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Old 09-06-07, 07:25 PM   #76
leovampire
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Default Still a few more minor tweeks

some of the testers noticed.

Some minor tweeks for the camera part of it. l3th4l

A choice of sea coloring and lighting one dark one light. Kriller2

I forgot to take the lightning out of test mode it strikes too many times in a single spot and I forgot to match up some of the numbers between the materials file and particles files to match up effect's. Leovampire

That is why I wanted several testers they see more than we do a lot faster in the long run because they can play longer LOL!!!

But thanks for the great comments guys always helps a modder in his work.
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Old 09-06-07, 07:29 PM   #77
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I am one of the testers, but I am home, can't get these files until the morning. Seeing those screens is just killing me

Awsome work LV and crew


RDP
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Old 09-06-07, 07:45 PM   #78
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Woot! keep up the great work!

It still is amazing how they left these doors open so we could have the game we have with the mods, thank you devs.
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Old 09-06-07, 07:48 PM   #79
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I said it in another forum, so I should say it here.

When you see the finished product yawl are gonna pee your pants!



Seriously.

JCC
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Old 09-06-07, 10:26 PM   #80
leovampire
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Default okay lightning repaired and sent out to testers and creaters

so that is out of the way now so one step closer. And Kriller2 got the fog effect's back into play in his texture work so thanks for taking care of that Kriller.

Thanks John Channing for saying what you did as you know how much your opinion mean's to me!

And thanks to: reallydedpoet / rcjonessnp175 / momo55 / longam / mrbeast / clayman and anyone else I might have missed.

For the great comments.

FooFighters great screen shot's thanks for posting them!

So far for the lower end machine's there only seems to be a FPS drop in the thunder storms due to the lightning and in busy port's or large battle's like Midway.

Last edited by leovampire; 09-06-07 at 11:07 PM.
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Old 09-07-07, 12:27 AM   #81
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Quote:
Originally Posted by leovampire
so that is out of the way now so one step closer. And Kriller2 got the fog effect's back into play in his texture work so thanks for taking care of that Kriller.

Thanks John Channing for saying what you did as you know how much your opinion mean's to me!

And thanks to: reallydedpoet / rcjonessnp175 / momo55 / longam / mrbeast / clayman and anyone else I might have missed.

For the great comments.

FooFighters great screen shot's thanks for posting them!

So far for the lower end machine's there only seems to be a FPS drop in the thunder storms due to the lightning and in busy port's or large battle's like Midway.
I can already smell the readiness of this mod for public download
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Old 09-07-07, 01:30 AM   #82
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Quote:
Originally Posted by leovampire
So far for the lower end machine's there only seems to be a FPS drop in the thunder storms due to the lightning and in busy port's or large battle's like Midway.
I agree, I have lower end machine (with a high-end videocard) and it all works fine.

Also for the TM1.6 users. I enabled this mod with JGSME, just click yes when overwrite and it will work fine. (afcourse it's still in test.. but so far so good)
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Old 09-07-07, 02:22 AM   #83
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This is just great. SHIV's having a hayday, it's like Christmas every week.
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Old 09-07-07, 04:56 AM   #84
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some more shot from a recent tresting session:

the interiour cams (except the hydrophone) are all freely movable. Their motion has been enhanced to include the gently swaying and rocking of the boat and the movement has been smoothed to appear more 'natural':






The new exterior cameras all have a fov of 75 now which enables the use of real navigation aids . of course you can move freely on the deck of your boat but the object cam (the one following other ships) and the cam in the museum have been similary enhanced. now cou can even walk the decks of the yamato :





i really like this one for some reason:

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Old 09-07-07, 07:29 AM   #85
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Quote:
Originally Posted by leovampire
so that is out of the way now so one step closer. And Kriller2 got the fog effect's back into play in his texture work so thanks for taking care of that Kriller.

Thanks John Channing for saying what you did as you know how much your opinion mean's to me!

And thanks to: reallydedpoet / rcjonessnp175 / momo55 / longam / mrbeast / clayman and anyone else I might have missed.

For the great comments.

FooFighters great screen shot's thanks for posting them!

So far for the lower end machine's there only seems to be a FPS drop in the thunder storms due to the lightning and in busy port's or large battle's like Midway.
Thanks for asking me to be a part of this


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Old 09-07-07, 09:09 AM   #86
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Quote:
Originally Posted by John Channing
I said it in another forum, so I should say it here.

