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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#77 | |||
Born to Run Silent
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The crew responses were not finished, so I have no quality answer for that. My specs are Dell XPS 630Intel Core2 E8400 (6MB,3.0 GHz, 1333FSB) Memory 4GB Dual Channel DDR2 SDRAM at 800MHz - 4 DIMMs Video Card SLi, Dual nVidia GeForce 9800GT 512MB Hard Drive500GB - 7200RPM, SATA 3.0Gb/s, 16MB Cache WinXP It is a little laggy, but I will wait and see how the retail version works, maybe there is a lot of optimization stuff to finish, I don't know. Quote:
![]() Don't I wish. I'm sure they will move on to other projects and in a year won't remember zip about SH. For us, though, this is important stuff.
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SUBSIM - 26 Years on the Web |
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#78 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I suppose the LI could be programmed to play a "move out of the way" animation when the player is in close proximity but it would be tricky. If you wanted to talk to him he might dive out of the way as if you're trying to get by and it might look weird. I thought the "clip through crew" thing was just to leave the grown men rubbing past each other in narrow confines up to your vivid imagination.
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#79 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#80 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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is there rig for red lighting?
hope this is added for night ops.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#81 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Sh-3 is outdated (as much as i have loved it) if you ask me. Have it the other way around.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#82 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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Haven't seen the 2 toilets...? No modeled toilets on board?
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#83 |
Watch
![]() Join Date: Feb 2001
Posts: 17
Downloads: 80
Uploads: 0
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Thanks Neal !
Nice, it will be something new. But, doesent look the crew dwarfed? compaired to the interior of the boat? ![]() Dietger |
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#84 |
Sailor man
![]() Join Date: Dec 2009
Posts: 48
Downloads: 11
Uploads: 0
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#85 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#86 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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I thought i read in a preview that the crew steps aside when you want to go through
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#87 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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What use is the interior?
If it's for atmosphere, great, but how often will you wander around after the novelty wears off? If you are walking around just to look, then the only thing to do is to nitpick, right? There is no NEED to use the interior, so looking and nitpicking is all you can do. Regarding the crew count, I didn't realize when I saw the movie it was 30, that's actually pretty darn good, I assumed it was lower cause it didn't look crowded. Being spot on there isn't critical if it's in the ballpark (the skipper is only one place at a time, and you can assume the missing guys are where he is not ![]() Still, IMO, every single AI guy is a chance to increase or decrease immersion. If they don;t act like people, they decrease it, IMO, particularly in a more casual setting. In the control room, you expect them to be quiet, and hanging on your every word as skipper. IN the rest of the boat it's harder, actually. |
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#88 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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Yeah let's hope that the feature that was not implemented yet in Neil's build of SH5. Clipping through crew dramatically undermines the immersion of a 3D interior.
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#89 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
Uploads: 0
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#90 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Probably rendered, not actual in-game footage. They like to hype their games in this way, hoodwinking unsuspecting buyers into believing they are getting what the video shows, when in fact they are not.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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