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Old 02-04-12, 10:35 AM   #1021
Flanker15
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Thanks!
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Old 02-04-12, 12:04 PM   #1022
LcSummers
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CTD

Hi SS,

i have 90% installed the mods you suggested. I pointed out wich one iinstalled after your list.

Sorry, iplayed a new campaign, arriving at Kiel (end mission) i had a ctd.
I tried to play it again, only ctds.

Below is mainly your list you suggested.



No Logo Intro Menu_Animation v. 01.00 by AvM=1
No Damn Bubbles, No Damn Halo Mod 1.2=2
FX_Update_0_0_19_ByTheDarkWraith=3
IRAI_0_0_30_ByTheDarkWraith=4
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=5
IRAI_0_0_30_No_hydrophone_on_surface=6
NewUIs_TDC_6_9_0_ByTheDarkWraith=7
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=8
NewUIs_TDC_6_9_0_New_radio_messages_German=9
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=10
Dynamic Environment SH5 Basemod (realistic version) V2.1=11
Dynamic Environmental SH5 Realistic Colors V2.1=12
Dynamic Environment SH5 Undersea (temperate and polar) V2.1=13
Dynamic Environment SH5 Waves (realistic version) V2.1=14
Dynamic Environmental SH5 Shallow Waters V2.1=15
Dynamic Environment SH5 Shallow Waters V2.1 Patch=16
Dynamic Environment SH5 Atlantic Floor V2.1=17
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
MightyFine Crew Mod 1.2.1 Stock faces=18
MCCD_1.04_MFCM_1.2.1_compatible=19
Stormys DBSM SH5 v1.3 Basemod=20
Stormys DBSM SH5 v1.3 HOTFIX 3=21
Stormys DBSM SH5 v1.3 optional louder engine sounds=22
Stormys DBSM SH5 v1.3 optional NavMap babelling=23
Fix for bearing sound (german speechpack)=24
Fix for digits (german speechpack)=25
Less Annoying Footsteps=26
OPEN HORIZONS II_full v1.6=27
OHII Higher Tonnage Objectives for v1.6=28
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=29
Krauters Automated Scripts (v5_0_0 compatible)=30
Naights Submarine Textures (internal) V1.1=31
stoianm pitch&roll for SH5 V1 (normal)=32
Shadow Improvement Mod=33
Sub_Exhaust_1_0_5_byTheDarkWraith=34
SubFlags_0_0_8_byTheDarkWraith=35
Critical hits 1.1 Torpedos=36
Critical hits v 1.2=37
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=38
A Fistful of Emblems v1.51=39
A Fistful of Emblems v1.51 (Weathered)=40
Accurate German Flags1.1=41
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=42
nVidia missing lights=43
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=44
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=45
Realistic ammo amount for AA and deck guns=46
Reboot's Hot Soup 1.1=47
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=48
Simple Texture mod v1.0=49
SD_MapLocationNameFix_v1_2=50
SD_NewMapColors=51

Sobers floor rusty=52
Ail White Interior 1.0=53
AilBubbles 1.0=54
Elite German Black & Copper Torpedo=55
sobers 3D deck spray mod V7=56
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=57
R.E.M_by_Xrundel_TheBeast_1.2=58
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)=59
WoGaDi Mod BetaSix=60
Enhanced FunelSmoke1.2_by HanSolo78=61
SteelViking's Bunker Fixes V1.0=62
Custom Capt photo, Emblem, no crosshair, and awards=63
Damage assessment 1.1=64
Black-white_crosses=65

Conus' Graphic Mod 1.1=66
Flags=67
KZS Hull wetness for U-Boats + co tower and deck=68
new_KM_binos=69
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=70
renow_points_0_compatible a fistfull of emblems version_by stoianm=71
SAS special abilities simplified V1 (MCCD) SH5=72
Torpedo Splash=73
Equipment_Upgrades_Fix_v1_4_byTheBeast=74
Equipment_Upgrades_Fix_v1_4_Patch_1=75
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=76
U-Boat Ballast Tanks SFX=77
R7 HiRes SteelVikings Optics=78
Manos Scopes-Core Files=79
Manos Scopes-patch for 16x9=80
Equip_Upgd_LowerRodAntena=81
Capthelms SH5 Audio Mod=82
optional louder engine sounds=83
sobers chimney smoke V2=84
TDW FX Fix for Sobers chimney smoke=85



As i said, campaign worked well until i wanted to end mission in harbour.


