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Old 08-03-09, 05:56 PM   #1
Silverwolf
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Quote:
Originally Posted by hyungjan View Post
SOPHONT, thanks. u r right.

I misunderstood TheShark's sam site [i just watched the video #57 post]. So it is not water to air missile.. little disappointing fact for me.

Now I am playing a career mode with LA class SNN 688 nuke sub made by ETR3(SS). Amazing sub it is. I think u may add few good things from this LA sub, such as TASM [water to air missiles, must have weapons in real nuke subs], most advanced MK47[ADCAP] torpedoes and switching engine system[nuke powered to/from EPM, electric powered]


Plus, I may presume that ur great sub would be best with FOTRS. FOTRS's mad air strikes vs. NSS shark's great surface weapons

I am looking forward to playing ur great sub soon.
I haven't used the Ohio class sub and since it's built for 1.4 I don't know how well it would work with 1.5. I would however like to take a look at some of the features on the sub because I've always wanted to shoot a missile at another ship. What I've got for the Shark is the best I could think of and it does get the job done. You'll still have a lot of fun blasting ships to bits with the missile launcher. The AI can manage this missile launcher better because it is based off of a deck gun. It doesn't have any recoil either. However with it's low ammo count the AI crew will be wasting precious ammo if they miss.

Quote:
Originally Posted by Saturnalia View Post
Would you happen to know offhand how these values compare with the 3/4/5 inch guns? Regarding career mode, will it be be possible to somehow hack it to work with the megamods?
They're better in almost every aspect, they turn quicker and reload faster. The missile launcher is the slowest to reload and turn but the most powerful when it comes to the ammunition. The gatling guns can seem a bit touchy but are overall better than the regular machine guns. They however are not AA guns, they can be used to shoot down Aircraft but their main purpose is to penetrate a ships hull and have the shells explode on the inside causing internal damage, such as fires and the like. They're also meant to take out gunners and pretty much render a ship defenseless while the deck gun batters away at the main hull.

At the moment the sub was made entirely with TMO and RSRDC installed. It works with the stock game and I am planning on getting it to work for FOTRS. At the moment I am trying to get it to work with RFB.

This brinks me to my next point here.
I need help from anyone willing to give it. For what ever reason the conning tower will not appear when I run RFB and RFB alone, no other mods installed. I copied the Balao files (which was the base for this sub) and changed everything around so that the conning tower would appear when it's supposed to, but it doesn't and I dont know why. If anyone can help I will upload the files for the sub and you guys can take a look at them and see what the problem is. If not then I guess this sub won't be able to work with RFB.
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Old 08-03-09, 07:26 PM   #2
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I'll take a crack at it. I've had/am having sorta the same problem with the 688i. I get the sail for the 688i but not the Gato boats. I know why it happens though. Oh and there is a version of the Ohio for 1.5 I just converted it over to 1.4. They're both in the downloads section.
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Old 08-03-09, 08:04 PM   #3
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Ok, here's the download for it. Thanks for your help.

http://www.filefront.com/14188105/NSS-Shark_RFB.rar//
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Old 08-03-09, 08:29 PM   #4
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Great looking subs! Will you be releasing the TMO and RSRDC version anytime soon? Thats the only mods i use anyway.
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Old 08-03-09, 09:10 PM   #5
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I will be releasing them when they're ready. The RFB one is having issues so I'm letting who ever wants to try and fix the conning tower problem do so. There's still a few things to do before it is ready for an official release.
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Old 08-04-09, 05:34 AM   #6
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Quote:
Originally Posted by Silverwolf View Post
They're better in almost every aspect, they turn quicker and reload faster. The missile launcher is the slowest to reload and turn but the most powerful when it comes to the ammunition. The gatling guns can seem a bit touchy but are overall better than the regular machine guns. They however are not AA guns, they can be used to shoot down Aircraft but their main purpose is to penetrate a ships hull and have the shells explode on the inside causing internal damage, such as fires and the like. They're also meant to take out gunners and pretty much render a ship defenseless while the deck gun batters away at the main hull.
Where did you learn to modify gun values and ammo damage values? I am now curious as to how much damage the various weapons do and I am unsure how to look that up.
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Old 08-06-09, 12:10 AM   #7
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Saturnalia:
That would be held in the .zon file for the ammunition (shells.zon) and the amount of damage they will do. The files for the cannons are in the .sim file. (Deck_Gun_4_50.sim)

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Just an update for you all, I've been doing some campaign mode with the sub and everything is working fine. I've adjusted some of the collision files thanks to the new version of S3d that Skwas just released. I've also made a new texture for those who don't want to use the Tiger shark texture. The regular version and versions for TMO and FOTRS should be able to be released by the weekend. For those that play RFB will have to wait until the conning tower problem is resolved.
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Old 08-06-09, 12:12 AM   #8
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Should be as simple as changing the Unitparts.upc number
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Old 08-06-09, 12:17 AM   #9
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I did that. I made it the last number in the list and it didn't work. I even made sure that there were no other duplicates and even that didn't work right. Which is why I got stumped and released a small beta in a earlier post so if anyone could fix the problem they could. ETR3(SS) said he'd take a crack at it.

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Well I just figured out the problem. It seems that even after I unistalled all mods there were still Unitparts.upc files from other subs in there including my own. Seems JSGME doesn't always uninstall them and this causes a conflict in game which is why the conning tower disappeared. If I remove the unneeded upc's it get's fixed.

Last edited by Silverwolf; 08-06-09 at 12:47 AM.
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Old 08-06-09, 12:53 AM   #10
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Hey Silverwolf here is your Battle Flag to go with your shiny new boat.

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Old 08-06-09, 01:26 AM   #11
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Awesome, thanks a lot Gryphon.
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