SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-23-13, 09:14 PM | #946 | |
Silent Hunter
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The nets were ineffective against most modern torpedoes of the time, which were fitted with net cutters on their noses. They were also dangerous to the ship and its crew. At Jutland one German battleship had her propellers fouled by her own net - she was lucky not to come to a dead stop on the battlefield. When "HMS Triumph" was torpedoed, most of the crewmembers who died were drowned in her net after jumping overboard. If she hadn't been carrying it, almost nobody would have been killed in the sinking. To sum it up, torpedo nets of WWI were an unnecessary encumbrance more likely to kill a ship's sailors than to kill enemy torpedoes! Effective nets for ships were developed in WWII, but they slowed a ship to a crawl (well under 10 knots). As far as the game goes, I tested torpedo nets for ships in SH3 but couldn't get them to work. I would like to try them again in SH4 - unfortunately, no guarantees they can be made to function.
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09-26-13, 02:11 PM | #947 |
Watch
Join Date: Feb 2013
Location: France
Posts: 15
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Finally i managed to get my wallpaper accepted! Here it is :
http://eng.hebus.com/image-358423.html @IABL : will there be merchant ships from "minor nations" like Brazil, Canada, Japan, Uruguay, Tunesia...? |
09-29-13, 05:46 PM | #948 | |
Silent Hunter
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Quote:
More modeling/texture work on merchants; here is an example sailing loaded and in ballast (with the red anti-fouling paint out of the water):
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09-29-13, 06:31 PM | #949 |
Best Admiral in the USN
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Pretty ship. I can't wait to blow her to smithereens.
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09-29-13, 07:25 PM | #950 |
Eternal Patrol
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I'm surprised I didn't see this before. I just wanted to agree, and add that the original intent was for aggravated peacetime, not war. The nets were to be lowered when at anchor in foreign ports. For the same reason every ship of cruiser size and above had torpedo rigs for certain of their steam launches, which would be lowered to patrol in the same situation. The nets were never meant to be used at sea.
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10-02-13, 12:46 PM | #951 |
Torpedoman
Join Date: Mar 2005
Location: Avondale, AZ
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What is the time range for this to be released? I see so many good projects founder....
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Wolfar 20 Year US Navy Retired Former Squadron CO and founder: 1997~2003 JG2, JG26, Strike Masters Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list. |
10-02-13, 01:16 PM | #952 |
Best Admiral in the USN
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I believe IABL has stated that he'll release it when it's ready. Also He's been working on this for four years so I doubt he'll stop working on it unless something major comes up.
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10-02-13, 02:24 PM | #953 | |
Torpedoman
Join Date: Mar 2005
Location: Avondale, AZ
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Quote:
I see so an indefinite time frame got it. Thank you,
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Wolfar 20 Year US Navy Retired Former Squadron CO and founder: 1997~2003 JG2, JG26, Strike Masters Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list. |
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10-02-13, 02:25 PM | #954 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
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In this case there is a steady hand at the helm and the course is plotted true and sound. I have every confidence that this project will see launch and be a success. Join us for the devel if you wish. No need to worry here.
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10-05-13, 09:40 AM | #955 |
XO
Join Date: Jul 2002
Location: Florida
Posts: 400
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I'm not worrying either. I have been watching this project with great anticipation and excitement for four years. But please I have to pull over and pee.
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10-05-13, 10:02 AM | #956 |
Eternal Patrol
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You should have gone before we left!
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10-05-13, 03:50 PM | #957 |
Silent Hunter
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For the record, I am setting a tentative release date of May 7th, 2015 - the 100th anniversary of the "Lusitania". Keep in mind that this project has often had to take second to various things: law school work, studying for my state's bar exam, and the other odds and ends life likes to throw at you (or that you throw at yourself). Development was completely suspended for much of 2010 - 2011.
I have reasonable work hours for now but I may be continuing my education in early 2014. Regardless of what's in store, I will keep everyone informed.
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10-07-13, 06:48 PM | #958 |
XO
Join Date: Jul 2002
Location: Florida
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That's all we can ask. This is a great project that is well worth the wait. Thank you.
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10-07-13, 07:04 PM | #959 | |
Best Admiral in the USN
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10-08-13, 09:06 PM | #960 |
Silent Hunter
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Another merchant night...! AFAIK, the first vessel for any Silent Hunter game with real cargo holds inside the undamaged hull object - not just an empty 3d shell. More work is still needed on crewmembers, cargo, and the interior. The plan is for attacks on merchant ships, particularly with the deck gun, to be more entertaining than they are with standard SH4.
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