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Old 03-31-12, 12:47 AM   #961
THE_MASK
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Keil terrain update v2 OH2 SH5
http://www.gamefront.com/files/21487...v2+OH2+SH5.rar
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Old 03-31-12, 03:54 AM   #962
Trevally.
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Quote:
Originally Posted by Stormfly View Post
Hi Trevalley,

...are there any more of this stupid "instandly ending of the mission triggers" hidden that will teleport you and your immersion back to the menue, or does this allways happen if you complete a campaign ?

...ithink i can renember that this was one of the known, "not solveable problems".
Yes Stromfly - that issue is still there and does happen when you fill your campaign bar for a total victory.
So it will only happen at the very end of each campaign.
If you do not fill the capaign bar (with crosses) the campaign will end by date and only finish when you dock.

Quote:
would it be possible adding a "reach patrol zone mission" (which finaly end the campaign if you reach your harbor base area) which is triggered from the last compleded/failed mission ?

i have to admit, that duo to lack of time and new releases, i wasnt able completing a campaign with one of the newer releses til now.
I have looked at many ways to stop this - but none found so far.
As it only happens with campaign points (crosses) and not missions - adding a return to dock will not work.
The only way to get a campaign point is to
a - sink a ship
b - escort a unit to its destination
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Old 03-31-12, 03:59 AM   #963
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Originally Posted by 7Infanterie19 View Post
Hmmm .. in your picture, it shows the second part only having to sink one ship: "Sink any British ship entering Norway waters" - Amount (1 ships), while in the description we get when we click on the iron cross, it says we must sink three. By the way, I just noticed it currently says "Sink 3 British ship ..." Now, if it's 3, then ship must be pluralized, but if we actually only need one, then the "3" may be a typo, which would explain what's happening (I think ) and why I managed to finish that second part of the mission sinking only one ship.

So having said that, I sank 4 ships in the circle (area 1) and one outside the circle (area 2), for a total of five. As per what you said, because the fifth ship was going to that area, it counted for the fifth one that I needed for the first part of the mission, and it did double duty by satisfying the requirements of the second mission if it is indeed a typo, and should read "Sink 1 British ship ..", and not 3. Does that make sense? Am I in the zone of understanding or completely off?

I guess Bdu will start sending me messages from now on saying "Be more efficient!" if I don't continue to knock things off in that fashion. hehehe!
Please post screen shot for this.

Quote:
Campaign.CampObj.MacroObj 2.PersObj 2.Description=Sink any British ship entering Norway's teritorial waters
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Old 03-31-12, 04:06 AM   #964
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Originally Posted by quink99 View Post
Gentlemen,

I'm in the middle of my first campaign, Coastal Waters, and I'd like to make some changes to my MOD soup, among them adding real navigation and upgrading OH II v1.7 to OH II v1.8, and adjusting several things in my TDW Options File. To make thesechanges I understand I must be in the bunker.

I am currently near the English coastline just beginning to hunt on this first patrol. To make the above mentioned changes I understand must first return to the bunker, but must I return the normal way by cruising back to the bunker and then jumping through the various hoops or can I just start a new campaign in the bunker and then do the above mentioned items after having disabled all the MODS and deleted the various saved files for the first campaign?

Thanks for your help.
Adding real nav can be done at any time and does not have to be in the bunker - change wil happen staright away

Changing the options file should also be ok

Updating to v1.8 should be done in the bunker - with most upgrade of OH it is ok to stay with your campaign and it will update when progressing to next campaign. With v1.8 there are some cfg changes and this may cause issues , I do not know as I have not tested.

For changing other mods - it depends what they are.
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Old 03-31-12, 04:12 AM   #965
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Originally Posted by sober View Post
Thanks Sober
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Old 03-31-12, 09:31 AM   #966
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Quote:
Originally Posted by Trevally. View Post
Adding real nav can be done at any time and does not have to be in the bunker - change wil happen staright away

Changing the options file should also be ok

Updating to v1.8 should be done in the bunker - with most upgrade of OH it is ok to stay with your campaign and it will update when progressing to next campaign. With v1.8 there are some cfg changes and this may cause issues , I do not know as I have not tested.

For changing other mods - it depends what they are.
Thanks, Trevally!

Good, concise answer. Just what I needed.
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Old 03-31-12, 10:06 AM   #967
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Originally Posted by Trevally. View Post
Please post screen shot for this.
Here ya go ...

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Old 03-31-12, 10:41 AM   #968
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Quote:
Originally Posted by 7Infanterie19 View Post
Here ya go ...


