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09-03-14, 03:56 AM | #886 |
Sparky
Join Date: Nov 2013
Posts: 151
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IIRC this worked in SH I.While at navigation map with periscope up you had contact updates on map.
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09-03-14, 03:35 PM | #887 |
Pacific Thunder
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Yes, that's true, another nice feature... I do get contact updates with raised scope(s). I've tried to Mod my game as close to SHCE as I can get it.
I wish the Devs had spent some, or more time (at least 1 career) playing SH1 to get into the spirit of the action in the US Pacific theater, and features available in 'Silent Hunter'. Of course budgets being what they are don't allow for activity like that : ) Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
09-18-14, 01:23 PM | #888 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
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ASW capabilities
Is there a way to know if a X warship has hydrophones,active sonar,depth charges etc.?I encountered a Subchaser (corvette class) and i didn't know its ASW capabilities.
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09-19-14, 06:26 AM | #889 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
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Well if it's a sub chaser you should expect active sonar, hydrophones, and depth charges at the least.
98% of the time it's guesswork. You could encounter a q ship and not know it till he's got his guns pointed down your throat and you're 1000 yards away. Always assume everything's dangerous until proven otherwise
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09-19-14, 12:33 PM | #890 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
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I always thought that battleships,for example, don't have ASW capabilities.The Subchaser pinged on me and dropped DC's.OK, someone may confirm the active sonar and depth charges but what about passive sonar?
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09-30-14, 11:18 AM | #891 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
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Engine rpm
Is there a way to set the revs of the engine manually or i should just select certain knot speed?
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09-30-14, 12:58 PM | #892 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,893
Downloads: 304
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You set the speed to a knots value on that dial, and the equivalent RPM results from that. You can't directly alter the RPM.
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09-30-14, 03:01 PM | #893 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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There is a plate in the command room with RPM and knot conversions.
I have seen Japanese Q-ships with not only big bore cannons but also Y launchers.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
01-04-15, 12:46 AM | #894 |
Planesman
Join Date: Jun 2014
Posts: 188
Downloads: 93
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I finally installed Traveler's mod pack today. I'm not a novice at SH4, and I'm no expert either, but darn it if it feels like the enemy passive sonar is overkill.
Anyone have any tips on approaching a task force now? I used to get in front, go below thermal layer at silent, all engines stopped, then slowly rise to periscope depth to take my shots. I tried this today and just sitting there pretending I was driftwood at 230', I got picked up and received a beating from 3 DDs. I thought that TMO had some pretty sensitive enemy detection devices, but this blew my mind. I feel that I need a change of tactics to accomplish my original task. Not sure where to begin though, since what i'm doing seems to be the popular tactic here on the forums. Edit: Now that I think of it, I maybe was spotted by two DDs while shadowing the TF to get ahead to a firing position. But at any rate, suggestions on how to tackle Traveler's mod?
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01-04-15, 02:31 AM | #895 |
Weps
Join Date: Dec 2012
Posts: 357
Downloads: 137
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I use TMO too and can't get my head round it either, therefore I use easier AI.
Most of the times you'll get picked up for some reason or another but what I do know is this, you need to keep your silhouette, in relation to any detroyer, as small as possible. |
01-04-15, 11:36 AM | #896 |
Ocean Warrior
Join Date: Feb 2010
Location: Kentucky
Posts: 2,527
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Traveler's mod adds a high altitude scouting plane. It's possible you were being watched and didn't know it. Once you're detected by the plane, it will stay out of sight, follow you, and continue to report your position.
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01-04-15, 09:46 PM | #897 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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I use TMO and RSRD and I do not seem to have an issue. For the most part I feel that issues can be tactics driven. Some of these mods make it more real so you have to be creative and think outside of the box.
230 feet is not deep enough. See that red line on the depth gauge?? Get there and below it if possible then as the first escorts go by rise up in the middle to end of the convoy. By the time you fire and get back down you can actually be fairly far away from your firing point by the time escorts arrive at the center point of that location. After your first hits it wont matter if your heard so all head flank towards the least guarded area for a few minutes then stay deeper than deep and quiet and they will most likely not hear you.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
01-08-15, 03:27 PM | #898 |
Helmsman
Join Date: Dec 2014
Posts: 105
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Yep, I know that feeling
Today I had my first task force attack with TMO and RSRDC and I have to admit I had to reload 10 times, because I also couldn't figure it out. It was an night attack in mirror smooth waters at a stationary task force screening the Tarakan or Balikpapan landing, which consisted of 8-10 DDs and a Sendai class (Naka) CL. MAybe it wasn't the smartest idea ever to attack a DD group but anyway.
After several attempts to infiltrate failed (was never killed, just scared them too early to score) I decided to attack from outside their formation. In the end, I went deep (75m) at 2kn to 2'500m away from my target and about 1'300 from the nearest DD. Then I launched my four bow torpedoes (Narwhal class) at the Naka class and various points in front of it and luckily, two torpedoes scored me 5'000t of Japanese warship. So in the future I'll only try infiltration during rough seas on a moving convoy/target if I have to but otherwise attack from outside.
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01-12-15, 11:54 AM | #899 |
Bilge Rat
Join Date: Jan 2015
Posts: 1
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Is there a way to take pictures of harbors after...?
I was given the mission of photographing a harbor. I sunk all the ships I found in harbor, but could not photograph the harbor because there were no ships left to "lock" on to. Is there a way of getting around this limitation?
I thought the brass would get a better idea of what the harbor looked like after we sent all the ships to the shallow, but maybe I'm wrong? Thanks |
01-12-15, 12:03 PM | #900 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > SpankerDanker
You Will Always Find Someone Here To Help You Link To My > SH3 – SH4 – SH5 > Posts Step By Step Tutorials & How To Do It. Also Included Are Some Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time. Subsim <> How To Donate <> See The Benefits <> Support The Community http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119
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