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08-03-18, 03:14 PM | #976 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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If I want to uninstall existing GWX and install WAC5.0, how do I do that? seems GWX can't be uninstalled?
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08-03-18, 06:54 PM | #977 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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Not sure what's up with the Hunt III destroyer
Not sure what's up with the Hunt III destroyer, but it seems to be indestructable? I encountered it just after a save, so this actually happened to me twice, once originally, and the second time after reloading the save:
Perfect weather, ideal AoB, within 2,000 meters, with the torpedo set at ~4.2, based upon the draft of 3.7. Goes off just below the keel, and rocks the dessie like a toy (see below) . . . and nothing. Dessie just keeps cruising along and, in fact, keep going in a straight line as if nothing at all had happened. |
08-15-18, 09:03 AM | #978 |
Swabbie
Join Date: Aug 2018
Posts: 6
Downloads: 8
Uploads: 0
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Hi,
I have some questions about WAC5.01 without the campaigns (due to crashes on patrol loading). Especially how i have to deal with the HSIE-patch in this case and the correct order of mod installation/activation. My installation/activation order at the moment (with atlantic-baltic-campaign): 1. SH3 2. 1.4b Patch 3. NoCD (dont know if necessary, other mods recommend it) 4. 4GB-Patch 5. installed JSGME 6. hsie-patch (patched the sh3.exe > started selector > copied the patched .exe into the "supplement for the atlantic-baltic-campaign"-folder) 7. installed and activated WAC 8. activated campaign 9. activated supplement altlantic-.... (see 6.) 10. activated ahnenerbe widescreen (optimized) 11. activated direct zoom My first question is, can I use my patched/modified "supplement for the atlantic-balic-campaign-folder" (as I did at step 6) for an installation with the stock campaign or is it necessary to individualize it as required in the hsie readme (adding the new messages, Adding the AI-Subs for the Wolfpack Mod)? Second question, which install/activation order you would recommend for WAC5.01 with stock campaign, hsie, ahnenerbe WS + direct zoom? Thanks ... |
08-19-18, 04:07 PM | #979 |
Sea Lord
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Fo stock campaign and H.sie pacth you need to rework the stock campaign files for wolf packs like in the h.sie manual mentioned.
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09-03-18, 02:50 PM | #980 |
LSH-2022 Liaison Officer
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Wac5 Reenacted Uboat Missions
Hi all i'm thinking of writing some Reenacted Uboat Missions for Wac5 would you prefer Single or Multiplayer Missions your thoughts and feedback welcome
regards blackswan40 |
09-03-18, 03:06 PM | #981 |
Sea Lord
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Single
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09-04-18, 02:21 AM | #982 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Single too :-)
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09-04-18, 02:27 AM | #983 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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09-05-18, 11:51 AM | #984 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
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Are there frequent ctds?
Do you need another patch for no more ctds? |
09-05-18, 11:58 AM | #985 |
LSH-2022 Liaison Officer
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Rum Reenacted Uboat Missions
Rum Reenacted Uboat Missions for WAC5
Uploaded first two Rum WAC5 Missions Convoy HG76 (32 Merchants 24 Escorts including Hms Audacity Escort Carrier) Convoy SC7 37 Merchants 6 Escorts (Otto Kretschmer sunk 6 Ships for 30,502Grt) Last edited by blackswan40; 09-05-18 at 12:12 PM. |
09-05-18, 12:37 PM | #986 |
LSH-2022 Liaison Officer
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WAC5 Steel Sharks Campaign
WAC5 Steel Sharks Campaign
Our GWX-Gold Campaign is in its final year so what then what do the steel sharks clan do for a new Campaign we looked at all Options and as a group we decided on WAC5 I know its a lot of work writing a new campaign for Wac5 but its fun putting in all those convoys in the Scr scripted layer of the SH3 Mission Editor as and when I have wrote upto December 1940 I will upload it to subsim to share it with all and then just update the download as I add another years worth of convoys |
09-06-18, 03:30 PM | #987 |
LSH-2022 Liaison Officer
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WAC5 Escorts making them more aggressive
WAC5 Escorts how to make them more aggressive then I had cani idea I made a backup of the config folder in the data folder of wac5 then I replaced the original with the GWX Gold config file and run the Happytime mission and the escorts are more aggressive just like in GWX nice
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09-06-18, 04:27 PM | #988 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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yes with these files from gwx3 into wac5 :
sensors.cfg sim.cfg AI_Sensors.dat the escorts are more aggressiv ^^ |
09-07-18, 08:20 AM | #989 |
LSH-2022 Liaison Officer
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Hi ericlea I tried that just using those three files the AI_Sensors wow it solved the problem of the exploding Flower Class Corvet when it drops A string of 6-8 dc's it didn't get out of the way quick enough and blew its self up now it doesn't
do that any more. thanks again blackswan40 |
09-07-18, 09:00 PM | #990 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Great Mod!
Finally pulled myself away from my old favorites (GWX & NYGM) and gave WAC 5.01 a try. HanSolo78 and those that helped you I appreciate your hard work and I am really enjoying your mega mod
I installed WAC a couple of weeks ago and it has been rock steady stable with no CTD to date. I have only had one problem and it is minor and does not happen all the time. Sometimes when I switch to the bridge station The uniforms and faces of the bridge crew seem to take on a neon glow appearance. Sometimes exiting the bridge to another station then coming back the crew appears normal. Sometimes going to mouse look then clicking to lock the view gets rid of it. I am guessing that it is related to my current video driver or some setting on my Nvidia control panel I have overlooked. If any one else has had this problem and knows how to fix it I'd appreciate knowing how you did it. Using a GTX 960M 4Gb card and 16gb of memory Kelly621 |
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