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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#1006 | |
Loader
![]() Join Date: Feb 2013
Location: Besançon, France
Posts: 84
Downloads: 394
Uploads: 2
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#1007 |
Seaman
![]() Join Date: Mar 2009
Posts: 37
Downloads: 234
Uploads: 0
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nowhere, because it isn't released. When the mod is ready, Ivank give us the download link.......I hope.
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#1008 |
Best Admiral in the USN
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Will it ever be ready though?
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#1009 |
Seaman
![]() Join Date: Jul 2010
Location: Scotland
Posts: 34
Downloads: 399
Uploads: 0
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Who knows....we can dream I guess
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#1010 | |
Swabbie
![]() Join Date: Feb 2009
Posts: 10
Downloads: 3
Uploads: 0
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This is the most intriguing part for me. Apart from the adversarial multiplayer matchup I didn't know launching depth charges is possible. Could atleast this be released in some way? ![]() |
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#1011 |
Seaman
![]() Join Date: Jul 2010
Location: Scotland
Posts: 34
Downloads: 399
Uploads: 0
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Any update from the team?
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#1012 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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There may be a release of what I am calling a "develoment" version of this mod in the near futre (very near future).
The reason I'm caling it development release is; 1) It's obvious to me that there is no way I have the capacity to build out a meaningful surface campaign. 2) So I'm hoping to release it so folk can sail these playable ships around, with all the extra bells & whistles we've built into them, get bored pretty quickly just sinking stuff, start thinking "hey we need some meanignful campaign patrol objectives" .... and then start volunteering to add to the mod. 3) It's in no way complete in terms of testing, so I'll expect folk to give feedback on issues, knowing that I never claimed this to be fulled tested / stable. 4) It's been so long in the making, and I've not been too well recently ... so I want to get this out in some form before there is a risk of it never seeing the light of day. Will post more soon on release details. I'll put together some limited release notes ..... but one issue I have is giving credit to all those who's bits are in the mod ... I don't have all the details, so I'll have to release with a disclaimer that anyone who spots their work and has a problem with it's release in this mod should let me know and I'll remove it. Don't get me wrong here - I haven't used a bucnh of stuff without folks permissions for SOME of it, I just can't recollect who and what... and I have some stuff I could never elicit an answer from the originator. Hopefully no one is going to jump all over me for includnig stuff in the mod.... there is plenty which is the result of the efforts of the core TSWSM team. |
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#1013 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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That sounds very interesting. I've been following this for years, and would love something to come out. You never know what others may be able to do with the material once they get their hands on it.
Since the world is basically devoid of surface naval simulations, anything we can get is a boost. I think I speak for myself and others when I say thank you for working on this and for releasing the mod, no matter if it's "Alpha." |
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#1014 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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OK, maybe release this weekend or early next week.... I'm doing a couple more ship conversions, and want to create at least a couple more surface ready mission objectives. I'm also getting ready to swap out to a new PC, so that may delay me a little, but I'm comitted to getting this out in it's alpha state or whatever we want to call it.
And yes it is possible to locate and destroy AI subs with depth charges - in the game you have to treat the two aft torpedoe tubes as DC laucnhers on the destroyers ... although, I admit, I haven't converted many ASW ships to date ... 3 IIRC. I've actually worked out a much quicker playable ship conversion method now, so if others can contribute to campaign after alpha, then I can throw a load more playable ships into the mix. |
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#1015 |
Bosun
![]() Join Date: Mar 2010
Posts: 63
Downloads: 60
Uploads: 0
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Whatever you have, I'm excited about it. I believe I'm not going to be the only one either.
I'll keep checking this on a regular basis waiting for the first release. |
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#1016 |
Bosun
![]() Join Date: Dec 2012
Location: somewhere i guess?
Posts: 63
Downloads: 48
Uploads: 0
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[QUOTE=polyfiller]OK, maybe release this weekend or early next week............??????????
Is this a JOKE? ![]() will there be an ALPHA release? |
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#1017 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Yes there will... got delayed by troubleshooting some issues with German commerce raider, transferring to a new PC, and now converting another ship..... won't be long now.
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#1018 |
Bosun
![]() Join Date: Dec 2012
Location: somewhere i guess?
Posts: 63
Downloads: 48
Uploads: 0
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YAY!!!
![]() ![]() ![]() will the z38 be included? (i think thats the narvick one) I remember a german destoyer in ops monsun that had lovely detail! Oh one more thing can you post some pics of the german destroyers? |
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#1019 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Only German destroyer I've converted is the type 34.... just looked at both of the OM DD models and the Narvik one looks like a type 34 with a few extra bits in the model.
If I remember correctly I reviewed both, picked one, and decided not to do the other as they both looked so similar. |
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#1020 | |
Best Admiral in the USN
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Last edited by Admiral Halsey; 11-20-13 at 07:32 PM. |
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