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Old 02-20-10, 08:16 PM   #76
Nordmann
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Originally Posted by brett25 View Post
compare the SH5 interior to this mod by Flakmonkey (http://www.subsim.com/radioroom/show...=160385&page=4)


SH3 forever
*Jaw drops in astonishment* Bloody hell, that looks real!
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Old 02-20-10, 08:18 PM   #77
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Originally Posted by Platapus View Post
Neal, thanks for the video. I am sure you are aware how important these things are to us and I appreciate you take the time to make them.

One serious question: Did you have any problems going through any of the hatches? Meaning that did you have to take special care to line "yourself" up with the hatch?


Did you experience any of this in SH5? Or when you got close to a hatch did the game sorta "auto align" your character to make passing through the hatches smooth and quick?
You're very welcome. Yes, the interior hatches are easy, just W right at them and you go through. At first it took me a bit of practice to climb the ladders, but it's not too tricky.

Quote:
Originally Posted by Tarnsman View Post

A couple of things concern me: Not enough crew in the torpedo rooms, I can live with the other compartments being lightly populated but it takes more than a couple of guys to load a eel. If it can be uped to six better eight, even if all they do is mirror the movements of the two loaders now it would be much better. Now its kind of grating. In Sh3 we have to literaly stuff compartments with crew to get anything done.

Third, the men sure are quiet. Ive been using ambiant sound mods for years now so maybe i just forgot what Ubi considers a good sound pallete.

Questions? Neil, do you get camera out of sectors and can you walk through solid objects?

Do the crew respond by voice or by text mostly?
Is the game as laggy as it looks what are your specs?
Yes, I agree, the fwd torpedo room with only two guys looks a bit odd, especially with them always standing at attention. Maybe in the final version they will keep busy or at least sit around. I have no idea why the boat only has 28 men, maybe it's a performance issue... I guess we will see when the modders add 15 guys and no one can run the program...

The crew responses were not finished, so I have no quality answer for that.

My specs are

Dell XPS 630Intel Core2 E8400 (6MB,3.0 GHz, 1333FSB)
Memory 4GB Dual Channel DDR2 SDRAM at 800MHz - 4 DIMMs
Video Card SLi, Dual nVidia GeForce 9800GT 512MB
Hard Drive500GB - 7200RPM, SATA 3.0Gb/s, 16MB Cache
WinXP

It is a little laggy, but I will wait and see how the retail version works, maybe there is a lot of optimization stuff to finish, I don't know.


Quote:
Originally Posted by Platapus View Post
To be honest, I really could not care less whether the full complement of the crew are rendered in 3d animations. As long as the simulator acts as if there is a full complement that is enough for me.

I only want the crew members that I can interact with rendered. Yes, we all know how crowded U-boats were. Unless the number of crew affects how I can walk through the sub, I am not interested in just seeing 50 bodies that I can magically walk through.

Now if the simulator were to take into account the crew as physicals to movement that would be interesting. But if not, then non-interactive bodies are just eye candy. It appears that SH5 gives a sampling of bodies (people in their racks, people standing in the companionways. This is really good enough for me (I can, of course, only speak about my opinions).

I am beginning to think that there are some people here who are just looking for any excuse to complain about SH5.

Believe me, I have plenty that I don't like about SH5, but I don't need to hunt for new stuff to bitch about.

Honestly, is the number of crew members that are rendered in 3d graphics really the worst thing about SH5? If that is the worst, then I would posit that SH5 is the best game ever made.

I really think there is a small contingent of this forum that is nit-picking now.
This has been a pattern with games for as long as I can remember. I cannot understand it, but post a screenshot and someone will find something wrong with it. Of course, sometimes there are certainly reasonable and legit bugs, glitches, or omissions that can be established as needing attention. But it's almost like a contest--who can find the most inconspicous glitch. If you have a sub in a game, where's the crew? If there is a rendered crew, then they are in the wrong place, or there's not the proper number, or they are standing too stiff. They crew is correct, then why don't they have beards? I guess we all have different expectations.




Quote:
Originally Posted by Brag View Post
Certainly a great step forward. The exact number of crew shown is not important.

