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Old 08-28-06, 12:33 PM   #76
AlanSmithee
Torpedoman
 
Join Date: Apr 2005
Location: Chicago Expatriate
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Any plans on building a GWX compatible version (once GWX is released, that is)?
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Old 08-28-06, 05:02 PM   #77
The Munster
Ace of the Deep
 
Join Date: Jul 2006
Location: Deepest Dumbria
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Quote:
Originally Posted by Deimos01
Drifter,
Been following this thread for a bit. I must say that this mod intrigues me. Just kinda waiting till it all gets sorted out before I DL it. From what I have seen so far it looks fantastic tho and I hope you dont get discouraged and give it up.

I understand your feelings towards the NYGM team. Its too bad that there has to be so much devisivness in what is one of the best online communities I know. My suggestion.... see about becomming a part of the GW team whilst they work on the new release. Might be theres some room in there for your very good ideas.

BTW, Im not trying to dig on the NYGM team in any way shape or form. You guys have done a fantastic job too.
(For what it's worth), Totally agree with this statement !
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Old 08-29-06, 02:42 AM   #78
anzacmick
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Join Date: May 2003
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great mod....great effort too....I love it....shoulda been in the game from the start
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Old 08-29-06, 05:34 AM   #79
Stary Wuj
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Join Date: Jan 2002
Location: Poland, Zabrze
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"c) Removed the cheat message saying 'We may have been detected.'-
This is an obvious cheat that had to be removed for realism reasons......."

Wow, how You do it, it is 100% working ?

Great mod, still waiting for more balanced (non beta) version :-)
BTW - zones.cfg file is (I think) overwrited by Your mod ?

Best Regards and Thank You!

Stary Wuj
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Old 08-29-06, 10:38 AM   #80
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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Default Damage model

Drifter,

You're a genius! I always thought the damage model needed improving, and you've done a wonderful job. I hope they include it in GWX. What are you working on next?

By the way, when loading my campaign for the first time after installing your mod, I had a war update on that notepad (loading screen) that usually just says patrol grid such & such for 24 hours. This is the first time I've seen that, is that something to do with your mod or the GW mod or is it just a one off?
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Old 08-29-06, 10:45 AM   #81
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
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Quote:
Originally Posted by The General
Drifter,

You're a genius! I always thought the damage model needed improving, and you've done a wonderful job. I hope they include it in GWX. What are you working on next?

By the way, when loading my campaign for the first time after installing your mod, I had a war update on that notepad (loading screen) that usually just says patrol grid such & such for 24 hours. This is the first time I've seen that, is that something to do with your mod or the GW mod or is it just a one off?
General are you using SH3 Commander? I belive that when you load Via SH3 Commander you will have a war update for the current month you are in, on the notepad on the loading screen.
Hope this helps
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