![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#9856 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
![]() Quote:
I should have read this page before I posted about the same problem on the main forum! ![]() This started to happen after UI 7.3 |
|
![]() |
![]() |
![]() |
#9857 | |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
|
![]() Quote:
Dam what a pain though ![]() Since I'm always running with TDW's generic patcher I figured it was "semi ok" to hard code those changes into the main SH5 and bypass the mod enabler other than a token mention in the mod profile to remind me Ive set it up. Now with it being used elsewhere I'm going to rethink that. BTW, TDW asks to set max strings to 11100 in his generic patch install instructions post 1 on his patcher thread so its fine. Last edited by Bathrone; 04-23-13 at 11:04 PM. |
|
![]() |
![]() |
![]() |
#9858 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
|
![]()
Hello,
Just try the new version 7.3.0. Like the 7.2, if you activate deck awash option, you can't use any deck gun anymore on surface. explanation : http://www.subsim.com/radioroom/show...postcount=9437 TDW Patcher + TDW New ui, all with deck awash on (7,50) = not work TDW Patcher (deck awash on ) + New Ui 7.x with deck awash off = not work TDW patcher with deck awash on without new Ui 7.x = work TDW patcher with deck awash off + New ui 7.x = work Only workaround I know is to activate stoianm pitch&roll for SH5 V1 (normal) after new ui but author say that " If you use a higher version of the TDW New UIs than 6.5.0 do not install this mod." Should be great to have problem fix. Something relate to NSS_Uboat7a.sim (and other submarine) file is wrong but I don't know how to edit this file. Last edited by Choum; 04-23-13 at 02:58 AM. |
![]() |
![]() |
![]() |
#9859 |
Ocean Warrior
![]() |
![]()
Do you want to use your deck gun when your deck is under the water (deck awash)?
Am I understand you correctly? Don't you think this is looks like a cheat? EDIT: about stoianm pitch&roll you can take a look in this thread - http://www.subsim.com/radioroom/showthread.php?t=203880
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#9860 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#9861 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
|
![]()
No when you activate deck awash option (generic patcher) + new ui (option on) and want to use your deck/flak gun on surface, you can't (see pictures : http://www.subsim.com/radioroom/show...postcount=9437).
|
![]() |
![]() |
![]() |
#9862 | |
Ocean Warrior
![]() |
![]() Quote:
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#9863 |
Samurai Navy
![]() |
![]()
I guess the boat is too deep in the water. Is it possible to change the surface depht?
|
![]() |
![]() |
![]() |
#9864 |
Ocean Warrior
![]() |
![]()
data/Submarine/NSS_Uboat**/NSS_Uboat**.cfg
and in the .sim-file also if needed..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#9865 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9866 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
|
![]()
What tool do you use to edit the sim file ?
|
![]() |
![]() |
![]() |
#9867 |
Ocean Warrior
![]() |
![]()
Goblin Editor - http://www.subsim.com/radioroom/showthread.php?t=165805
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#9868 |
Swabbie
![]() Join Date: Feb 2012
Posts: 9
Downloads: 66
Uploads: 0
|
![]()
First of all I just wanted to say that I love the mod, I have just started using it for the past couple of days.
![]() One thing I think would be really cool (but I'm not a modder, so I have no idea how complex it would be to implement this) would be if you could activate some automations by talking to your watch officer, XO, navigator or whomever and selecting an order to give through the conversation menu (perhaps something like "XO, take the boat out to sea" if you wanted to activate the harbor outbound script, for example). I noticed that there were already some options like this such as asking the watch officer to give a few orders to the navigator/chief/etc., such as getting a weather report or giving the depth under keel, for instance. I do not know if those were added in this mod or a different one, though. But these are just some ideas. |
![]() |
![]() |
![]() |
#9869 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9870 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
|
![]()
I still can't use independent engines controls... I'm sure something is missing but I don't know what.
For me, right now the game is patched to 1.2 Patched with the Generic Patcher as well with two files modified. And settings set on the Options File Editor Viewer (the patched tab) Maybe I don't know how to use it ? Can some one explain to me what I miss here ? Thanks
__________________
Xavier Jehl - Bordeaux ![]() |
![]() |
![]() |
![]() |
Tags |
dbrn, favorite, new ui |
|
|