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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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It looks like the player will be able to cause Malta to surrender...
...dunno what to make of that.
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#77 |
Pacific Aces Dev Team
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The press event for the German gaming press is on Tuesday, Wednesday and Thursday of next week in different cities, possibly after that we will read more about it online on their portals and in their magazines
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#78 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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where you got this information from?
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#79 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
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ON a different post where I was asking for more detail abotu the campaign some one posted the following link:
http://static4.cdn.ubi.com/SH5dynami...9d1f2c89396c3c Right Click save as.... you know the drill Wish I had seen this previously - I think it really does show the devs are trying to do something different with this and they may just pull it off - I have not lost any of my fears re a random runnning campaign, but this has taken some thought - My only remaining worry is the replay value of the game - if the new dynamic campaign 'options' are too limited then the surprise and deduction factor might be lost But for my money I will be watching this with considerable interest By the way there are a number of theatres of operation, the example featured covers the Mediteranean, however the copy clearly states there are other theatres of operation Looks good and with the graphics and the new interior life, this could be a real new direction Guess we will have to wait and see Regards to all and best wishes to SubSim Crew, Ubisoft and the developer team Rascal |
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#80 |
Pacific Aces Dev Team
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http://pressextranet.ubisoft.com/EMEA/DE/default.aspx
top right -> press tour information
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#81 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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REPLAYABILITY made a legend of SH3... lasting for a years and still playable... just hope it is not traded for "historical frame"
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#82 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#83 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,735
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You know! the Devs probably caused more harm than good feeding us small incomplete pieces of information,
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Sub captains go down with their ship! |
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#84 |
Navy Seal
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Merged four threads about the campaign into one. Let's try to keep the discussion all in one place.
The Management |
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#85 | |||
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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i´m afraid about of a cut in pieces u-boat simulator and limited freedom like in sh2. Also a story campaign can cause a huge dent in the replayablility Quote:
but i think that malta not was the cause of a german defeat in the north of africa, it was thousand of kilometers away in the russian steppe, in a place called stalingrado, malta was important , but only one of the multiple factors of the defeat. Quote:
perhaps they found this more espectacular for the new audience and marketing (more action and battleships) I hope that Ubi give more info to the community about other scenarios of war if they want to sell this game
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#86 |
Ace of the deep .
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It looks to me as if you can play exactly the same as sh3 if you want . Just go to a port and be given some orders . Just ignore the overall war scenario if you want but what you sink influences shipping etc . Though i may be wrong .
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#87 | |
Grey Wolf
![]() Join Date: Feb 2009
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#88 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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What do we get here? Single U-boat sinking two Royal Navy task-forces from Gibralatar and Alexandria ? In a trasparent waters of Mediterrane ? Changing the war outcome ? Conquer Malta???... Whats next? To fly Spitfires in the morning and enjoy fish reastaurants in the evening? What is this? SH5:Command and Conquer ? Call of Duty:Battle of Atlantic ? SH5:Total War ? I just try to imagine Doenitz face - if he could see this PDF ? Don't want to be a party-braker... but can't we just have a better simulator of U-boats seraching for convoys at Atlantic? It's now clear to me - why we don't need a realistic periscope... i.e. why do we need a satelite picture of situation. *** Maybe it should be even more detailed... I can't see what is being served for dinner at HMS Warspite ![]()
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![]() Last edited by Adriatico; 01-23-10 at 04:16 PM. |
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#89 |
Captain
![]() Join Date: Dec 2007
Posts: 485
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Think positive. How many times did you sink an entire task force in SH3? Or an entire convoy?
I imagine that the action fan playing with 0% realism options will be able to sink a LOT of ships and might probably win the war. But if you play with 100% realism I doubt you can achieve such a thing and so you won't win the war, assuming the devs carefully balanced the system. I'm with Sober on that one. I think that if you play with realistic settings, you will have a realistic influence on the war, which is close to nil except local effects like shipping or escorts redirection. But I may be wrong too, damn, March is so close yet so far ![]() |
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#90 |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
Posts: 101
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