Thanks, Neal. You should be the marketing director for those stupid Ubi suits.
Don't I wish. I'm sure they will move on to other projects and in a year won't remember zip about SH. For us, though, this is important stuff.
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Old 02-20-10, 08:26 PM   #78
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Originally Posted by JScones View Post
This one got me. Now this is perhaps nitpicking, but I thought it odd that the Kaleun could walk straight through here without the LI moving.
I suppose the LI could be programmed to play a "move out of the way" animation when the player is in close proximity but it would be tricky. If you wanted to talk to him he might dive out of the way as if you're trying to get by and it might look weird. I thought the "clip through crew" thing was just to leave the grown men rubbing past each other in narrow confines up to your vivid imagination.
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Old 02-20-10, 08:47 PM   #79
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wouldn't say "SH3 forever" because... wait for this guy to start working on SH5
yes, very true....as long as SH5 gameplay makes the effort worthwhile, other wise maybe we can get the SH5 full boat into SH3?
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Old 02-20-10, 10:20 PM   #80
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is there rig for red lighting?

hope this is added for night ops.
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Old 02-20-10, 10:26 PM   #81
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yes, very true....as long as SH5 gameplay makes the effort worthwhile, other wise maybe we can get the SH5 full boat into SH3?
Sh-3 is outdated (as much as i have loved it) if you ask me. Have it the other way around.
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Old 02-21-10, 07:35 AM   #82
Kretschmer the IV
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Haven't seen the 2 toilets...? No modeled toilets on board?
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Old 02-21-10, 08:09 AM   #83
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Thanks Neal !

Nice, it will be something new.
But, doesent look the crew dwarfed? compaired to the interior of the boat?



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Old 02-21-10, 10:35 AM   #84
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Originally Posted by JScones View Post
This one got me. Now this is perhaps nitpicking, but I thought it odd that the Kaleun could walk straight through here without the LI moving.

I noticed that too, I hope they fix that for the final version otherwise it's going to get really annoying.
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Old 02-21-10, 11:17 AM   #85
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Originally Posted by Kretschmer the IV View Post
Haven't seen the 2 toilets...? No modeled toilets on board?
Quote:
Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.

Nope, you have to use your own
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Old 02-21-10, 11:55 AM   #86
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I noticed that too, I hope they fix that for the final version otherwise it's going to get really annoying.
I thought i read in a preview that the crew steps aside when you want to go through
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Old 02-21-10, 12:00 PM   #87
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What use is the interior?

If it's for atmosphere, great, but how often will you wander around after the novelty wears off? If you are walking around just to look, then the only thing to do is to nitpick, right? There is no NEED to use the interior, so looking and nitpicking is all you can do.

Regarding the crew count, I didn't realize when I saw the movie it was 30, that's actually pretty darn good, I assumed it was lower cause it didn't look crowded. Being spot on there isn't critical if it's in the ballpark (the skipper is only one place at a time, and you can assume the missing guys are where he is not )

Still, IMO, every single AI guy is a chance to increase or decrease immersion. If they don;t act like people, they decrease it, IMO, particularly in a more casual setting. In the control room, you expect them to be quiet, and hanging on your every word as skipper. IN the rest of the boat it's harder, actually.
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Old 02-21-10, 02:29 PM   #88
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Originally Posted by oscar19681 View Post
I thought i read in a preview that the crew steps aside when you want to go through
Yeah let's hope that the feature that was not implemented yet in Neil's build of SH5. Clipping through crew dramatically undermines the immersion of a 3D interior.
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Old 02-21-10, 03:28 PM   #89
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Originally Posted by oscar19681 View Post
I thought i read in a preview that the crew steps aside when you want to go through
Even in the Preview video that UBI put out there and on their SH5 site It clearly shows crew stepping aside and the interiors look diff as well.
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Old 02-21-10, 03:57 PM   #90
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Originally Posted by Parkera View Post
Even in the Preview video that UBI put out there and on their SH5 site It clearly shows crew stepping aside and the interiors look diff as well.
Probably rendered, not actual in-game footage. They like to hype their games in this way, hoodwinking unsuspecting buyers into believing they are getting what the video shows, when in fact they are not.
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