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Old 10-11-07, 12:03 AM   #1
onelifecrisis
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Default [WIP] New GUI with U-Jagd tools (for Stock/GWX1.03)

Important Note

This is not the same as the U-Jagd Tools mod! That is a seperate mod (and has its own thread) however the U-Jagd Tools will be included in this GUI.


This mod will initially be released for Stock and GWX1.03. When GWX1.04 is released I will release a new version of the mod.

This mod is very much aimed at the player looking for highly realistic manual targetting.

I used the GWX1.03 GUI as a starting point for the GUI and I would like to give credit and thanks to the GWX team for this (a full list of names will be given in the readme credits when the mod is released). I also used JCWolf's shortcut icons - thanks and credit to JCWolf for those.

Mod highlights:
  • Redesigned GUI with no slideouts; all dials and tools can be shown or hidden using buttons.
  • All dials and tools can fit on the screen at once for maximum player awareness and control.
  • Fully functional TDC (including TDC auto update switch) in the attack scope and UZO. TDC switch and solution dials (Bearing, Range, AOB, Speed) can be set from any screen (e.g. Navigation Map, Hydrophones, etc).
  • Historical U-Jagd tools for much more accurate and realistic measurement of the target's range, AOB and speed. Note that this required the resetting of the scope magnifications to stock (real life) values (so the GWX scope, for example, is back to 1.5X/6X magnification). Note also that the (now-useless!) notepad has been removed. I would like to give credit to Hitman and joegrundman for the creation of these tools!
  • Redesigned obs. scope; the two scopes now have very different uses! The new obs. scope has no attack functions but fills the screen allowing the player to use it to search for planes, see ship flags, etc. with much greater ease. It has also been changed to 1.5X/6X magnification (historically accurate according to some sources). It now actually makes sense to use the obs. scope for observation and the attack scope for attack.
  • Players now have the option to allow the Weapons Officer to be able to ID ships without being able to provide a firing solution. There is no realism hit for this.
The new attack periscope looks like this:










The new observation scope looks like this (inset, the same view as seen through the attack scope):







Demo Video Part 1


Demo Video Part 2




More screens and details to follow soon.
OLC
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Last edited by onelifecrisis; 10-19-07 at 12:18 PM.
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Old 10-11-07, 12:45 AM   #2
nautilus42
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Default Big nice Work

@OLC

Big nice Work, from me five Stars *****
Best I ever saw !!!!!

Can`t wait for Release !!!!!
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Old 10-11-07, 12:50 AM   #3
onelifecrisis
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Thanks!!
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Old 10-11-07, 12:53 AM   #4
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:hmm::p
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Old 10-11-07, 01:42 AM   #5
U49
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Fantastic...

It will be my honor to use your mod to sink the whole british merchant fleet
1941 will never be the same
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Old 10-11-07, 01:48 AM   #6
Reece
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I must say OLC, coming along very well!
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Old 10-11-07, 01:57 AM   #7
joegrundman
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Hi OLC. New GUI with U-jagd tools...I think you need a more exciting name
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Last edited by joegrundman; 10-11-07 at 03:21 AM.
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Old 10-11-07, 02:22 AM   #8
Koondawg
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I give that 2 snaps with a Z, good looking, well set....ill be putting in an order for one...
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Old 10-11-07, 02:37 AM   #9
Klaus_Doldinger
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Absolutely incredible.

Thanks, thanks, thanks for your work.

waiting to test it...
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Old 10-11-07, 03:11 AM   #10
Alyebard
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Fantastic ! Awesome !
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Old 10-11-07, 09:45 AM   #11
Maraz
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It's absolutely amazing, a huge improvement compareg to what we have now.

Only a small request: would it be possible to have the large compass wheel (see Simfeeling's Sliding Dials Mod, or Poor Sailor's favourite dials) at least in the Navigation Map?

The standard compass is not good and large enough when you have to set your course or make conversione between relative and absoulte bearing.

Other dials can work well even in stock size, but the compass is a problem IMHO.

Anyway thanks a lot for your work !!!!!

Maraz
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Old 10-11-07, 09:59 AM   #12
mkubani
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Very true what Maraz says. Actually if OLC could introduce a button that would allow us to switch between chronometer and a high definition compass, it would be perfect IMHO. The GUI area for chronometer is large enough to accomodate a decent compass.

What do you think guys?
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Old 10-12-07, 03:35 AM   #13
Klaus_Doldinger
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Quote:
Originally Posted by mkubani
Very true what Maraz says. Actually if OLC could introduce a button that would allow us to switch between chronometer and a high definition compass, it would be perfect IMHO. The GUI area for chronometer is large enough to accomodate a decent compass.

What do you think guys?
I agree, if this splendid work could be combined with large dials... wow...
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
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Old 10-12-07, 03:45 AM   #14
mkubani
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Fantastic, thanks Hitman. Will be a must once finished!
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Old 10-15-07, 10:08 PM   #15
onelifecrisis
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Preview/Demo Video!

I've made a video showing how the new GUI and tools are supposed to work. The video is 14 minutes long (sorry) so I had to split it into two 7-minute halves because of the YouTube 10-minute limit.

My voice is a bit hard to hear over all the racket in the first 30 seconds of part one but it gets easier to hear after that, cos I dive to PD and everything quiets down.

Please note this is still WIP and things may yet change before release; some things may be added, others removed.

I'm also posting a new screen so you can see the new heading tool (extreme bottom left corner of the screen) and popup toolbar (which appears in the messages box when visible) more clearly than you can see them in the video.

Cheers!
OLC


P.S. The shortcut icons (Command Room, NavMap, etc...) are by JCWolf (taken from his "Tool&Dials" mod) and will be included in my mod (thanks JC ). Also, I used JCWolf's "3D Officer Icons" in this screeny and video; however, although I do recommend them, these officer icons will not be included in my mod (nor will any other officer icons) so that you may use whatever officer icons you wish with the GUI.


Demo Video Part 1


Demo Video Part 2



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