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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#901 |
Sonar Guy
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Are someone with NYGM installation will be confirm that, there no bow wake/sprays and ship wave for Type 2D boat?
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If you ride like lightning, you're gonna crash like thunder. |
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#902 |
Gefallen Engel U-666
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Pertinax!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#903 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#904 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Just installed MEP v.4.3 over NYGM v.3.6d patched with h.sie and Stiebler's patches. Everything installed as should. Environment is great and also having a 20km atmosphere. But I noticed that my crew on bridge can see the ship which I don't see that moment with binoculars. Is that ok? Without MEP, when crew see something (ship smoke...) and I could see also with binoculars. I'm using your excellent Gui mod, must have addition. What is your opinion about this great environment addition (MEP v.4.3) to have in combination with NYGM? I really appreciate your opinion as submarine expert.
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#905 | |
Chief of the Boat
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#906 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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#907 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Many thanks for your answer. After some time of playing for now everything is fine. In the beginning I was just a little confused because I didn't saw ship at the moment with the binoculars after the message "Ship spotted..." but after some time, not so long, maybe a couple of seconds, not longer then minute, the smoke was on sight. Also tested with WO, nearest visual contact I easily can see smoke at 20000m on clear conditions. So, everything is ok now and I really enjoy with this environment mod and NYGM. Of course I added Thomsen sound pack and turned off that boring original music when playing. Now the atmosphere is realistic as I like. Thanks to NYGM for the great mod and also thank you Hitman for great GUI. Couldn't play without it.
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#908 |
Sonar Guy
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No, I find some info and fixed it (second screenshot). The problem was in NSS_Uboat2D.val file. But because of my specific installation, I'm not sure if this is NYGM problem. The file date is 2007, definitely not original SH3 file. And I'm lazy to download NYGM files again, to compare them.
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If you ride like lightning, you're gonna crash like thunder. |
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#909 |
Nub
![]() Join Date: Sep 2012
Posts: 2
Downloads: 56
Uploads: 0
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Thanks for all the answers! I'm coming back to SH3 after quitting for a while, and I'm glad to see that the SH3 community is still thriving.
I followed the instructions on the NYGM 2.0 as poor sailor suggested, and and it works! I was not even aware that a manual existed, and I'm now reading it thoroughly. ![]() |
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#910 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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There is ONE and it's Hitmans GUI based (with artistic license) over NYGM 3.6D
![]() http://www.subsim.com/radioroom/showthread.php?t=213527 Quote:
With files that overwrite these specific files, it would be an idea to incorporate the new modifications in a 'structured way' - this will go a long way in not breaking the game - so to speak. ![]() |
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#911 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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Do not forget that the mod "Widescreen MaGui v3.4(StandAlone Version)" developed by makman94, has an adaptation for NYGM, this is "WideScreen Magui-SA v3.4 FIX for NYGM v3.6D.rar".
I have used it a couple of patrols and is a very good mod. ![]() Best Regards.
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#912 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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@ Stiebler:
Hello Sir, I was wondering it would be possible increase the time it takes to heal the crew members. Most of the time, the medic is able to perform almost instantaneous healings. ![]() In advance thanks for the attention. Best Regards. ![]()
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#913 |
Fuel Supplier
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@Ligne Maginot:
I've looked through all the SH3 game files, but I cannot discover the file(s) in which I can change the time taken by the medics to heal the injured sailors. Does anyone else know the solution to this problem? I don't think I have ever seen it mentioned before. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#914 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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In my case, I never let the medic do other tasks. So, his efficiency level remains almost unchanged. I will try to measure the rate of cure. Assuming a base of 100 health points (to put it in some way) and taking the time it takes to perform a complete healing of an injured crew member. Anyway, it's really high.
Best Regards.
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) Last edited by Ligne Maginot; 06-06-14 at 12:01 PM. |
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#915 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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Hello everyone.
I've been extraordinarily frustrated because I recently purchased a new computer to play SH III. (maybe you've seen my posts) Having enjoyed playing this Simulation using GWX Gold and having crashes I am giving this a try. What suggestions do you experienced sailors using this mod have to help a newbie? I am installing a new version of SH III to my D drive. I already have a version there and when I try and install I get an error message- Can not install. Install to a valid drive... What is a valid drive destination? If you can help please PM me or post here..Thanks Last edited by nutworld; 06-06-14 at 02:39 PM. |
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torpedos through hull |
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