Thanks

LC
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Old 02-04-12, 12:27 PM   #1023
pedrobas
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if you use TDW FX Fix for Sobers chimney smoke then donīt need to put Sobers chimney smoke because the fix include this. Iīm sure the ctd is not for this but just for you to know.

Also R.E.M. shall be installed (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) after Equipment_Upgrades_Fix_v1_4_byTheBeast, see here:
http://www.subsim.com/radioroom/show...&postcount=256
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Old 02-04-12, 02:35 PM   #1024
LcSummers
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Quote:
Originally Posted by pedrobas View Post
if you use TDW FX Fix for Sobers chimney smoke then donīt need to put Sobers chimney smoke because the fix include this. Iīm sure the ctd is not for this but just for you to know.

Also R.E.M. shall be installed (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) after Equipment_Upgrades_Fix_v1_4_byTheBeast, see here:
http://www.subsim.com/radioroom/show...&postcount=256

WOW thanks,

i will give it a try thanks buddy!
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Old 02-05-12, 01:49 AM   #1025
Silent Steel
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Default @ LcSummers

Quote:
Originally Posted by LcSummers View Post
... arriving at Kiel (end mission) i had a ctd.
I tried to play it again, only ctds.
...
As i said, campaign worked well until i wanted to end mission in harbour.
Hi there,

Here are my suggestions for your mods list. All remarks, moved/disabled/recommended mods in bold


No Logo Intro Menu_Animation v. 01.00 by AvM=1
No Damn Bubbles, No Damn Halo Mod 1.2=2
FX_Update_0_0_19_ByTheDarkWraith=3
IRAI_0_0_30_ByTheDarkWraith=4
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=5
IRAI_0_0_30_No_hydrophone_on_surface=6
NewUIs_TDC_6_9_0_ByTheDarkWraith=7
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=8
NewUIs_TDC_6_9_0_New_radio_messages_German=9
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=10
Dynamic Environment SH5 Basemod (realistic version) V2.1=11
Dynamic Environmental SH5 Realistic Colors V2.1=12
Dynamic Environment SH5 Undersea (temperate and polar) V2.1=13
Dynamic Environment SH5 Waves (realistic version) V2.1=14
Dynamic Environmental SH5 Shallow Waters V2.1=15
Dynamic Environment SH5 Shallow Waters V2.1 Patch=16
Dynamic Environment SH5 Atlantic Floor V2.1=17
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
MightyFine Crew Mod 1.2.1 Stock faces=18
MCCD_1.04_MFCM_1.2.1_compatible=19
Stormys DBSM SH5 v1.3 Basemod=20
Stormys DBSM SH5 v1.3 HOTFIX 3=21
Stormys DBSM SH5 v1.3 optional louder engine sounds=22 << I guess this is the same as #83? Disable #83
Stormys DBSM SH5 v1.3 optional NavMap babelling=23
Fix for bearing sound (german speechpack)=24
Fix for digits (german speechpack)=25
Less Annoying Footsteps=26
OPEN HORIZONS II_full v1.6=27
OHII Higher Tonnage Objectives for v1.6=28
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=29
Krauters Automated Scripts (v5_0_0 compatible)=30
Naights Submarine Textures (internal) V1.1=31
stoianm pitch&roll for SH5 V1 (normal)=32
Shadow Improvement Mod=33 << Try the Shadow Improvement ModLR, gives RAM some slack
Sub_Exhaust_1_0_5_byTheDarkWraith=34
SubFlags_0_0_8_byTheDarkWraith=35
Critical hits 1.1 Torpedos=36
Critical hits v 1.2=37
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=38
A Fistful of Emblems v1.51=39
A Fistful of Emblems v1.51 (Weathered)=40
Accurate German Flags1.1=41
nVidia missing lights=43 << Is this one correcting something caused by nVidia GPUs? Anyone?
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=44
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=45
Realistic ammo amount for AA and deck guns=46
Reboot's Hot Soup 1.1=47
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=48
Simple Texture mod v1.0=49 <<Disable, included in #31
SD_MapLocationNameFix_v1_2=50 <<Disable
SD_NewMapColors=51 <<Disable
Sobers floor rusty=52 <<Disable
Ail White Interior 1.0=53 << Disable this one or #31
AilBubbles 1.0=54 << Disable

