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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
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Thanks!
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#1022 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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CTD
Hi SS,
i have 90% installed the mods you suggested. I pointed out wich one iinstalled after your list. Sorry, iplayed a new campaign, arriving at Kiel (end mission) i had a ctd. I tried to play it again, only ctds. Below is mainly your list you suggested. No Logo Intro Menu_Animation v. 01.00 by AvM=1 No Damn Bubbles, No Damn Halo Mod 1.2=2 FX_Update_0_0_19_ByTheDarkWraith=3 IRAI_0_0_30_ByTheDarkWraith=4 IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=5 IRAI_0_0_30_No_hydrophone_on_surface=6 NewUIs_TDC_6_9_0_ByTheDarkWraith=7 NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=8 NewUIs_TDC_6_9_0_New_radio_messages_German=9 NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=10 Dynamic Environment SH5 Basemod (realistic version) V2.1=11 Dynamic Environmental SH5 Realistic Colors V2.1=12 Dynamic Environment SH5 Undersea (temperate and polar) V2.1=13 Dynamic Environment SH5 Waves (realistic version) V2.1=14 Dynamic Environmental SH5 Shallow Waters V2.1=15 Dynamic Environment SH5 Shallow Waters V2.1 Patch=16 Dynamic Environment SH5 Atlantic Floor V2.1=17 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces=18 MCCD_1.04_MFCM_1.2.1_compatible=19 Stormys DBSM SH5 v1.3 Basemod=20 Stormys DBSM SH5 v1.3 HOTFIX 3=21 Stormys DBSM SH5 v1.3 optional louder engine sounds=22 Stormys DBSM SH5 v1.3 optional NavMap babelling=23 Fix for bearing sound (german speechpack)=24 Fix for digits (german speechpack)=25 Less Annoying Footsteps=26 OPEN HORIZONS II_full v1.6=27 OHII Higher Tonnage Objectives for v1.6=28 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=29 Krauters Automated Scripts (v5_0_0 compatible)=30 Naights Submarine Textures (internal) V1.1=31 stoianm pitch&roll for SH5 V1 (normal)=32 Shadow Improvement Mod=33 Sub_Exhaust_1_0_5_byTheDarkWraith=34 SubFlags_0_0_8_byTheDarkWraith=35 Critical hits 1.1 Torpedos=36 Critical hits v 1.2=37 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=38 A Fistful of Emblems v1.51=39 A Fistful of Emblems v1.51 (Weathered)=40 Accurate German Flags1.1=41 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=42 nVidia missing lights=43 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=44 EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=45 Realistic ammo amount for AA and deck guns=46 Reboot's Hot Soup 1.1=47 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=48 Simple Texture mod v1.0=49 SD_MapLocationNameFix_v1_2=50 SD_NewMapColors=51 Sobers floor rusty=52 Ail White Interior 1.0=53 AilBubbles 1.0=54 Elite German Black & Copper Torpedo=55 sobers 3D deck spray mod V7=56 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=57 R.E.M_by_Xrundel_TheBeast_1.2=58 Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)=59 WoGaDi Mod BetaSix=60 Enhanced FunelSmoke1.2_by HanSolo78=61 SteelViking's Bunker Fixes V1.0=62 Custom Capt photo, Emblem, no crosshair, and awards=63 Damage assessment 1.1=64 Black-white_crosses=65 Conus' Graphic Mod 1.1=66 Flags=67 KZS Hull wetness for U-Boats + co tower and deck=68 new_KM_binos=69 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=70 renow_points_0_compatible a fistfull of emblems version_by stoianm=71 SAS special abilities simplified V1 (MCCD) SH5=72 Torpedo Splash=73 Equipment_Upgrades_Fix_v1_4_byTheBeast=74 Equipment_Upgrades_Fix_v1_4_Patch_1=75 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=76 U-Boat Ballast Tanks SFX=77 R7 HiRes SteelVikings Optics=78 Manos Scopes-Core Files=79 Manos Scopes-patch for 16x9=80 Equip_Upgd_LowerRodAntena=81 Capthelms SH5 Audio Mod=82 optional louder engine sounds=83 sobers chimney smoke V2=84 TDW FX Fix for Sobers chimney smoke=85 As i said, campaign worked well until i wanted to end mission in harbour. Thanks LC |
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#1023 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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if you use TDW FX Fix for Sobers chimney smoke then donīt need to put Sobers chimney smoke because the fix include this. Iīm sure the ctd is not for this but just for you to know.
