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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#931 | |
Black Magic
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Default time setup in the options file from when you press the crash dive icon (and teleport to Radar) to when the crash dive command is given is 5 seconds. Working on timestamps now..... |
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#932 | |
Black Magic
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I got a better idea....how about I make it a user configurable option? You set what TC level you want the behavior to happen ![]() |
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#933 | |
Black Magic
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#934 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Map tools and slideout tools:
MaGui 3.1 for SH3 - by makman94 Bearing overlays: Gisement bearing overlay - linked in a thread by charognard. GWX Compass Rose Overlay - by conus00 Bearing Tool - by emtguf Other resources possible from: HitMan GUI for NYGM/GWX - by Hitman (Names are PM links) |
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#935 |
Black Magic
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alright got it telling me when the crew spots a new contact....one step closer.....
EDIT: got one way to do it but digging through .exe file looking for a better way. Last edited by TheDarkWraith; 04-23-10 at 04:48 PM. |
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#936 |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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#937 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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Well I thought I'd have one final go at my original feature request before I crash dive into a sulk.
![]() Mouse wheel control for the rudder/bearing+ DW? |
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#938 | |
Black Magic
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![]() Well the .exe and .act files provided no info on sUnitContact's structure....I can't get to the variables and thus here's how the time stamp for map contacts will work: when a sensor on your boat detects a new contact: a timestamp will be generated and saved with the contact when you select that contact (you click on it on mini-map or lock onto the target via scope) there will be a little box displayed in the mini-map probably in top left corner that will show the time the contact was spotted. If you deselect the contact the timestamp will disappear. If you lose the contact the timestamp entry will be erased. This is what I'm going to try and make work now. This is what you all mean by timestamp correct? |
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#939 | |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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![]() Would these help? 60 x 60 Set up as you normally do - file TeleportOrders.dds ![]() DL Link: http://www.filefront.com/16224293/TeleportOrders.7z
__________________
We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#940 | |
Black Magic
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those ROCK ![]() THANK YOU ![]() |
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#941 |
Black Magic
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just to see if the code is working correctly here I tried it for the timestamp:
notice that the contact spotted time matches the clock time......you all won't see this dialog box, it was for debugging purposes only. Now to implement it into the mini-map ![]() |
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#942 | |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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#943 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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you're welcome
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__________________
We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#944 |
Black Magic
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Had to take a second out of making v1.9.0 to see these new icons in game:
awesome... ![]() |
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#945 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Yeah niceone NW they look so so sweet
![]() TDW take a few minutes timeout if needbe lol Great work as usual ![]()
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Have Fun Bye Def |
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Tags |
dbrn, favorite, new ui |
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