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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#946 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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OK, now I'm at my wits' end, Trev
I installed the fix you put up there for base+enviro, and loaded up the save where I'm in base. I went to the KMO, requested the East Coast mission, and the secondary mission icon showed up where it was supposed to. I then started the patrol and boom, the secondary mission icon had been moved back to the Baltic. I don't know what I'm doing wrong here, but something ain't doing what it's supposed to. [EDIT: And, just to make sure, I went ahead and loaded an earlier save from when I was returning from the Baltic just to make sure that I'd completed the secondary mission objective before I returned. I had. The orange icon was gone in that save. Actually, "Patrol the designated area" was marked as completed twice in the Captain's Log, which I thought a bit odd, but I don't know if it's relevant. Also, that career was started the usual way by skipping the tutorial, starting up in the base and selecting the Baltic as my first patrol.] My mod soup, just in case: Code:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 No Damn Bubbles, No Damn Halo Mod Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Stormys DBSM SH5 v1.3 Basemod (no beards) Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards) sobers best ever fog V9 SH5 Small_trees_SH5_V1 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith (for Sober Fog) IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith Manos Scopes-patch for 16x9 Critical hits 1.1 Torpedos KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith OPEN HORIZONS II_base v1.8 OPEN HORIZONS II_enviro v1.8 OHIIv1.8 Base+environ patch1 OH II Minefield map for TDWs Ui Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers hud sounds V1 SH5 Change days in bunker stoianm colored exterior mod v2 (low color) Shadow Improvement ModLR Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 03-29-12 at 02:32 AM. |
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#947 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Everytime I install the game I patch it and make a backup copy of the whole folder. When I want to cook a new mod soup I disable all mods and delete all files and folders from the game directory except the hydrophone patched exe file, the MODS folder and the jsgme files. Then I copy over all the files (except exe) and the data and support folder from the previous copied backup. This works every time and I never had problems with. But every time I install OH II or another mod that contains OH II I got the same worse terrain. Have tried many times, only OH II too. It is not a big prob and maybe it's on my end. However, thank you for taking so much time with the terrain and improving the game in many ways. I will look deeper in too. Best regards. Echol ![]() |
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#948 | |
Ace of the deep .
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#949 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello sober.
Plz check your pm box. Thank you. Regards. Echolot. |
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#950 | |
Navy Seal
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![]() I am at a loss as to why this is happening. I have checked the files for Baltic and Eastern Coast and they are both correct. Im sure you save game info will not effect this - therefore a restart should not be needed. I will have a test run and see what happen with me ![]() |
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#951 |
Navy Seal
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Ok - I think I know what is wrong
![]() I had to start a new career to test and it is working the way it should for me - So the patch is correct and does work. The issue you are having is one I did not think of. The error I made cause the Batlic mission to be written into the campaign layers and is therefore save within your saved games as part of the campaign. It will most likely be within your save game as an objective and set to primary mission. This will cause it to show on your map every time until the campaign data is updated. This will only happen when you get to Happy Times. So sorry - only a career restart will fix it in CoastalWaters ![]() |
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#952 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Nothing to be sorry about, my friend. I'm just complaining about the flavor of the free ice cream here. The fact remains that my SH5 experience wouldn't be half of what it is now if it weren't for you and others putting so very many hours of work into making it better for everybody
![]() As far as restarting goes, it's no big shakes. Done it before, and I'm only at the point where the Baltic Ops mission has been finished, so it's not like I'm losing years of progress. Also, I'm beginning to get the feeling that I've messed with the mod soup enough that a full reinstall of SH5 is in order anyway. Thanks again for everything that you do! ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#953 |
Navy Seal
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I am looking for help with the Monsun Gruppe campaign for OHII.
What I am after is information about Allied & Axis bases and convoy/shipping route for the 43 44 years. If anyone could mark the below map or point be to any good sites - i would be grateful ![]() Sorry - large image ![]() |
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#954 |
Ace of the deep .
