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Old 05-20-13, 09:38 AM   #10021
chun
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Old 05-20-13, 03:10 PM   #10022
volodya61
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Russian menu.txt has not changed since v 6.9.0...

Quote:
Originally Posted by volodya61 View Post
One more thing

I already gave you the Russian menu.txt files for version 7.2.0, probably you didn't find them now, it was more than half year ago
I just noticed in the new version (v7.3.0) is very outdated Russian menu.txt..
Here are two files (regular and for RealNav) - http://rghost.ru/45422454
These files already edited for compatibility with the wolfpack patch..

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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 05-21-13, 12:32 AM   #10023
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If i enable follow nearest contact or nearest warship contact from the officers panel while submerged and then forget to click on normal sweep . When i am surfaced there is no way to turn the nearest contact or nearest warship contact off unless i submerge again .
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Old 05-21-13, 10:41 AM   #10024
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Quote:
Originally Posted by TheDarkWraith View Post
Don't let anything overwrite those two files in this version of the mod and you'll be fine

Ok now, post up your user charts. I'm curious to see what charts everyone is using
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that's the way to do it

Adding your own charts should be very easy to do. I tried to make it as simple as possible. Let me know how you make out
Okay, here's a reduced in size preview of my first chart (only in English and German atm):



If someone wants to test it, I can upload it here
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Old 05-21-13, 10:55 AM   #10025
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Quote:
Originally Posted by gap View Post
Okay, here's a reduced in size preview of my first chart (only in English and German atm):



If someone wants to test it, I can upload it here
nice one u can upload
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Old 05-21-13, 11:52 AM   #10026
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Sadly we´ll never see a Beaufort 12 in this game....
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Old 05-21-13, 12:31 PM   #10027
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Quote:
Originally Posted by Tonci87 View Post
Sadly we´ll never see a Beaufort 12 in this game....
I am positive on this point. Unless TDW puts himself at work on it we can't make the game to generate stronger winds than 15 m/s, but we can make the effects of a 15 m/s wind to resamble Beaufort 12.

The hardest part would be to tweak ship physics in order to make them to handle realistically the huge waves. Hard, but not impossible imo.
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Old 05-21-13, 12:48 PM   #10028
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Guys, do you often faced in reality with the 12th-ballroom storm or the 12th-ballroom earthquake?
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Old 05-21-13, 01:28 PM   #10029
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Quote:
Originally Posted by volodya61 View Post
Guys, do you often faced in reality with the 12th-ballroom storm or the 12th-ballroom earthquake?
The game limit of 15 m/s corresponds to force 7 winds, but most of the wave mods available mimic slightly stronger winds. I haven't ever been in North Atlantic, but I guess that though not being the rule, gales and, to a lesser extent, storms (Brt. 8 to 10) would be a relatively common evenience during the winter months. Have a look at the pilot charts available from this site:

http://www.offshoreblue.com/navigation/pilot-charts.php
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Old 05-21-13, 04:06 PM   #10030
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Would some maps like this be useful ? Just say you didnt want to use the harbor pilot .
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Old 05-21-13, 04:24 PM   #10031
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Quote:
Originally Posted by sober View Post
Would some maps like this be useful ? Just say you didnt want to use the harbor pilot .
Good idea, especially if we draw buoy positions on some old KGM map
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Old 05-21-13, 05:09 PM   #10032
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Quote:
Originally Posted by gap View Post
Okay, here's a reduced in size preview of my first chart (only in English and German atm):



If someone wants to test it, I can upload it here
Quote:
Originally Posted by Sjizzle View Post
nice one u can upload
Here

http://www.mediafire.com/?7ico6xx8m081xxi

I didn't test it yet. Let me know if it work. More to come, if you like

Last edited by gap; 05-22-13 at 01:33 AM.
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Old 05-21-13, 05:14 PM   #10033
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Thanks gap!
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Old 05-21-13, 07:52 PM   #10034
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Have some troubles with version 7.4 journal

I want to use the journal only with my notes writen on it day by day...
But each game load, this button is always activated allowing all message box text to be writen in the journal. Is there a way to make the NewUIs remember to not activate it?



Also, have trouble for journal to follow each new day coming.
It stays always on last day i made notes in it, and doesn't want to update new day/date!...even clicking on bottom arrows and/or on up right date (nothing happens)
So only way for me to give journal right date, is to activate again the button showed on my screenshot above, ask any officer whatever order (this way order is writen in journal at the right date) and clic the arrow again to move the journal page at the right date

EDIT:
Forget my above questions...i've found out how to make NewUIs remember the buttons settings (it's via the fileviewer - tab ship journal!)
And strangely, after deactivating/reactivating my mods, i'm able again to get the good journal's date...arrows are working now...go figure!
Maybe we finally have too many mods activated! (71...)

Last edited by Fifi; 05-21-13 at 10:46 PM.
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Old 05-22-13, 12:53 AM   #10035
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Quote:
Originally Posted by gap View Post
Here

http://www.mediafire.com/?1mn5mobxs4qyt57

I didn't test it yet. Let me know if it work. More to come, if you like
work fine .... only 1 problem found u forgot the change the Name.
but it's not that hard to change it need to edit with notpad++ only

Category=Weather
Name=Flags <===
Filename=Beaufort_chart.dds
Size=-1,-1
Position=20,20
Draggable=1
ToolTip=Beaufort scale chart
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