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10-10-14, 07:30 AM | #961 | |
Sea Lord
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These are GWX and MFM ships, but NYGM ships are all covered AFAIK, especially if you use IABL's ships for NYGM. The color rec manual v2 has just about everything. It isn't specifically for NYGM, but I find it very useful. (I do play with Hitman's GUI, which makes exact ID unnecessary.) |
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10-10-14, 10:15 AM | #962 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
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Bigwalleye, Double thanks!
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10-10-14, 11:27 AM | #963 | |
Fuel Supplier
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I'd forgotten the 3rd Flotilla Mod is still shown on the NYGM web-page. I must delete it or update it. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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10-10-14, 03:56 PM | #964 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
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Ok Some more questions about the sensors in NYGM. I am hoping that Stiebler will have an idea about these through all his testing.
1. Does going decks awash (7.5 meters on the depth meter) have any effect on being spotted? I am thinking early war, night, decks awash, less than 10 knots and bow on aspect for best results? I just would like to know if it makes a difference? 2. After a depth charge blast how long (if at all) are the escorts deaf? I hope this is simulated! Sure would help in trying to escape. 3. This one is a bit out there but I was wondering if the game uses the same data for the academy training and the career? The convoy mission is in 1939 but the escort (hunt class) seems to have ESP on where to find you even after a 3000 meter torpedo attack. I run from my launch point for a quite a large distancet and then dive to 90 meters and silent running (I even go 1 knot!) yet this escort with 1939 tech comes right at me . Sigh.....ever feel like the AI cheats Stiebler? UPDATE: Played few more times and saw that the escort couldn't find me all the time. I guess it is just luck. Enjoying getting up to speed before the big career! Thanks for the great MOD! P.S. Anyone recommend a good sound mod for louder depth charges and louder escort screws? Last edited by Lanzfeld; 10-10-14 at 08:32 PM. |
10-11-14, 02:33 AM | #965 | |||
Fuel Supplier
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@Lanzfeld:
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However, NYGM does mimick the fact that the escorts cannot hear you astern, due to the noise of their propellers. Quote:
Thanks for the kind comment about NYGM. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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10-12-14, 08:17 AM | #966 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
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Hello again Stiebler,
When you and Hsie were hacking into the .exe file did you guys ever try to find a way to make the sub use compressed air to change depth? As you know, this was a big deal for real sub commanders as too many dives and depth changes left them with depleted air so they had to use the compressor to reload the air and that took awhile. In game, EVERYTIME I surface after a dive I do it by blowing ballast (and using compressed air) to simulate this. Not sure if this will work after I apply the hack (with the new air usage hack). I read that SH-5 does simulate the air usage and that is what made me think of this. Cheers P.S. YUCK! I see that the crew still does that "you are being hunted" nervous squat and spin so as to blow all uncertainty out the window. THAT would have been a great bug to hack! Last edited by Lanzfeld; 10-12-14 at 12:50 PM. |
10-13-14, 06:36 AM | #967 | |
Fuel Supplier
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@Lanzfeld:
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Most depth changes would be made with hydroplanes, much quieter. Compressed gas was used predominantly to come to the surface (and to freshen the air in the U-boat). Don't forget that our hard-code fixes included a slow-sinking effect when below 100 metres, if using silent-running. Stiebler.
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10-13-14, 12:38 PM | #968 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
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Okay....finally installing all the hacks! Hsie and NYGM.
HUGE QUESTION! Activation order in JGME? Which one first? Supplement to V16B1 or Stiebler 4B_Addon_for_V16B1? ...and if I did this right Stiebler Addon has the SH#.exe in it??? Also...what o2 times for NYGM in the hack? 2.0 for each??? Last edited by Lanzfeld; 10-14-14 at 02:10 PM. |
10-15-14, 05:41 AM | #969 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
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Ok I patched the .exe file and here is my JSGME order:
V2.5 New 3_6D IABL New 3rd Flotilla NYGM Hires subs Harbor traffic Hitman optics 3.6 fixed Enhanced plotting tools Supplement to V16B1 Stiebler4B_Addon_for_V16B1 (<---- This has the .exe in it) O2-Gauges v2 Does this look correct? I would like to say that Stiebler made it very easy to do the patch. All the corrections to the en_menu, commands.CFG, and the menu_1024_768 file are already done for you if you use NYGM! Well...with the exception of one. Not sure if this was a mistake but this entry in the 1024 file was NOT done Stiebler: [G3F I209] Name=RO Report Type=1026;Menu group ItemID=0x3F290000 ParentID=0x3F0B0000 ;;Pos=0,-45,436,560 Pos=0,-45,370,560 Color=0xFFFFFFFF I had to make the correction myself. No big deal but I thought it was odd because all the other changes are already in there. <Shrugs> So I am off for my first career! Just one more thing....O2 settings for NYGM in the patch 2.0/2.0 correct? P.S. Sorry for asking all these questions but I was RTFM and I have another one. What values do you use in the "sensors.cfg" file for the first 3 lines under "visual"? The notes for Hsie patch and the "night vision fix" has us change the first 3 of these. The default settings for NYGM are quite a bit different. NYGM default are 1.4, 1, and 1.6. Hsie wants 0.5, 1.02, and 0.8 <----sound right? Thanks for all your help Last edited by Lanzfeld; 10-15-14 at 06:14 AM. |
10-15-14, 07:15 AM | #970 | |
Sea Lord
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Interesting, though, that AFAIK no one has ever reported this small inconsistency before. |
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10-15-14, 11:16 AM | #971 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
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Thanks for replying Bigwaleye. You seem to always offer help and I really appreciate that.
Nobody noticed it because nobody is so OCD about getting this mod correct! That is one questioned answered. Lets hope I can get some advice about these sensors (visual) settings! I did a test run with the wolfpack mission to test the patch and dammit that was fun! Sent reports to BDU every hour while they tried to assemble a wolfpack. After 4 hours I had to stop as life got in the way. Looks promising though. |
10-15-14, 01:11 PM | #972 | |
Fuel Supplier
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I'm not sure of the significance of the change now, it dates back to NYGM 3.6B, which is of the same date as my hard-code fixes, so probably related. As you say, all NYGM updates have all the changes made already. Whatever, I have updated the Stiebler hard-code patch for this very small change on the NYGM web-site. Click on my logo below, or on this link: http://www.subsim.com/mods1/nygm/Sti...6B1_Revised.7z Equally I have updated the files for users of GWX3, struggling with the standard update. - It's all pre-patched for such users. http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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10-15-14, 01:53 PM | #973 |
Grey Wolf
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Whats your opinion about the visual sensors in NYGM Stiebler? Should I set mine like H.sie's readme says to? .5, 1.02, and .8?
Cheers! |
10-15-14, 04:40 PM | #974 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
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Just a heads up for people doing the H.sie and Stiebler patches.
Possible pitfall. You edit the command, menu, and 1024 files for some of the mods. BUT if you edit these and then put in the flotilla mod or the hitman fixed mod these will overwrite the changes you made! So make sure you activate these mods first THEN edit the files. Tripped me up. |
10-16-14, 02:32 AM | #975 | |
Fuel Supplier
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@Lanzfeld:
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I use the options selector to disable H.sie's Night Vision Fix visual option completely. Otherwise you will have to experiment. H.sie's suggested values definitely do not apply to NYGM. Stiebler.
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torpedos through hull |
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