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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I finished Mare Nostrum and replaced the hunt for capital ships missions with tonnage hunt and also added a new mission + increased the merchant traffic. But the rest is there, so there will be plenty of ocassions to meet heavy taskforces. If you think there is something more to add, Im listening.
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#2 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Can´t wait for the new version of this mod with another ships!
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U-552 Tiger IDF |
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#3 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Today, I will not go to sleep and I´ll just wait for this mod! ![]() ![]() I´ll watch for a large tanker and other new ships! ![]()
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U-552 Tiger IDF |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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SteelViking. pretty please can you set up for me the zombie ship listed in german roster and a different name? Im working again on ports and I badly need a ghost ship now...
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Sure thing Zedi, give me about an hour or so. Are just imported ships okay?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello Zedi, thank you very much for this important Mod
![]() ![]() "Zones.cfg" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod. "Mare_Nostrum.pj" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "Common.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "GroupTypeDefs.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "GroupTypes.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "PlayerBases.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "PortTraffic_MN.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "Taskforces.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "Traffic.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "Uboats.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod. "waterPS.fx" has already been altered by the "Dynamic Environment SH5 Basemod (realistic version) V2.1" mod. "Sh.sdl" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
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What we do in life echoes in Eternity |
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#8 |
Navy Seal
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I like the new roster, good work guys
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#9 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Zones.cfg are compatible with FX and sh.sdl has the buoys sound. I say, you can overwrite FX. waterPS.fx ... you can delete this file is not something critical. Not sure whats this Terrain_harbour_flags_Mod and why has layers like uboats.mis etc. Anyway, this test mod contain only the Mare Nostrum campaign.. so I would say its safe to install last and remove it if you dont play MN anymore. |
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#10 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#11 |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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edit
nvm, just found my answer in the thread :P |
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#12 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Will Scapa flow include the remains of wwI german fleet sunk in its waters? (those unrecovered by Cox & Danks Co before ww2)
![]() Last edited by haegemon; 06-17-11 at 08:44 PM. |
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#13 |
Silent Hunter
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It would take a lot of work to model all those WWI ships accurately. Perhaps someone can import the GWX shipwreck model as a stand-in for these wrecks (even though it's just a small cargo ship).
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#14 |
Ace of the deep .
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Where does one find this ship , i might be able to be placed as a terrain object .
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#15 |
Silent Hunter
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I think you have to download GWX to get it. I never saw it as a stand-alone download.
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