What version are you using
Please post your mod list
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Old 03-31-12, 07:15 PM   #969
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looks so great, thx for the hard work!
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Old 04-01-12, 02:40 AM   #970
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looks so great, thx for the hard work!
Thanks Karaya and welcome to subsim
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Old 04-01-12, 07:57 AM   #971
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Monsun Gruppe "43" update

added the following ports to campaign

Porbandar - India/UK
Bombay - India/UK
Mormugao - Portugal
Mahe - Free French
Cochin - UK
Colombo - UK
Tricomalee - UK
Karikal - Free French
Pondicherry - Free French
Madras - India/UK
Yanam - Free French
Visakhapatnam - India/UK
Calcutta - India/UK

Yangon - Japanese
Port Blair - Japanese
Mergui - Japanese
Penang - Japanese
Singapur - Japanese
Batavia - Japanese
Surabaya - Japanese
Manila - Japanese
Hongkong - Japanese
Kobe - Japanese

Darwin - Australia
Fremantle - Australia
Brisbane - Australia
Sydney - Australia
Melbourne - Australia




So far added 3d ports for Yangon, Port Blair, Mergui and Penang
I will do this for all the ports.
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Old 04-01-12, 08:18 AM   #972
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Awesome news, great update!
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Old 04-01-12, 08:40 AM   #973
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You deserve a prize to the "hard work" Trevally.
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Old 04-01-12, 10:29 AM   #974
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Quote:
Originally Posted by Trevally. View Post
What version are you using
The latest one - 1.8 Full.

Looking at our pic comparison, we can see that there's definitely a burp somewhere on my side.

Quote:
Originally Posted by Trevally. View Post
Please post your mod list
lol .. are you sure? My soup can feed a family of ten.

You can safely ignore anything with "custom" in it, which are usually just my tweaks for over-riding stuff using my preferences. Also, I don't always use the exact original mod names, but that shouldn't confuse things (much).

Here ya go:

01 Audio_No Chronometer Ticking
10 Graphics_No Logo Intro Menu Animation
11 Graphics_Drifter's Damage Control Screen
12 Graphics_Improved Torpedo Graphics
13 Graphics_SubFlags
14 Graphics_Smaller Warship Flags
15 Graphics_Window Lights Redone
16 Graphics_EQuaTool Map Tools Icons
17 Graphics_Church's NavMap - Illyustrator's Version
18 Graphics_SteelViking's Interior Mod
19 Graphics_Sobers Multi Color Interior Mod
20 Graphics_SteelVikings Sky Banding Mod
21 Graphics_Shadow Improvement Mod
21b Graphics_Custom Shadow file tweaks
22 Graphics_Sub Exhaust
23 Graphics_Enhanced Funnel Smoke
24 Graphics_Ail Older Smoke
25 Graphics_Ail Real Size Moon
26 Graphics_Ail Bubbles
27 Gameplay_My Custom Config
28 Graphics_My Custom Emblem Replacement
29 Graphics_Dooms Decks for VIIABC41
30 Audio_German Language Pack
31 Gameplay_No magic skills MCCD compatible
32 Gameplay_MightyFine Crew Mod Stock w Beards
33 Gameplay_More Crew Commands by Dialog
40 Gameplay_HP Further Distance 5000
41 Gameplay_Lite Campaign <<< OHII overwrites this - I kept forgetting to remove it, which I will do on next return to base.
42 Gameplay_Sobers Realistic hydrophone operator
43 Gameplay_Critical Hits for Torpedos
44 Gameplay_Realistic Ammo Amount
45 Graphics_Stoianm Dynamic Environment Basemod
46 Graphics_Sobers best ever fog
47 Graphics_Stoianm EnvWeather v1
48 Graphics_Small trees
49 Graphics_Sobers Base Wave Mechanics v15 <<< to be removed if I end up going with sober's best ever waves (#94f).
51 Speech Recognition MiTon v202
52 TDW_IRAI
52 TDW_IRAI - Custom Adjustment
53 TDW_IRAI_upgrade_to_v_0_0_31
54 TDW_FX Update
55 TDW_DC Water Disturbances
56 TDW_NewUI and TDC 6_9_0
57 TDW_Addons_No hydrophone on surface
64 Submarine Depths Custom Override
65 Gameplay_Stoianm Pitch&Roll Normal
67 Graphics_Custom Das Boot Crew
68 Graphics_Church's Compass Dials - O3
69 Graphics_Custom Compass Relocation
71 Gameplay_Trevally Harbour & Kiel Canal Pilot
72 Gameplay_Trevally Automated Scripts v0.6
73 Gameplay_Trevally TDC Helper Scripts
80 Open Horizens II v1.8
81 Open Horizens II v1.8 Higher Tonnage
83 Open Horizens II v1.8 TDW_Mines_Subnets_Detectable
84 Open Horizens II - Minefield map for TDWs Ui
91 Audio_Stormys DBSM
92 Audio_Stormys DBSM additions
93 Audio_Radio Message Sent Without Sound
94a Graphics_Accurate German Flags
94b Graphics_Clock skin by Naights
94c Graphics_AilClouds
94d Graphics_KZS Hull wetness for U-Boats
94e Graphics_Lifeboats
94f Graphics_Sobers best ever waves v2 (being tested)
94g Graphics_Nozaurio's skins
97 TDW_NewUI Custom Options File Adjustments
98z Change days in bunker
95 Graphics_Dynamic Environment v 2.1 - Skycolor Hotfix #1 (being tested)
96 Submarine Depths Custom Override 2 (being tested)

Cheers!
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Old 04-01-12, 11:51 AM   #975
Trevally.
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Looks like your save games are from older versions of OH and until you get to next stage - any update version will not take effect
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