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12-07-14, 01:03 PM | #1021 |
Hellas
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
12-07-14, 08:44 PM | #1022 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hey, My initial post does not belong to this category... bring back.
... otherwise I will have to delete my posts.
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Alex ® Moses said: "Don't create yourself an idol"... |
12-08-14, 11:13 AM | #1023 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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ok realized that I have to fend alone .... nygm is a wonderful mod .... the problems are many ..... I understand you do everything possible to solve the most complicated ...excuse my ignorance....
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12-08-14, 11:53 AM | #1024 |
Fuel Supplier
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@hauangua:
Try this old SubSim explanation: http://www.subsim.com/radioroom/showthread.php?t=88961 Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
12-08-14, 10:28 PM | #1025 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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12-09-14, 03:00 AM | #1026 | |
Fuel Supplier
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@Lanzfeld:
Quote:
I think it is better to keep the main NYGM in three parts (NYGM2.5 Standalone, NYGM3_New, NYGM3.6D -> 3.6E). The reason is ease of updating for me, and ease of downloading for others. Only the smallest part (currently NYGM3.6D) needs to be updated and downloaded. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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12-09-14, 09:05 AM | #1027 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Just a little helpful feedback (if you are still interested) on the damage model for our sub in NYGM.
Two points really. 1. Much of the lighter damage is still being fixed almost instantly. This might be that I use the "no fatigue" option in SHC. I just don't want to rotate the crew all the time so maybe I am causing the instant fixes on the boat. Do we HAVE to use fatigue in order to make NYGM repair model work? 2. I got brave in a convoy attack and stayed on the surface at night in a field of armed merchants. I took 4 or 5 deck gun hits (4 inch?) and had holes in my boat. This should really make the boat unable to dive but I am sensing that this might be out of the modders hands. I really want to give the patch "realistic repair times" a shot in NYGM but I have read it is not compatible. Is there a certain area that is not compatible? |
12-09-14, 09:30 AM | #1028 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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Quote:
Thanks Stiebler is just what I was looking for .... I apologize to the forum but I played in easy mode so far and thank you again for the patience that you're the best .... THANKS |
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12-11-14, 06:38 AM | #1029 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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I have used it for years now with NYGM. Haven't had any problems with it that I know of. Though it changes the NYGM idea that some equipment/systems can be repaired only from outside of the boat.
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Himmel, sukeltakaa! |
12-11-14, 08:09 AM | #1030 | |||
Fuel Supplier
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@Lanzfeld,
Quote:
Quote:
Quote:
However, H.sie adapted his hard-code damage for GWX, which has a damage model different from NYGM, so there is no reason to believe that the settings for H.sie's code are correct anyway (for NYGM). Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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12-20-14, 07:13 AM | #1031 |
Fuel Supplier
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NYGM 3.6E release
This 3.6E version form NYGM replaces the older 3.6D.
The main NYGM series for a long time has comprised NYGM_2.5_StandAlone and NYGM 3_new. The 3.6 series has provided predominantly a third component that contains compatibility with the H.sie and Stiebler hard-code patches, minor fixes to existing bugs, and any exciting new additions by other modders. NYGM 3.6E continues this tradition: compatibility with the new Stiebler4C_V16B1 hard-code fix, some fixes to defects that still existed in 3.6D, and two new additions: 1. Anvart's old NYGM_DFa_UpdownRot mod now appears in NYGM as he intended. Somehow, I overlooked the mod in past additions. Apologies to Anvart for that. This same mod also is used in the Stiebler4C_V16B1 hard-code fix, with a large number of Anvart-generated turms. 2. Fsaconi's XB U-minelayer, with its excellent attention to detail, is now incorporated, and provides a U-tanker (a 'milk-cow') in the North Atlantic after mid 1943. It is well worth a visit if you are at sea in late 1943. A new manual for the NYGM 3.6 series provides a complete list of all updates since the first release of the original 'NYGM3.6' in 2012. If you have already NYGM 3.6D (or earlier 3.6 version) installed: Use JSGME to uninstall 3.6D, then to install NYGM 3.6E. Alternatively, you can safely copy NYGM 3.6E directly over 3.6D (or earlier version). Use of JSGME is much preferred, since then you can install and un-install mods easily. These, and other NYGM mods, and the updated hard-code fix, can be obtained from SubSim by clicking on my logo below. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
12-21-14, 07:03 AM | #1032 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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thank Stiebler nygm is the best experience great work!
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12-21-14, 10:55 AM | #1033 | |
Hellas
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Quote:
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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12-26-14, 02:59 AM | #1034 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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thomsen'sound 3.2
merry christmas
i want install sound mod thomsen's my answer is in mod list must be placed befor or after nygm mod? thank u |
12-29-14, 10:29 AM | #1035 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Cool, a christmas present
Thanks Stiebler...
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Himmel, sukeltakaa! |
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torpedos through hull |
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