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08-20-15, 07:27 PM | #76 |
Navy Seal
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I like the ice cream machine: the genius of the American Submarine and the end of all discussion about which was better, the U-Boats or the American Submarine. Let me squirt a little butterscotch syrup on this ice cream and think deeply about which one I like better.....
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08-20-15, 09:36 PM | #77 | |
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Join Date: Aug 2009
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Quote:
Code:
[Mission] MissionType=0 MissionDataType=0 MultiMissionType=0 Year=1945 Month=7 Day=15 Hour=23 Minute=0 Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=5.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 [Unit 1] Name=_US Balao#1 Class=SSBalao Type=200 Origin=American Side=1 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19440201 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19440204 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=true Long=-4092790.000000 Lat=3195020.000000 Height=0.000000 Heading=243.167007 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=-28.048048 HighPrioContact=false RandStartRadius=0.000000 TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 NextWP=0 [RndGroup 1] GroupName=_Group Name Category=0 CommandEntry=2 Long=-4167872.000000 Lat=3277704.000000 Height=0.000000 DelayMin=60 DelayMinInterv=2880 SpawnProbability=100 RandStartRadius=0.000000 ReportPosMin=-1 ReportPosProbability=100 HighPrioContact=false Heading=142.360199 Speed=9.000000 ColumnsNo=3 Spacing=700 DeleteOnLastWaypoint=false CurrentInstanceID=0 GameEntryDate=19450713 GameEntryTime=2300 GameExitDate=19451231 GameExitTime=0 MaxInst=10000 MaxUnitsCreated=100 DockedShip=false TacticalGroup=false AvailStartDate=19450801 AvailEndDate=19451231 ControlZoneRadius=100.000000 NextWP=0 [RndGroup 1.RndUnit 1] Type=103 Origin=Japan Side=0 CargoExt=-1 CargoInt=0 CfgDate=19450601 No=2 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 2] Type=101 Origin=Japan Side=0 CargoExt=-1 CargoInt=2 CfgDate=19450601 No=2 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 3] Type=102 Origin=Japan Side=0 CargoExt=1 CargoInt=0 CfgDate=19450601 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 4] Type=102 Origin=Japan Side=0 CargoExt=3 CargoInt=0 CfgDate=19450601 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 5] Type=102 Origin=Japan Side=0 CargoExt=6 CargoInt=0 CfgDate=19450601 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 6] Type=102 Origin=Japan Side=0 CargoExt=5 CargoInt=1 CfgDate=19450601 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 7] Type=102 Origin=Japan Side=0 CargoExt=7 CargoInt=1 CfgDate=19450601 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 8] Type=3 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19450601 No=3 Escort=true SpawnProbability=100 CrewRating=2 [RndGroup 1.Waypoint 1] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-3923820.000000 Lat=2961251.000000 Height=0.000000 [RndGroup 1.Waypoint 2] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-5741820.000000 Lat=1706000.000000 Height=0.000000 [RndGroup 1.Waypoint 3] Speed=9.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-5753820.000000 Lat=4522000.000000 Height=0.000000 [EditorParams] InitLongOff=19472814080.000000 InitLatOff=-3750462464.000000 ZoomIndex=0 Prefix=
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08-20-15, 11:14 PM | #78 | ||
Silent Hunter
Join Date: Sep 2010
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Quote:
I wasn't sure. I understand that video production has a different goal than mod testing. Probably more fun, too. Quote:
Thanks, but if I decide to do any tests of this sort, I'll create a mission for it. The idea being to get the maximum amount of information, from a minimum amount of effort. I might want to put in some turns. Not sure about that, but from what people have posted, I imagine convoys will have difficulty in this area. |
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08-21-15, 12:11 AM | #79 |
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I'm not sure how creating a mission from scratch is more effort that using an existing testbed mission or just modifing it slightly to fit your needs. It's a standard straight merchant convoy in 3X3 formation with 3 escorts spaced at 700 yards. This is the number used by stock and tmo. Dunno for sure about rsrd.
You misunderstand about the TC. Use TC until the convoy appears on radar (it will take a few game hours), then play as normal. The intent is to recreate campaign play accurately. Unless you're playing campaigns at 32x, but I very highly doubt it.
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08-21-15, 02:03 AM | #80 | |
Silent Hunter
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No, I understand. |
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08-21-15, 02:26 AM | #81 |
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Again, not advocating exceeding 32X on approach. The convoy can turn multiple times inside of radar range at any time compression you care for. There is exactly one point of using time compression in my test. That is to wait for the convoy to come into radar range. The test doesn't even really begin until the target is inside of radar range.
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