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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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thx for this really great mod!
to me the ocean looks more realistic now. great achievement!! ![]()
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#77 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 20
Downloads: 4
Uploads: 0
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Outstanding! Will check this out ingame as soon as possible
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#78 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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seriously can anybody offer an explantion to fix the flat sun bug in this mod?
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#79 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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I did try the lone Flat Sun Fix by Makman (Magui stuff) and it did work, but for some reason it was messing with my horizon. Once I loaded this water mod I turned it off. I can live with the flat sun...for now.
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#80 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Same problem here with the flat sun.
And I can't live with that. I need my sunsets/rises. How to fix this? Anyone? ![]()
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#81 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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Maybe we ought to throw Makman and Rik007 into a locked room and get something fixed up?
![]() I use MEPv3 also, and the flat sun fix with this mod really goofs up my horizon....too bad. ![]() |
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#82 |
Watch
![]() Join Date: Mar 2010
Location: Germany
Posts: 20
Downloads: 4
Uploads: 0
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About the flat sun... if I set up 8xAA (Antialiasing) I've got the flat sun too, if I set up 2x AA or 4xAA all works fine for me no more flat sun. I'm running GWX 3.0 gold wih this mod by the way.Maybe this helps someone?
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#83 |
Silent Hunter
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To all they have trouble with the flat sun and nVidia card
Hello !
To all they have trouble with the flat sun in connection with an nVidia card ! Please read this Post from rubini very careful ! He explains everything! Here: http://174.123.69.202/~subsimc/radio...d.php?t=128517 Best regards, Magic ![]() |
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#84 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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thx magic1111!
haven't known that before! ![]()
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Life, Liberty and Property! |
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#85 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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#86 | |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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![]() Quote:
![]() seeadler posted a sort of fix or how to fix thing in a thread i started a day ago, something about altering the colour in the atl.tga file but i dont have the know how to do it. |
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#87 | |
Silent Hunter
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#88 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Thanks for the advice, Magic.
But I've allready tried those settings Rubini suggested and I still can't get the sun halo to work with this mod. So I really don't know what to do... ![]()
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#89 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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really like this mod which makes this ever so annoying, all the halo fixes for other mods work and the SH4 halo bug on ati cards was also fixed by patches to env mods.
is there no simple fix for this? what did other env mods do to correct this issue? |
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#90 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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i'll assume that this cant be fixed then, tried to make the alterations to the tga files but failed miserably.
back to olc or mep then ![]() |
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