Elite German Black & Copper Torpedo=55
sobers 3D deck spray mod V7=56
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=57
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)=59
WoGaDi Mod BetaSix=60
Enhanced FunelSmoke1.2_by HanSolo78=61 << << Disable this one or #84
SteelViking's Bunker Fixes V1.0=62
Custom Capt photo, Emblem, no crosshair, and awards=63
Damage assessment 1.1=64
Black-white_crosses=65
Conus' Graphic Mod 1.1=66 << Disable, conflicts with several other mods
Flags=67 << What mod is this? Author? Does it have a version No?
KZS Hull wetness for U-Boats + co tower and deck=68
new_KM_binos=69
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=70
renow_points_0_compatible a fistfull of emblems version_by stoianm=71 << Disable, 'Eq Upgrades' takes care of this
SAS special abilities simplified V1 (MCCD) SH5=72
Torpedo Splash=73 << Disable, conflicts with 'FX Update'
Equipment_Upgrades_Fix_v1_4_byTheBeast=74
Equipment_Upgrades_Fix_v1_4_Patch_1=75 << Replace with ' Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=76
U-Boat Ballast Tanks SFX=77
R7 HiRes SteelVikings Optics=78 << Disable - it's for Reaper7's Ui-boat UI. Not TDW's NewUIs TDC.
Manos Scopes-Core Files=79 << Disable, it's default in NewUIs TDC
Manos Scopes-patch for 16x9=80 << This one you need - keep it!
Equip_Upgd_LowerRodAntena=81 << Disable, R.E.M. takes care of this
Capthelms SH5 Audio Mod=82 << Disable, Stormy's DBSM takes care of this
R.E.M_by_Xrundel_TheBeast_1.2=58
optional louder engine sounds=83 << Disable
sobers chimney smoke V2=84 << Disable, you're already running 'Enhanced FunelSmoke1.2_by HanSolo78'
TDW FX Fix for Sobers chimney smoke=85 << Disable
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=42

AND;
Do you run the d3d Antilag mod? If not DL here;http://www.gamefront.com/files/user/BadgerFinn
Please read the enclosed readme.txt file - cannot be activated through JSGME

Do you have the 4Gb Patch? If not DL here; http://www.ntcore.com/4gb_patch.php
Cannot be activated through JSGME - just run it and point it at your sh5.exe file

If you do these changes - start a new campaign

Cheers
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Old 02-05-12, 04:52 AM   #1026
LcSummers
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Thanks SS,

i will follow your suggestions.


Quote:
AND;
Do you run the d3d Antilag mod? If not DL here;http://www.gamefront.com/files/user/BadgerFinn
Please read the enclosed readme.txt file - cannot be activated through JSGME

THis was not installed. Downloading and installing.



Do you have the 4Gb Patch? If not DL here; http://www.ntcore.com/4gb_patch.php
Cannot be activated through JSGME - just run it and point it at your sh5.exe file

So,here i dont know . As i have DCS A-10C there is a 4GB execution needed for 32 bit systems. As this game runs very well i think this should be do for SH5.