Also R.E.M. shall be installed (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) after Equipment_Upgrades_Fix_v1_4_byTheBeast, see here: http://www.subsim.com/radioroom/show...&postcount=256 |
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#1024 | |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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WOW thanks, i will give it a try thanks buddy! ![]() |
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#1025 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Here are my suggestions for your mods list. All remarks, moved/disabled/recommended mods in bold No Logo Intro Menu_Animation v. 01.00 by AvM=1 No Damn Bubbles, No Damn Halo Mod 1.2=2 FX_Update_0_0_19_ByTheDarkWraith=3 IRAI_0_0_30_ByTheDarkWraith=4 IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=5 IRAI_0_0_30_No_hydrophone_on_surface=6 NewUIs_TDC_6_9_0_ByTheDarkWraith=7 NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=8 NewUIs_TDC_6_9_0_New_radio_messages_German=9 NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=10 Dynamic Environment SH5 Basemod (realistic version) V2.1=11 Dynamic Environmental SH5 Realistic Colors V2.1=12 Dynamic Environment SH5 Undersea (temperate and polar) V2.1=13 Dynamic Environment SH5 Waves (realistic version) V2.1=14 Dynamic Environmental SH5 Shallow Waters V2.1=15 Dynamic Environment SH5 Shallow Waters V2.1 Patch=16 Dynamic Environment SH5 Atlantic Floor V2.1=17 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces=18 MCCD_1.04_MFCM_1.2.1_compatible=19 Stormys DBSM SH5 v1.3 Basemod=20 Stormys DBSM SH5 v1.3 HOTFIX 3=21 Stormys DBSM SH5 v1.3 optional louder engine sounds=22 << I guess this is the same as #83? Disable #83 Stormys DBSM SH5 v1.3 optional NavMap babelling=23 Fix for bearing sound (german speechpack)=24 Fix for digits (german speechpack)=25 Less Annoying Footsteps=26 OPEN HORIZONS II_full v1.6=27 OHII Higher Tonnage Objectives for v1.6=28 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=29 Krauters Automated Scripts (v5_0_0 compatible)=30 Naights Submarine Textures (internal) V1.1=31 stoianm pitch&roll for SH5 V1 (normal)=32 Shadow Improvement Mod=33 << Try the Shadow Improvement ModLR, gives RAM some slack Sub_Exhaust_1_0_5_byTheDarkWraith=34 SubFlags_0_0_8_byTheDarkWraith=35 Critical hits 1.1 Torpedos=36 Critical hits v 1.2=37 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=38 A Fistful of Emblems v1.51=39 A Fistful of Emblems v1.51 (Weathered)=40 Accurate German Flags1.1=41 nVidia missing lights=43 << Is this one correcting something caused by nVidia GPUs? Anyone? EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=44 EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=45 Realistic ammo amount for AA and deck guns=46 Reboot's Hot Soup 1.1=47 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=48 Simple Texture mod v1.0=49 <<Disable, included in #31 SD_MapLocationNameFix_v1_2=50 <<Disable SD_NewMapColors=51 <<Disable Sobers floor rusty=52 <<Disable Ail White Interior 1.0=53 << Disable this one or #31 AilBubbles 1.0=54 << Disable Elite German Black & Copper Torpedo=55 sobers 3D deck spray mod V7=56 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=57 Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)=59 WoGaDi Mod BetaSix=60 Enhanced FunelSmoke1.2_by HanSolo78=61 << << Disable this one or #84 SteelViking's Bunker Fixes V1.0=62 Custom Capt photo, Emblem, no crosshair, and awards=63 Damage assessment 1.1=64 Black-white_crosses=65 Conus' Graphic Mod 1.1=66 << Disable, conflicts with several other mods Flags=67 << What mod is this? Author? Does it have a version No? KZS Hull wetness for U-Boats + co tower and deck=68 new_KM_binos=69 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=70 renow_points_0_compatible a fistfull of emblems version_by stoianm=71 << Disable, 'Eq Upgrades' takes