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Old 08-03-09, 08:04 PM   #76
Silverwolf
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Ok, here's the download for it. Thanks for your help.

http://www.filefront.com/14188105/NSS-Shark_RFB.rar//
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Old 08-03-09, 08:29 PM   #77
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Great looking subs! Will you be releasing the TMO and RSRDC version anytime soon? Thats the only mods i use anyway.
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Old 08-03-09, 09:10 PM   #78
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I will be releasing them when they're ready. The RFB one is having issues so I'm letting who ever wants to try and fix the conning tower problem do so. There's still a few things to do before it is ready for an official release.
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Old 08-04-09, 05:34 AM   #79
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Quote:
Originally Posted by Silverwolf View Post
They're better in almost every aspect, they turn quicker and reload faster. The missile launcher is the slowest to reload and turn but the most powerful when it comes to the ammunition. The gatling guns can seem a bit touchy but are overall better than the regular machine guns. They however are not AA guns, they can be used to shoot down Aircraft but their main purpose is to penetrate a ships hull and have the shells explode on the inside causing internal damage, such as fires and the like. They're also meant to take out gunners and pretty much render a ship defenseless while the deck gun batters away at the main hull.
Where did you learn to modify gun values and ammo damage values? I am now curious as to how much damage the various weapons do and I am unsure how to look that up.
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Old 08-06-09, 12:10 AM   #80
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Saturnalia:
That would be held in the .zon file for the ammunition (shells.zon) and the amount of damage they will do. The files for the cannons are in the .sim file. (Deck_Gun_4_50.sim)

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Just an update for you all, I've been doing some campaign mode with the sub and everything is working fine. I've adjusted some of the collision files thanks to the new version of S3d that Skwas just released. I've also made a new texture for those who don't want to use the Tiger shark texture. The regular version and versions for TMO and FOTRS should be able to be released by the weekend. For those that play RFB will have to wait until the conning tower problem is resolved.
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Old 08-06-09, 12:12 AM   #81
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Should be as simple as changing the Unitparts.upc number
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Old 08-06-09, 12:17 AM   #82
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I did that. I made it the last number in the list and it didn't work. I even made sure that there were no other duplicates and even that didn't work right. Which is why I got stumped and released a small beta in a earlier post so if anyone could fix the problem they could. ETR3(SS) said he'd take a crack at it.

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Well I just figured out the problem. It seems that even after I unistalled all mods there were still Unitparts.upc files from other subs in there including my own. Seems JSGME doesn't always uninstall them and this causes a conflict in game which is why the conning tower disappeared. If I remove the unneeded upc's it get's fixed.

Last edited by Silverwolf; 08-06-09 at 12:47 AM.
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Old 08-06-09, 12:53 AM   #83
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Hey Silverwolf here is your Battle Flag to go with your shiny new boat.

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Old 08-06-09, 01:26 AM   #84
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Awesome, thanks a lot Gryphon.
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Old 08-06-09, 09:15 PM   #85
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If need be I can shrink that to a legal forum size for a sig if you want.
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Old 08-07-09, 06:52 PM   #86
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Quote:
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If need be I can shrink that to a legal forum size for a sig if you want.
Sure, that way I'll have something for my sig.

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Ok, I have checked the files over numerous times and have concluded that the Shark is ready for release. I am going to write the read me for it before I go to work tonight and then sometime tomorrow I will upload the files for all to download.
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Old 08-07-09, 07:23 PM   #87
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awesome, can't wait to try it out
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Old 08-07-09, 09:29 PM   #88
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Here is the small one.
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Old 08-08-09, 12:40 AM   #89
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imagine the nips faces when this thing pops out of the water!

face=1
mouth=1
eyes=1
+eye size=1000
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Old 08-08-09, 02:21 AM   #90
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Looks like it is the attack vessel from the evil genius in a James Bond film from the 60's
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