When you see the finished product yawl are gonna pee your pants!



Seriously.

JCC
Yeah, what he said! Seriously, I already wet mine:rotfl: . The sunrises and sunsets are so realistic looking that my eyes water when I look into them. It's like looking at a whole new game with fresh eyes. Screenies to come soon (if I can find the printscreen button through all the spots in my eyes).
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Old 09-07-07, 01:10 PM   #87
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Default Screenies



They'd probably rather be fishing.



Yes, I'm a closet pyromaniac!



I need to put on my shades.



Shezayam, Sargeant Carter, that's a big ole boat!



Enjoy the peace while you can.



Tilt!



That sure is a nice pointer in the way of the night shot.



Haven't even had my coffee yet!



Westward Ho!



Cock-a-doodle-doo! (Where the heck did that rooster come from?)



I think maybe we should paddle a little faster?



I have a lower end of the spectrum computer (AMD XP 3200+ Socket A, 1 Gig of memory and an EVGA 7800GS vid card). I'm still tweaking the video settings for the best balance, but I experienced very few instances of dropping frame rates. I didn't try to compare rates with and without the mod, but the slowdowns were in places where you would expect them (leaving docks in Pearl, middle of the Midway battle, etc.) and none were bad enough to screw up gameplay.

All I can say about the graphic enhancements is what game are we playing? This sure isn't the SH4 I remember!

Fine job Leo, Kriller2, l3th4l, sergbuto, JakeToox, Seeadler, WilhelmTell, Captain Cox, Kapitan_zur_see and anyone I might have left out (sorry). Stand up, take a bow, get this released and then go play with it! That's an order!
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Old 09-07-07, 03:00 PM   #88
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Default Thanks for the great screen shots testers!

And wanted to point something out the Kriller2 did. Due to some pictures posted of the Pacific Ocean he has now made it more of a Pacific Blue color rather than the old color set up for the ocean so that is a major change.

A while back there was a guy on the mod's threads that worked on the helicopters that would try and find sub's this is when people were trying to find out about planes and ships spoting parascopes in the water was being discused before patch 1.3.

He noted that the dark siloet of the sub could be seen when they were near pariscope depth so that is part of the reason why I adjusted the water opacity near the surface in the first place seeing the ocean color was richer now and also so people could see a little deeper under the surface of the ocean in calmer sea's only!

I had posted a question asking if this was something people wanted and the consensous was yes.

I also tweeked the torpedo's files a bit so as long as they are set no deeper than the sub's bottom part of the hull would be when surfaced it would be possable to spot a torpedo and not just the wake. Again this is a clam sea's effect only!

I am posting this info because a question was asked why I did this and is it realistic in a PM to me and used one of my pics I posted as an example!

I need to do a screen shot but when using the kelp forest Captain Cox made in very shallow water where the kelp reaches the sub's buttom hull you can make it out through a top down view with the camera when staying still in calm sea's.
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Old 09-07-07, 03:18 PM   #89
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After you enabled this mod, your mother / wife / girlfriend is not going to see you for a while..











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Old 09-07-07, 03:36 PM   #90
leovampire
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Default The files that make up the extra lighting effect's

and also make the lightning work are the same files that adjust the smoke and fire effect's in the game. I took Wilhelmtell smoke on the water effect's and Captain Cox's funnel smoke effect's and added and adjusted their work to these files so people could also have some of their work. But I did make changes so that when certain fires like oil and fuel fires and smoke effct's and also when multiple ships are on fire the FPS drop isn't as bad as it would have been leving the mod's fully intact with all this new work for the game. I also adjusted every single smoke effect in the game so that it matches the slow smoke mod by scoochy I think is the one that did it. And now even the fire's, explosions and muzzel flashes from gun's react to the wind in one way or the other sightly with just a little more end smoke from the gun blast like it is from an oil cleaning.

But I did adjust smoke effect's so that it can been seen on the horizon as well as ship Funnel smoke before a ship is visable to the naked eye like you would see in the old time war movies. Here is an example picture. BTW that ship is on fire from an attack comming from the LUZON Airbase US forces.



See my mod work would over write theirs and their work would over write mine so I combined it all as best as possable effect's that will work with all types of PC capabilities.

Last edited by leovampire; 09-07-07 at 04:14 PM.
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