care of this SAS special abilities simplified V1 (MCCD) SH5=72 Torpedo Splash=73 << Disable, conflicts with 'FX Update' Equipment_Upgrades_Fix_v1_4_byTheBeast=74 Equipment_Upgrades_Fix_v1_4_Patch_1=75 << Replace with ' Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=76 U-Boat Ballast Tanks SFX=77 R7 HiRes SteelVikings Optics=78 << Disable - it's for Reaper7's Ui-boat UI. Not TDW's NewUIs TDC. Manos Scopes-Core Files=79 << Disable, it's default in NewUIs TDC Manos Scopes-patch for 16x9=80 << This one you need - keep it! Equip_Upgd_LowerRodAntena=81 << Disable, R.E.M. takes care of this Capthelms SH5 Audio Mod=82 << Disable, Stormy's DBSM takes care of this R.E.M_by_Xrundel_TheBeast_1.2=58 optional louder engine sounds=83 << Disable sobers chimney smoke V2=84 << Disable, you're already running 'Enhanced FunelSmoke1.2_by HanSolo78' TDW FX Fix for Sobers chimney smoke=85 << Disable SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=42 AND; Do you run the d3d Antilag mod? If not DL here;http://www.gamefront.com/files/user/BadgerFinn Please read the enclosed readme.txt file - cannot be activated through JSGME Do you have the 4Gb Patch? If not DL here; http://www.ntcore.com/4gb_patch.php Cannot be activated through JSGME - just run it and point it at your sh5.exe file If you do these changes - start a new campaign ![]() Cheers |
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#1026 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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Thanks SS,
i will follow your suggestions. Quote: AND; Do you run the d3d Antilag mod? If not DL here;http://www.gamefront.com/files/user/BadgerFinn Please read the enclosed readme.txt file - cannot be activated through JSGME THis was not installed. Downloading and installing. Do you have the 4Gb Patch? If not DL here; http://www.ntcore.com/4gb_patch.php Cannot be activated through JSGME - just run it and point it at your sh5.exe file So,here i dont know . As i have DCS A-10C there is a 4GB execution needed for 32 bit systems. As this game runs very well i think this should be do for SH5. BTW i have 4GB of ram but if you think i should install it! nVidia missing lights=43 << Is this one correcting something caused by nVidia GPUs? Anyone? Sorry i dont know but its something for nvidia cards. Thanks mate!!! ![]() MY RIG MSI 790FX-GD70 Win 7 32bit AMD Phenom II 965BE 4 x 3.5Ghz GTX295 4 GIG RAM 1600Mhz Last edited by LcSummers; 02-05-12 at 05:09 AM. |
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#1027 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1028 |
Navy Seal
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As your OS is win7 32bit - you would want the 3gig patch rather than the 4 gig.
See here http://www.subsim.com/radioroom/show...&postcount=316 |
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#1029 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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This are different mods. - HanSolo is for ships - Soberīs is for the factory smoke - TDW FX & Chimney : with this after FX_upgrade 0.19 from TDW you have the TDW light from light houses & Soberīs chimeny smoke all together, so you donīt need soberīs (Nš=84 any more) |
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#1030 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Thanks Pedro, ![]() That's what makes SH5 so great - always something new to learn. Every day ![]() |
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#1031 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#1032 |
Nub
![]() Join Date: Feb 2012
Posts: 4
Downloads: 3
Uploads: 0
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Welp, I broke the savegame function I think becuase I changed mod order out of port. Damnit. Oh well, guess a fresh start with less risk of ctd's ain't so bad.