BTW i have 4GB of ram but if you think i should install it!

nVidia missing lights=43 << Is this one correcting something caused by nVidia GPUs? Anyone? Sorry i dont know but its something for nvidia cards.


Thanks mate!!!


MY RIG

MSI 790FX-GD70
Win 7 32bit
AMD Phenom II 965BE 4 x 3.5Ghz
GTX295
4 GIG RAM 1600Mhz



Last edited by LcSummers; 02-05-12 at 05:09 AM.
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Old 02-05-12, 05:35 AM   #1027
Silent Steel
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Quote:
Originally Posted by LcSummers View Post
Do you have the 4Gb Patch? If not DL here; http://www.ntcore.com/4gb_patch.php
Cannot be activated through JSGME - just run it and point it at your sh5.exe file

So,here i dont know . As i have DCS A-10C there is a 4GB execution needed for 32 bit systems. As this game runs very well i think this should be do for SH5.

BTW i have 4GB of ram but if you think i should install it!

This 4Gb Patch will only patch the .exe file you choose in the dialogue box (sh5.exe).
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Old 02-05-12, 05:38 AM   #1028
Trevally.
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As your OS is win7 32bit - you would want the 3gig patch rather than the 4 gig.

See here http://www.subsim.com/radioroom/show...&postcount=316
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Old 02-05-12, 08:43 AM   #1029
pedrobas
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Quote:
Originally Posted by Silent Steel View Post
Enhanced FunelSmoke1.2_by HanSolo78=61 << << Disable this one or #84

sobers chimney smoke V2=84 << Disable, you're already running 'Enhanced FunelSmoke1.2_by HanSolo78'
TDW FX Fix for Sobers chimney smoke=85 << Disable
Just a small correction, Silent Steel.

This are different mods.
- HanSolo is for ships
- Soberīs is for the factory smoke
- TDW FX & Chimney : with this after FX_upgrade 0.19 from TDW you have the TDW light from light houses & Soberīs chimeny smoke all together, so you donīt need soberīs (Nš=84 any more)
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Old 02-05-12, 08:49 AM   #1030
Silent Steel
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Quote:
Originally Posted by pedrobas View Post
Just a small correction, Silent Steel.

This are different mods.
- HanSolo is for ships
- Soberīs is for the factory smoke
- TDW FX & Chimney : with this after FX_upgrade 0.19 from TDW you have the TDW light from light houses & Soberīs chimeny smoke all together, so you donīt need soberīs (Nš=84 any more)

Thanks Pedro,

That's what makes SH5 so great - always something new to learn. Every day
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Old 02-05-12, 08:56 AM   #1031
pedrobas
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Quote:
Originally Posted by Silent Steel View Post
Thanks Pedro,

That's what makes SH5 so great - always something new to learn. Every day
Yes here we all learn something new everyday. And that is the way, sharing the information. I follow your posts here and learnt also a few things of you.
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Old 02-05-12, 12:04 PM   #1032
Mile5
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Welp, I broke the savegame function I think becuase I changed mod order out of port. Damnit. Oh well, guess a fresh start with less risk of ctd's ain't so bad.
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Old 02-06-12, 12:48 PM   #1033
flostt
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Quote:
Originally Posted by Noordermeer View Post
it gives me headaches and leave sh5 for what it is if i cant solve these problems i want

............

i dont get the more crew commands lines work properly amymore
the speechfixes didnt help

Hello Noordermeer

Have you been able to fix this?
I seem to have the same problem after upgrading the Equipment Upgrades Fix from version 1.2 to 1.4...

EDIT:
Problem solved...thanks to pedrobas in this thread: http://www.subsim.com/radioroom/show...55#post1834155
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...

