SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-20-13, 08:58 PM   #9856
SkyBaron
Lieutenant
 
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
Default

Quote:
Originally Posted by Targor Avelany View Post
so, one problem that popped up today, after using just the newui's .dlls (in the past they got overridden by the exe patcher .dlls): whenever I try to go to nav map - even if it is to get a missions - I get CTD.

Here is log from dbgviewer:

http://www.mediafire.com/?8cgeao4j6daie6w

I should have read this page before I posted about the same problem on the main forum! I'm getting the same NavMap CTD and it always happens after this on the log: PageDefaultHud_KeyPressed: args was not handled

This started to happen after UI 7.3
__________________


SkyBaron is offline   Reply With Quote
Old 04-20-13, 09:30 PM   #9857
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by Mikemike47 View Post
Did you mean to write these items in numerical order to the menu.txt of NewUIs with TDC, version 7.3.0, not the OEM menu.txt? I was thinking along the same issues to write to TDW. Otherwise, the JSGME with NewUIs with TDC, version 7.3.0 would overwrite what you are trying to accomplish.
Thanks MikeMike

Dam what a pain though But I appreciate the clarification. This is a key problem and I realise now I'm going to have to go back and audit all my configurations in light of it

Since I'm always running with TDW's generic patcher I figured it was "semi ok" to hard code those changes into the main SH5 and bypass the mod enabler other than a token mention in the mod profile to remind me Ive set it up. Now with it being used elsewhere I'm going to rethink that.

BTW, TDW asks to set max strings to 11100 in his generic patch install instructions post 1 on his patcher thread so its fine.

Last edited by Bathrone; 04-23-13 at 11:04 PM.
Bathrone is offline   Reply With Quote
Old 04-22-13, 10:55 AM   #9858
Choum
Sparky
 
Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
Default

Hello,

Just try the new version 7.3.0.

Like the 7.2, if you activate deck awash option, you can't use any deck gun anymore on surface.

explanation : http://www.subsim.com/radioroom/show...postcount=9437

TDW Patcher + TDW New ui, all with deck awash on (7,50) = not work
TDW Patcher (deck awash on ) + New Ui 7.x with deck awash off = not work
TDW patcher with deck awash on without new Ui 7.x = work
TDW patcher with deck awash off + New ui 7.x = work

Only workaround I know is to activate stoianm pitch&roll for SH5 V1 (normal) after new ui but author say that " If you use a higher version of the TDW New UIs than 6.5.0 do not install this mod."

Should be great to have problem fix.

Something relate to NSS_Uboat7a.sim (and other submarine) file is wrong but I don't know how to edit this file.

Last edited by Choum; 04-23-13 at 02:58 AM.
Choum is offline   Reply With Quote
Old 04-22-13, 11:06 AM   #9859
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Do you want to use your deck gun when your deck is under the water (deck awash)?
Am I understand you correctly?
Don't you think this is looks like a cheat?

EDIT: about stoianm pitch&roll you can take a look in this thread - http://www.subsim.com/radioroom/showthread.php?t=203880
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 04-22-13, 11:12 AM   #9860
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
Do you want to use your deck gun when your deck is under the water (deck awash)?
gap is offline   Reply With Quote
Old 04-22-13, 11:43 AM   #9861
Choum
Sparky
 
Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
Default

No when you activate deck awash option (generic patcher) + new ui (option on) and want to use your deck/flak gun on surface, you can't (see pictures : http://www.subsim.com/radioroom/show...postcount=9437).
Choum is offline   Reply With Quote
Old 04-22-13, 12:19 PM   #9862
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Choum View Post
No when you activate deck awash option (generic patcher) + new ui (option on) and want to use your deck/flak gun on surface, you can't (see pictures : http://www.subsim.com/radioroom/show...postcount=9437).
That's weird.. I can use my deck gun on surface.. with or without Deck Awash patch enabled.. with or without Stoianm pitch&roll enabled..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 04-22-13, 12:23 PM   #9863
Tonci87
Samurai Navy
 
Join Date: Jun 2012
Posts: 575
Downloads: 119
Uploads: 0


Default

I guess the boat is too deep in the water. Is it possible to change the surface depht?
Tonci87 is offline   Reply With Quote
Old 04-22-13, 12:31 PM   #9864
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Tonci87 View Post
..Is it possible to change the surface depht?
data/Submarine/NSS_Uboat**/NSS_Uboat**.cfg
and in the .sim-file also if needed..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 04-22-13, 12:35 PM   #9865
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Tonci87 View Post
I guess the boat is too deep in the water. Is it possible to change the surface depht?
Yes it is, but it is not something that you can do by tweaking a single parameter. In sub's sim file there are two main draught settings (Surfaced and Submerged) and several other settings which also affect sub buoyancy. They all must be finetuned in order to get the desired resut
gap is offline   Reply With Quote
Old 04-22-13, 12:44 PM   #9866
Choum
Sparky
 
Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
Default

What tool do you use to edit the sim file ?
Choum is offline   Reply With Quote
Old 04-22-13, 12:47 PM   #9867
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Choum View Post
What tool do you use to edit the sim file ?
Goblin Editor - http://www.subsim.com/radioroom/showthread.php?t=165805
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 04-23-13, 12:04 AM   #9868
JacobiMian
Swabbie
 
Join Date: Feb 2012
Posts: 9
Downloads: 66
Uploads: 0
Default

First of all I just wanted to say that I love the mod, I have just started using it for the past couple of days.

One thing I think would be really cool (but I'm not a modder, so I have no idea how complex it would be to implement this) would be if you could activate some automations by talking to your watch officer, XO, navigator or whomever and selecting an order to give through the conversation menu (perhaps something like "XO, take the boat out to sea" if you wanted to activate the harbor outbound script, for example). I noticed that there were already some options like this such as asking the watch officer to give a few orders to the navigator/chief/etc., such as getting a weather report or giving the depth under keel, for instance. I do not know if those were added in this mod or a different one, though. But these are just some ideas.
JacobiMian is offline   Reply With Quote
Old 04-23-13, 04:56 AM   #9869
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by JacobiMian View Post
First of all I just wanted to say that I love the mod, I have just started using it for the past couple of days.

One thing I think would be really cool (but I'm not a modder, so I have no idea how complex it would be to implement this) would be if you could activate some automations by talking to your watch officer, XO, navigator or whomever and selecting an order to give through the conversation menu (perhaps something like "XO, take the boat out to sea" if you wanted to activate the harbor outbound script, for example). I noticed that there were already some options like this such as asking the watch officer to give a few orders to the navigator/chief/etc., such as getting a weather report or giving the depth under keel, for instance. I do not know if those were added in this mod or a different one, though. But these are just some ideas.
Nice idea
gap is offline   Reply With Quote
Old 04-23-13, 05:07 AM   #9870
Cthulhus
Planesman
 
Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
Default

I still can't use independent engines controls... I'm sure something is missing but I don't know what.

For me, right now the game is patched to 1.2
Patched with the Generic Patcher as well with two files modified.
And settings set on the Options File Editor Viewer (the patched tab)

Maybe I don't know how to use it ?

Can some one explain to me what I miss here ?

Thanks
__________________
Xavier Jehl - Bordeaux
Cthulhus is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.