SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-12-14, 08:24 PM | #1021 |
中国水兵
Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
Uploads: 0
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Right.... still in phase of testing things and how it all behaves, but it's looking really good so far.... Made couple of changes in options.py according to my favours and tried the 1st mission several times already (Danzig raid). 1st surprise was an encounter of friendly Stukas flying right above me, actually few times, felt like the invasion of Poland has truly begun.
Hydrophone guy works ok, however sometimes his reports are quite acurate, sometimes bit sporadic.... Can't still figure out why he tells me there's no contact when we're in periscope depth with engines off and the merchant is app. 4.000 m away from us approaching at 60 degrees for example (I'm fully aware of blind sectors in front and behind the sub, however it shouldn't happen with engines off, am I right?). Yet when I take control of the hydro I can hear it clearly. Anyway... it works, I can live with that. Had tonnage bar bug few times, it seems this bug come and goes totally randomly, might be a hassle to find out what causes this. However this seems to be the major gamebreaker at the moment - I believe not only for me. Finally - was on my way back from Danzig bay when the watch officer reported smoke on the horizon. Two polish destroyers at 18 km. Thought when I hit full speed I'll avoid them having visual contact with me. Wasnt't playng 'sharp' campaign so I thought I'll try out what they can withstand. At 7 km distance (about 10:30 am, clear skies) they opened fire. Before I managed to submerge the sub was mess, down we went and never made it back on surface. In other words I never was so happy to get sunk by a destroyer as this time. Truly shows there has been an immense work invested into this sim. With SH3+GWX I always knew what to expect from a destroyer even at longer distances, but with SH5 it has always been kind of uncertain - not any more. They are as bad ass as they're supposed to be and that is good for sure. All in all a huge achievement by all the modders out there, I already dare to say SH5 has become the most atmospheric and the most immersive subsim out there. Some polishing here and there and it'll be a game for a lifetime. Otherwise no ctds whatsoever (touch wood), WoS megamod seems to be rock solid so far so great job vdr. Don't know what's the general feeling guys, but in my opinion WoS could be a great platform to go from to a standalone megamod with separate installer one day. Thank you all for your hard work and dedication.
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
11-15-14, 02:57 PM | #1022 |
Helmsman
Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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I would want to ask You guys one question - why sometimes tonnage bar is filling up and sometimes it doesnt? Its random thing after sinking, lottery :/
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11-15-14, 05:33 PM | #1024 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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Quote:
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11-15-14, 05:46 PM | #1025 |
Helmsman
Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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Echolot
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11-16-14, 04:39 AM | #1026 |
Swabbie
Join Date: Jan 2013
Posts: 8
Downloads: 41
Uploads: 0
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Hello, recently returend to SH5 and enyoing your modpack!
One question though, i would prefer to play without IRAI for a while, do you guys think it would be a good idea to manually remove the files associated with IRAI(comparing to the files included in IRAI and induvidually removing them before activating WoS)? Or would this give me all kinds of trouble? Basically are the files for IRAI unaltered or have other mods been incorporated into them/depending on them for this modpack? Other ideas to disable IRAI welcome, preferably with the ability to reenable it at a later stage. |
11-16-14, 02:54 PM | #1027 |
中国水兵
Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
Uploads: 0
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I dare to say the game will be useless without IRAI. Ships and planes not attacking you so there'll be nothing to worry about and lots of other stuff. Keep IRAI there and go ahead if I may suggest....
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
11-16-14, 07:37 PM | #1028 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Yes, IRAI is a must have in SH5
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
11-17-14, 09:07 AM | #1029 |
Swabbie
Join Date: Jan 2013
Posts: 8
Downloads: 41
Uploads: 0
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The reason im asking how to disable ARAI is for the purpose of my second attemt for a 100% realism setting ironman playtrough, and my only experiance with SH5 is for my identical earlier attemt witch didnt last to long, and some practice missions to learn the manual TDC.
So this playthrough i would like to get past the happy times atleast, and as i understand IRAI makes the planes a menace from the start? I would like to avoid that. So thankful as i am for your answers i wonder, do you recommend me using IRAI for the challange(as i think i am giving myself already) or because without it ships/planes are almost bugged? Amongst other i read this post in the IRAI thread: http://www.subsim.com/radioroom/show...postcount=2272 And i came to the conclousion that i should probably disable ARAI until at least 1941 in the campaign, and even after that probably tweak the ARAI settings. Would you disagree? Short version: if i insist, could i manually remove ARAI from this modpack or would it give me chrashes/loss of featuers or anything else? Thanks Last edited by Openeyes; 11-17-14 at 09:35 AM. |
11-17-14, 12:53 PM | #1030 |
Nub
Join Date: Oct 2013
Posts: 4
Downloads: 22
Uploads: 0
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Eh, I get acces denied on main mod download, any ideas? :C
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11-17-14, 01:15 PM | #1031 |
Gefallen Engel U-666
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welcome aboard!
Grzesiek4421!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-17-14, 02:22 PM | #1032 |
Chief of the Boat
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Welcome
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
11-18-14, 01:38 PM | #1033 |
Nub
Join Date: Oct 2013
Posts: 4
Downloads: 22
Uploads: 0
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Ahoy! New rat on the deck. I got through the downloading part, but somehow, when I unpack the main mod, it gives me 2 erros, any ideas, gentleman?
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11-20-14, 07:18 AM | #1034 |
Swabbie
Join Date: Jan 2013
Posts: 8
Downloads: 41
Uploads: 0
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11-21-14, 06:53 AM | #1035 |
Nub
Join Date: May 2010
Location: Ukraine.Horlivka
Posts: 3
Downloads: 130
Uploads: 0
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