully short and vague. |
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The rest sounds great though. |
Improvements to Water rendering
I think leo might have some more work, but overall, very good job from devs :up: |
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20 km!!!
Holy Moley! :o Sounds like time for some reallllly good binoculars.:up: |
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I still want to know where this list came from. |
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