Last edited by flostt; 02-06-12 at 01:12 PM.
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Old 02-06-12, 05:27 PM   #1034
Tolkemec
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Default really desperate

Hello everybody.

I cannot for the life of me load a second patrol once i hit port (kiel, 1939). I follow the instructions (no tutorial mission). But I like to make my first patrol a "training mission". So I take my boat in deep waters and make my trials, then head back to Kiel.

So, once I get to Kiel, I check the "end patrol", the bunker loads, but then, when I try to go on the second mission, pouf! CDT and a windows message saying Silent Hunter doesn't work anymore...

This is my loadout (antilaged and 4gigpatched)

RemoveLogoIntro
NDB, NDH, OM#1 - No dialog Indicator
A Fistfut of Emblems v.1.51
A Fistfut of Emblems v.1.51 (Weathered)
Accurate German Flags
MightyFine Crew MOd 1.2.1. Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SAS special abilites simplified V1 (MCCDD) SH5
German U Boat Crew Language Pack
Dynamic environment SH5 BrighterNights v2.1
Dynamic environment SH5 Realistic Colors v.2.1
Dynamic environment SH5 Waves (realistic version) v.2.1
Dynamic environment SH5 Shallow Waters v.2.1 Patch
Sobers best ever fog SH5
sobers see thru wake fix
sobers chimney smoke v2
U-Boat historical Specifications 1.7 for TDW mods
Steelviking's Inetrior Mod v1.2
Steelviking's interior mod v1.2.2 Patch
FX_Update 0 0 19 By TheDarkWraith
IRAI 0 0 30 by TheDarkWraith
IRAI 0 0 30 No hidrophone on surface no Aircraft Spotting
TheDarkWraith DC Water Disturbances v 2.0 sh5
NewsUIs_TDC 6 8 0 ByTheDarkWraigh
NewsUIs_TDC 6 8 0 Alt officer wounded by Torpedo
NewsUIs_TDC 6 8 0 New Radio Messages German
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 0101 by AvM add on Couloured Simple Tools
IO StrategicMap 4.5 for TDWv680
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal PIlot v2.8
Manos Scopes patch for 16x9
Critical hits Torpedos
Equipment Upgrades fix 1.2 byTheBeast
Capthelms Audio MOd SH5
Stormys DBSM SH5 1.3 Basemod
Stormys DBSM SH5 1.3 Optional NavMap babelling
Stormys DBSM SH5 1.3 optional louder engine sounds
Stormys DBSM SH5 1.3 optional scary creaks
BRF 1.3 full
OPEN HORIZONS II full v.16
mtns more traffic nations and ships 1.8c
OHII&Harbouraddition fix 1.6c
mtns OHII&harbouraddtion fix disable Harbour Addition
OH II Campaign Radio Messages v4
SH5Lifeboats by Rongel TDW stoianm v2.1
Church's Compass dials Mod v2.2 Option Three
U Boat ballast tanks SFX
Less annoying stopwatch ticking LAST v0100 by AvM
German U Boat Hydrophone SFX
Diesel
SUB hid fix SH5

I have a Envy17 i7 1.60 ghz quad core with 8 gigs ram and ATI 5850

I can navigate through Kiel ok (even with mtns full mod), but the problem is that once I finish one patrol, I cannot load the next one (I manage to get to the bunker and then that's it)

Any help will be appreciated, because I am unable to play, and I have arranged, rearrenged, my mod soup to no avail...

Thanks...

Last edited by Tolkemec; 02-06-12 at 06:08 PM.
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Old 02-07-12, 01:48 PM   #1035
LcSummers
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I am sorry SS,

tried your suggestions but still get CTDs.

It has something to do with the saving process in the harbour.

It works really well until i i click on the anchor icon. Then CTD.

Installed 3GB patch, the other tools you mentioned.

LC


It has definitely with the bunkers/home port to do. I cant save my first mission. CTD.

Last edited by LcSummers; 02-08-12 at 06:51 AM.
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