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07-09-18, 03:53 PM | #961 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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07-10-18, 02:20 AM | #962 |
Sea Lord
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Just use version 5.01. It should work without big problems. Now, in summer I will not work much on SH 3 as I am in holidays and there is not much action here.
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07-10-18, 03:44 AM | #963 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Thank you for all your work on Wac Hans ! Have nice holidays !
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07-11-18, 10:20 PM | #964 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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draft and displacement correction mod (beta release)
http://www.subsim.com/radioroom/down...o=file&id=5370
This mod adds missing draft and displacement values, and/or adjusts previously existing ones, to match the ones in the museum/recognition manual. After having missed quite a few high-value targets due to under-running torpedoes (even during perfect, clear, calm weather) I started looking into things, especially when a torpedo set to run 2 meters above the keel actually passed just underneath. I discovered a lot of ships had missing or incorrect draft values. For ships that had museum entries ([ship]_en.log) I used those values and updated, as needed, the .cfg and .sim values for draft and displacement. When there was no [ship]_en.log file, I used the values in the .cfg file. Please let me know if you encounter anything unusual. This mod updates the ships in the latest WAC release; I have no idea about any other mod. |
07-16-18, 08:30 AM | #965 |
Sea Lord
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Hansolo please update widescreen for patch 5.2 it overwrites some files and it doesint work properly
Last edited by Niume; 07-17-18 at 01:27 PM. |
07-16-18, 09:50 AM | #966 |
Stowaway
Posts: n/a
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Loving this mod
Cheers Hansolo for a great mod, your work is appreciated
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07-17-18, 01:44 PM | #967 |
Sea Lord
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Hansolo,
I know it's very picky but the deck gun crew who wears helmets are a bit incorrect because of the emblem. The red white and black is for Heer. It should be this emblem https://germanhelmetvault.com/kriegsmarine-decals/ . I don't know if it would be very hard to make, maybe i will try to change it myself. https://germanhelmetvault.com/kriegsmarine-decals/ Photo for context. |
07-18-18, 12:16 AM | #968 |
Admiral
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Re: what order to add mods in, through JSGME...
Computer info is as follows:
Windows Edition---- Win 10 Pro System------------- Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz 2.79 GHz Installed memory (RAM): 8.00 GB System type: 64-bit Operating System, x64-based processor Pen & touch: No pen or touch input available for this display Graphics info------- Nvidia GeForce GT 720 Ver. 372.70 Have SH3 clean copy, installed on D: drive, copy/pasted to C: drive, not in program files or program files (x86). I sent the clean copy of SH3, from D: drive, to folder in C: drive (set up as follows: C:/Games/SilentHunter3/WAC5.0 ), using S3F. I also used S3F to patch the SH3.exe with the 4GB patch option in it. Have SH3.exe, set to compatability of Win 7, run as admin selected. Installed english version JSGME & SH3Commander to SH3 folder path, as described above, set to run as admin selected, for both. Have the following in MODS folder, as follows: Draft Displacement Corrections Optional 02 Gauges v2 (for V16B1) S3H H.sie patch V16B1 WAC 5.0 Full Interior WAC 5.0 Subpens Ambient Light War Ace Campaign 5.0 War Ace Campaign 5.0 patch 5.01 With this info, what order do I need to install mods.? Just want to make sure to have the mods added in, in the correct order... Thanks. An yes, I did read the hand book.
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07-18-18, 09:44 AM | #969 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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Quote:
Last edited by Anvar1061; 07-18-18 at 02:15 PM. |
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07-19-18, 03:22 AM | #970 |
Sea Lord
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Tried full interiors with full hd and stripped out harbours everything ok for now using Type VIIC. It crashes then trying to load up a patrol. I wonder what if we left the interiors in but the animated crew would be removed?
Last edited by Niume; 07-19-18 at 07:36 AM. |
07-19-18, 08:15 AM | #971 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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08-01-18, 10:00 PM | #972 |
Seaman
Join Date: Nov 2009
Location: China
Posts: 41
Downloads: 367
Uploads: 0
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when i dive to the periscope depth and rise the periscope,it became the picture showes,how to fix it?The mod list is
Generic Mod Enabler - v2.6.0.157 [D:\Program Files (x86)\Ubisoft\WAC5\MODS] WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.01 WAC5.0 Campaign_Atlantic_Baltic WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe http://www.part.lt/perziura/e6d974fc...4f4d621870.png |
08-01-18, 11:51 PM | #973 | |
Weps
Join Date: Sep 2017
Location: Australia
Posts: 362
Downloads: 92
Uploads: 0
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Quote:
This is the "Periscopes Fix" feature of the H.sie patch. It causes the periscope to blur at speeds higher than 4 knots. It can be disabled with the H.sie options selector. |
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08-02-18, 05:45 AM | #974 |
Seaman
Join Date: Nov 2009
Location: China
Posts: 41
Downloads: 367
Uploads: 0
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thanks for the answer,i will try to unselect this option.sometimes i use the free camera mode it became blur too.does Periscopes Fix also effect it?
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08-02-18, 06:59 AM | #975 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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