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#1033 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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Have you been able to fix this? I seem to have the same problem after upgrading the Equipment Upgrades Fix from version 1.2 to 1.4... EDIT: Problem solved...thanks to pedrobas in this thread: http://www.subsim.com/radioroom/show...55#post1834155
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40000 German sailors served on U-boats during World War II 30000 never returned home... Last edited by flostt; 02-06-12 at 01:12 PM. |
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#1034 |
Torpedoman
![]() Join Date: Jul 2002
Location: BCN
Posts: 118
Downloads: 131
Uploads: 0
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Hello everybody.
I cannot for the life of me load a second patrol once i hit port (kiel, 1939). I follow the instructions (no tutorial mission). But I like to make my first patrol a "training mission". So I take my boat in deep waters and make my trials, then head back to Kiel. So, once I get to Kiel, I check the "end patrol", the bunker loads, but then, when I try to go on the second mission, pouf! CDT and a windows message saying Silent Hunter doesn't work anymore... This is my loadout (antilaged and 4gigpatched) RemoveLogoIntro NDB, NDH, OM#1 - No dialog Indicator A Fistfut of Emblems v.1.51 A Fistfut of Emblems v.1.51 (Weathered) Accurate German Flags MightyFine Crew MOd 1.2.1. Alt w beards MCCD_1.04_MFCM_1.2.1_compatible SAS special abilites simplified V1 (MCCDD) SH5 German U Boat Crew Language Pack Dynamic environment SH5 BrighterNights v2.1 Dynamic environment SH5 Realistic Colors v.2.1 Dynamic environment SH5 Waves (realistic version) v.2.1 Dynamic environment SH5 Shallow Waters v.2.1 Patch Sobers best ever fog SH5 sobers see thru wake fix sobers chimney smoke v2 U-Boat historical Specifications 1.7 for TDW mods Steelviking's Inetrior Mod v1.2 Steelviking's interior mod v1.2.2 Patch FX_Update 0 0 19 By TheDarkWraith IRAI 0 0 30 by TheDarkWraith IRAI 0 0 30 No hidrophone on surface no Aircraft Spotting TheDarkWraith DC Water Disturbances v 2.0 sh5 NewsUIs_TDC 6 8 0 ByTheDarkWraigh NewsUIs_TDC 6 8 0 Alt officer wounded by Torpedo NewsUIs_TDC 6 8 0 New Radio Messages German EQuaTool 01.01 by AvM - Kriegsmarine Regular Style EQuaTool 0101 by AvM add on Couloured Simple Tools IO StrategicMap 4.5 for TDWv680 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal PIlot v2.8 Manos Scopes patch for 16x9 Critical hits Torpedos Equipment Upgrades fix 1.2 byTheBeast Capthelms Audio MOd SH5 Stormys DBSM SH5 1.3 Basemod Stormys DBSM SH5 1.3 Optional NavMap babelling Stormys DBSM SH5 1.3 optional louder engine sounds Stormys DBSM SH5 1.3 optional scary creaks BRF 1.3 full OPEN HORIZONS II full v.16 mtns more traffic nations and ships 1.8c OHII&Harbouraddition fix 1.6c mtns OHII&harbouraddtion fix disable Harbour Addition OH II Campaign Radio Messages v4 SH5Lifeboats by Rongel TDW stoianm v2.1 Church's Compass dials Mod v2.2 Option Three U Boat ballast tanks SFX Less annoying stopwatch ticking LAST v0100 by AvM German U Boat Hydrophone SFX Diesel SUB hid fix SH5 I have a Envy17 i7 1.60 ghz quad core with 8 gigs ram and ATI 5850 I can navigate through Kiel ok (even with mtns full mod), but the problem is that once I finish one patrol, I cannot load the next one (I manage to get to the bunker and then that's it) Any help will be appreciated, because I am unable to play, and I have arranged, rearrenged, my mod soup to no avail... Thanks... Last edited by Tolkemec; 02-06-12 at 06:08 PM. |
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#1035 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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I am sorry SS,
tried your suggestions but still get CTDs. It has something to do with the saving process in the harbour. It works really well until i i click on the anchor icon. Then CTD. Installed 3GB patch, the other tools you mentioned. LC It has definitely with the bunkers/home port to do. I cant save my first mission. CTD. Last edited by LcSummers; 02-08-12 at 06:51 AM. |
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