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Old 05-21-07, 06:06 AM   #91
Reece
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Hi a small update to scene.dat, I have changed to the following-
Wave state 1:
Amplitude = 0.4
Wave state 2:
Amplitude = 0.1
Wave state 3:
Amplitude = 0.1
Wave state 4:
Amplitude = 0.11
FresnelCoef = 4
This makes the reflection not quite a mirror, with a little ripple, this should please Poor Sailor.

@ Adriatico, just PM Furbar and ask for his approval, then release as a mod with a readme containing credits, 99% of modders are only too happy to give approval & often even offer advise. Or PM me with a download link! Hee Hee!

Anyone have any other settings they have done please post a snapshot & give setting details.
Thanks.
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Old 05-21-07, 07:32 AM   #92
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Quote:
Originally Posted by Reece
Hi a small update to scene.dat, I have changed to the following-
Wave state 1:
Amplitude = 0.4
Wave state 2:
Amplitude = 0.1
Wave state 3:
Amplitude = 0.1
Wave state 4:
Amplitude = 0.11
FresnelCoef = 4
This makes the reflection not quite a mirror, with a little ripple, this should please Poor Sailor.

@ Adriatico, just PM Furbar and ask for his approval, then release as a mod with a readme containing credits, 99% of modders are only too happy to give approval & often even offer advise. Or PM me with a download link! Hee Hee!

Anyone have any other settings they have done please post a snapshot & give setting details.
Thanks.
Thanks for that Reece, waiting for new version!
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Old 05-21-07, 09:16 AM   #93
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You have mail Poor Sailor.
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Old 05-21-07, 12:00 PM   #94
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Exuse me, Reece, just a small issue? What on earth are you doing?

You are going to spoil endless Atlantic surfaces - to fix four bunkers?
What is wrong with yesterday's surface?
After three years of milk patroling - surface suddenly looks "too natural"?

You are going, step by step, back towards GWX... as it is "opinion of majority"?

Is it direction of announced research?
I was delighted by project of new visuals, but "opinion of majority" is winning...
Well, it's not easy to be Marco Polo, Christofor Colombo, James Cook...etc. to do it your (new) way.
Opinion of majority has a god side, you'll finish the project within one week!
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Old 05-21-07, 02:08 PM   #95
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Quote:
Originally Posted by Adriatico
You are going to spoil endless Atlantic surfaces - to fix four bunkers?
You have a point there, imo.
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Old 05-21-07, 02:31 PM   #96
poor sailor
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Quote:
Originally Posted by Adriatico
Exuse me, Reece, just a small issue? What on earth are you doing?

You are going to spoil endless Atlantic surfaces - to fix four bunkers?
What is wrong with yesterday's surface?
After three years of milk patroling - surface suddenly looks "too natural"?

You are going, step by step, back towards GWX... as it is "opinion of majority"?

Is it direction of announced research?
I was delighted by project of new visuals, but "opinion of majority" is winning...
Well, it's not easy to be Marco Polo, Christofor Colombo, James Cook...etc. to do it your (new) way.
Opinion of majority has a god side, you'll finish the project within one week!
I think that there is no need for that kind of words. Great work and will is present in this mod. The one and good solution is maybe to have a two versions of this mod, why not? One version with 100% mirror like and unreal reflections and second a little reduced but also with great effects. And for GWX, there is no need for "opinion of majority", the GWX is one big and great mod, and that's a fact. And TGW was very popular on this forum and had a much more users then any other mod, for example NYGM. And in that time I played NYGM, because in that time I found that mod much like to me, It has a much more playability options. But now, the GWX is something different, everything is changed in compare with previous version and that mod definitive is not just "Eye candy". It's a real experience of U-boot kaleun.
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Old 05-21-07, 09:12 PM   #97
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@ Adriatico, ok what I should have said is that anyone who thinks the reflections are too mirrored to adjust with those settings, I just had a new thought & going to do some more tests.
Since I've had no response from GWX team, I'll rephrase & say that I will do an "unoficial" GWX version unless I hear otherwise.
Cheers.
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Old 05-21-07, 10:12 PM   #98
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This is an Unoficial adjustment to the GWX scene.dat file for anyone who wants to give it a go, slightly more reflective Poor Sailor:
http://www6.rapidupload.com/d.php?file=dl&filepath=34682
Cheers.

Edit: This is the 8k version!
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Last edited by Reece; 05-22-07 at 05:05 AM.
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Old 05-22-07, 04:06 AM   #99
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This is still an 8k-version, correct?
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Old 05-22-07, 05:04 AM   #100
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Yes, I could do the 16k version (I don't use it) but I thought Stager was doing it, I'll wait a while and if no response I'll post it!
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Old 05-22-07, 09:13 AM   #101
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You go ahead and roll with it Reece. Have some home repairs to take care of before I spend too much time digging again.

Looking great!
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Old 05-22-07, 03:55 PM   #102
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[quote=Reece]This is an Unoficial adjustment to the GWX scene.dat file for anyone who wants to give it a go, slightly more reflective Poor Sailor:
http://www6.rapidupload.com/d.php?file=dl&filepath=34682
Cheers.

Don't get me wrong Reece, I do appreciate your hard testing and i do like GWX (it's my mod for three months...).
After testing both your "modes" it seems that GWX one, increased by further 1/3 reflection would be right thing, common ground for many, many sailors...

I know that you are occupied with 16km upload... but when you finish, if you have any spare time (maybe next weekend ... 48h upload?)
Further 30% reflex. on 8km and 16km would be NEW SIM, ...SH3.5
Just propoasal mate... ?
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Old 05-22-07, 09:19 PM   #103
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@ Adriatico, I can't touch that area, if you look at the size difference between GWX version & stock you will see why GWX is better, without stepping on toes I can only tweak the GWX versions! You could use the GWX version in stock without problems (I have), just put the first mod in then the other over top.
Cheers.
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Old 05-22-07, 10:01 PM   #104
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Here is the tweaked Scene for 16k atmosphere, I haven't tried this as I don't have use this version, if there are any problems please let me know.
Cheers.
http://files.filefront.com/GWX_16k_S.../fileinfo.html
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Old 05-23-07, 01:35 AM   #105
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... I just ask You that , to twaek the GWX mode "up" a bit.

If I understand well (I am not native English) I can:
- put the first mod in GWX (what I did the first day...screens)
- then, without rolling back by JGSME, to simply paste the second mode over...?

Does it make a different mix or simply overwrites the first set of files ?

Whatever, I was looking for some mid solution i.e. GWX mode to be slightly more reflective...
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