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Maybe ask Lurker from the SH4 forum if you can use parts of his Monsun mod in SH5 . Here is a mis layer in SH5 Mission Editor 2 .
![]() Last edited by THE_MASK; 03-29-12 at 07:40 PM. |
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#955 |
Stowaway
Posts: n/a
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Congrats again on the new version, Trevally!
![]() Here's an FYI for you: I'm not sure if this has to do with 1.8 or 1.7, because I loaded up 1.8 while in the pen before being given Operation Weserubung, and the problem happened during the mission. Missions are: -Sink 5 enemy ships within Narvik area -Sink 3 British ships entering Norway's territorial waters I had sunk 4 within the Narvik area, including, by chance, the QE Battleship that was heading towards Narvik. These were reflected in the progress bar under the first mission. On intel from Bdu, I then plotted towards a ghost convoy outside the circle. I found the convoy with one freighter in a circle of escorts like we see with Battleships or Carriers, which I found quite odd. I went ahead and attacked. Immediately upon sinking the freighter, Operation Weserubung completed with both of those two mission's progress bars filled, despite only sinking four ships earlier in the Narvik circle, and despite the second mission's progress bar being empty prior to that due to not having sunk any British ships in territorial waters yet. ![]() I read somewhere in this or the old OHII thread that "Sink 3 British ships..." replaced the stock "Sink the battleship in Norway's territorial waters" mission. Maybe there's something related here. Could my sinking of the QE be attached to this in some way due to some lingering data? ![]() And btw, Norway's territorial waters is considered anywhere on Norway's coast from Bergen to Narvik, correct? |
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#956 |
Navy Seal
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![]() ![]() This campaign objective ( ![]() Part 1 is to sink ships in Narvik area OR any ship going to go to that area. Part 2 is ships aroung Norway. So it is possible to pass this campaign objective without ever getting to Narvik. If you sink ships that were going to go there the the campaign knows this and will pass you to move on to the next. ![]() |
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#957 | |
Stowaway
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![]() So having said that, I sank 4 ships in the circle (area 1) and one outside the circle (area 2), for a total of five. As per what you said, because the fifth ship was going to that area, it counted for the fifth one that I needed for the first part of the mission, and it did double duty by satisfying the requirements of the second mission if it is indeed a typo, and should read "Sink 1 British ship ..", and not 3. Does that make sense? Am I in the zone of understanding or completely off? ![]() I guess Bdu will start sending me messages from now on saying "Be more efficient!" if I don't continue to knock things off in that fashion. hehehe! ![]() |
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#958 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...are there any more of this stupid "instandly ending of the mission triggers" hidden that will teleport you and your immersion back to the menue, or does this allways happen if you complete a campaign ? ...ithink i can renember that this was one of the known, "not solveable problems". ![]() would it be possible adding a "reach patrol zone mission" (which finaly end the campaign if you reach your harbor base area) which is triggered from the last compleded/failed mission ? i have to admit, that duo to lack of time and new releases, i wasnt able completing a campaign with one of the newer releses til now.
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Stormy...... |
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#959 |
Stowaway
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Hey Stormy, my mistake for not being clear. Sorry about that.
![]() I was informed that I completed the mission (although for some reason at the moment, I can't remember how - pop up, radio message, etc. ![]() Cheers! |
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#960 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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Gentlemen,
I'm in the middle of my first campaign, Coastal Waters, and I'd like to make some changes to my MOD soup, among them adding real navigation and upgrading OH II v1.7 to OH II v1.8, and adjusting several things in my TDW Options File. To make thesechanges I understand I must be in the bunker. I am currently near the English coastline just beginning to hunt on this first patrol. To make the above mentioned changes I understand must first return to the bunker, but must I return the normal way by cruising back to the bunker and then jumping through the various hoops or can I just start a new campaign in the bunker and then do the above mentioned items after having disabled all the MODS and deleted the various saved files for the first campaign? Thanks for your help. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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