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Old 05-06-11, 10:28 AM   #1
Zedi
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I finished Mare Nostrum and replaced the hunt for capital ships missions with tonnage hunt and also added a new mission + increased the merchant traffic. But the rest is there, so there will be plenty of ocassions to meet heavy taskforces. If you think there is something more to add, Im listening.
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Old 05-23-11, 11:48 AM   #2
Sepp von Ch.
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Can´t wait for the new version of this mod with another ships!
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Old 05-23-11, 11:53 AM   #3
SteelViking
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Quote:
Originally Posted by Josef von Posorschitz View Post
Can´t wait for the new version of this mod with another ships!
Actually Joe, I am about to release the ships in a separate mod, hopefully today if I can just straighten out a few more things.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who!
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Old 05-23-11, 12:22 PM   #4
Sepp von Ch.
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Quote:
Originally Posted by SteelViking View Post
Actually Joe, I am about to release the ships in a separate mod, hopefully today if I can just straighten out a few more things.
Really? Wow! Thank you so much SteelViking!



Today, I will not go to sleep and I´ll just wait for this mod!


I´ll watch for a large tanker and other new ships!

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Old 05-23-11, 12:36 PM   #5
Zedi
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SteelViking. pretty please can you set up for me the zombie ship listed in german roster and a different name? Im working again on ports and I badly need a ghost ship now...
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Old 05-23-11, 02:07 PM   #6
SteelViking
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Quote:
Originally Posted by Zedi View Post
SteelViking. pretty please can you set up for me the zombie ship listed in german roster and a different name? Im working again on ports and I badly need a ghost ship now...
Sure thing Zedi, give me about an hour or so. Are just imported ships okay?
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Old 05-28-11, 02:08 PM   #7
tonschk
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Hello Zedi, thank you very much for this important Mod , I got some conflicts with JSGME when enabling this Mod (please see below) , can you please tell me in which order I need to enable this "das Campaign the SH5 campaignreworked" ?, thank you for your help


"Zones.cfg" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
"Mare_Nostrum.pj" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Common.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypeDefs.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypes.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PlayerBases.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PortTraffic_MN.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Taskforces.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Traffic.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Uboats.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"waterPS.fx" has already been altered by the "Dynamic Environment SH5 Basemod (realistic version) V2.1" mod.
"Sh.sdl" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
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Old 05-28-11, 04:45 PM   #8
Trevally.
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I like the new roster, good work guys
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Old 05-28-11, 05:08 PM   #9
Zedi
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Quote:
Originally Posted by tonschk View Post
Hello Zedi, thank you very much for this important Mod , I got some conflicts with JSGME when enabling this Mod (please see below) , can you please tell me in which order I need to enable this "das Campaign the SH5 campaignreworked" ?, thank you for your help


"Zones.cfg" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
"Mare_Nostrum.pj" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Common.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypeDefs.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"GroupTypes.cfg" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PlayerBases.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"PortTraffic_MN.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Taskforces.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Traffic.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"Uboats.mis" has already been altered by the "Terrain_harbour_flags_Mod_v1_2_1" mod.
"waterPS.fx" has already been altered by the "Dynamic Environment SH5 Basemod (realistic version) V2.1" mod.
"Sh.sdl" has already been altered by the "FX_Update_0_0_16_2_ByTheDarkWraith" mod.
Hard to answer.
Zones.cfg are compatible with FX and sh.sdl has the buoys sound. I say, you can overwrite FX.

waterPS.fx ... you can delete this file is not something critical.

Not sure whats this Terrain_harbour_flags_Mod and why has layers like uboats.mis etc. Anyway, this test mod contain only the Mare Nostrum campaign.. so I would say its safe to install last and remove it if you dont play MN anymore.
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Old 05-28-11, 05:45 PM   #10
tonschk
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Thank you Zedi
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Old 06-15-11, 05:04 PM   #11
Yoram777
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edit
nvm, just found my answer in the thread :P
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Old 06-17-11, 08:32 PM   #12
haegemon
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Will Scapa flow include the remains of wwI german fleet sunk in its waters? (those unrecovered by Cox & Danks Co before ww2)


Last edited by haegemon; 06-17-11 at 08:44 PM.
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Old 06-18-11, 12:18 AM   #13
iambecomelife
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Quote:
Originally Posted by haegemon View Post
Will Scapa flow include the remains of wwI german fleet sunk in its waters? (those unrecovered by Cox & Danks Co before ww2)

It would take a lot of work to model all those WWI ships accurately. Perhaps someone can import the GWX shipwreck model as a stand-in for these wrecks (even though it's just a small cargo ship).
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Old 06-18-11, 01:25 AM   #14
THE_MASK
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Quote:
Originally Posted by iambecomelife View Post
It would take a lot of work to model all those WWI ships accurately. Perhaps someone can import the GWX shipwreck model as a stand-in for these wrecks (even though it's just a small cargo ship).
Where does one find this ship , i might be able to be placed as a terrain object .
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Old 06-18-11, 01:41 AM   #15
iambecomelife
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Quote:
Originally Posted by sober View Post
Where does one find this ship , i might be able to be placed as a terrain object .
I think you have to download GWX to get it. I never saw it as a stand-alone download.
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