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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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getting the sound correction now. is it also jsgme capable? also, last time i played, i didn't gett the above mentioned error. not sure if that's cuz i updated RBs mod, or if it from starting a new career
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#77 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Capt.SB,which sound mod is VM Sound SH3:hmm:
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#78 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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Thanks Racerboy, Slick and Paul. Checked all files in my Data/Sounds directory, corrected about a dozen (not all paul's) and no more CTD's. Paul's mods together with Chris's mods (spirit of machines,comand and combat) really bring the boat to life.
Once again thanks to everyone for clearing this up. |
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#79 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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edit: from the readme: Improved sounds for SH3 with shouts of people on sinking ships and planes. Improved sounds for deck gun and mashine gun. New sound of diving submarine. Installation; copy all files in a folder (replace existing files): C:\Program Files\Ubisoft\SilentHunterIII\data\Sound All remarks please welkom: vm2000@yandex.ru on filefront.com/vm2000 also avalible some archive german songs for gramofone and song "Long Way To Tipperary" (russian and english versions). V
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#80 | |
Black Magic
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#81 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Poul,
This is a super sound mod you have made! I had downloaded it from a while ago. It looks like there has been a bunch of new things happening with it. Are these new files in addition to the first file to make it most complete? Or, would I imagine the last file is the whole thing? To me it seems like it is in parts. :hmm: Thanks! |
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#82 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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"Sound for SH3 GWX pach 1.03 from Poul ". Please: http://hosted.filefront.com/Sarbash/ P.S. It is not necessary to take a file " Snorkel for RACERBOY.7z ". I have made this sound for Racerboy. That he has found a way to connect it to orders "Snorkel Up - Down" (it is not present in SH3). But Racerboy is silent. I regret. |
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#83 | ||
Black Magic
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#84 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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#85 |
Nub
![]() Join Date: Nov 2007
Location: Germany,Berlin
Posts: 3
Downloads: 0
Uploads: 0
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good work,Poul.
but: an U-boat is not a empty cave.There are 51 bag´s of meat(the crew)- on some respond of the crew there is a little to much echo in the voices. (i mean) By the way: Is it possible to create an Dialog like this?: WA:"Enemy ship spottet!"-----------WA:"Feindliches Schiff gesichtet!" Kaleun:"go on battlestation!"--------Kaleun:"Auf Gefechtsstation gehen!" Then every compartment tells the Li: "Bowtorpedos is on battlestation!"--------"Bugtorpedoraum ist auf Gefechtsstation" "Engine is on battlestation"------------"Maschienenraum ist auf Gefechtsstation" "Afttorpedoroom is on battlestation"----"Hecktorpedoraum ist auf Gefechtsstation" and so on. At last the Li tells the commander:"Boat is on battlestation!"--"Boot ist auf Gefechtsstation" It is recommendet,to bind this "dialog" to a shortcut like :"Make next ship to target",because it is no good idea,to hear this "dialog" every time,a ship (friendly)is been spottet. Greetings -- Eisenkalt |
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#86 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Yes, certainly - a submarine it not an empty cave. It is the hollow metal cylinder. He has compartments (a diesel engine, electromotors, a compartment for torpedo and other.). 51 bag´s of meat (the crew) from these compartments speak and communicate through metal hollow pipes for dialogue. Therefore I have made such reverberation. If you are present on a main deck -voices from the center of a submarine will have reverberation. If you are in a submarine - voices from a main deck will have reverberation too. I heard this sound and I have made it. Certainly. Such dialogue to create it is possible. But I have a problem. It is difficult to find real German voices. Real German language is necessary for this work (and English too, forSH4) I hope that I have correctly understood your ideas. |
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#87 |
Nub
![]() Join Date: Nov 2007
Location: Germany,Berlin
Posts: 3
Downloads: 0
Uploads: 0
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Hm... I am a German.
May i do my next holiday with some friends in Kazakhstan to help you out with German language?! ![]() Ok forgive me for my bad english.I´have no english lessonbook near by my comp, so this is absolutly "freestile english". It´s a very good idea to make some of the crewrespond with reverbeffects. But for me personal it´s a little,little,little bit to much reverb. My job is to prepare liveconcerts here in Berlin,so every week we have made a few soundchecks in our house in the afternoon.Later in the evening,when the musik will start,there are about 1000 guests to join it.Believe me,in that moment it´s an ab- solutely new sounding and has nothing to do with the soundcheck in the afternoon with an empty hall.That means:"1000 bags of meat" kills many of the naturally reverb in our concerthall,51 bags in an U-boat too. Once again! Thank you for your outstanding work.Just wanna help you to make it perfekt. Greetings to Kazakhstan Eisenkalt Last edited by Eisenkalt; 12-06-07 at 12:37 PM. |
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#88 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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I shall try to make other variant for the work. If I shall have time. Greetings to Germany. |
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#89 |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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For the entertainment I have made it (for myself):
Correction of a sound RB SH4 Effects 2.03. The idea creation of this sound mod belongs RANCERBOY (Racerboy's SH4 effects (and more) for SH3 2.03). I have simply added space and volume in a sound. Because these signals sound on the big open space of the sea. Has made a sound better (the Format:44100Hz, 16-bit, Mono). It on has much increased the size of files. But I love a good sound. Also: - Has made different Ship's Horn/Whistle at the civil ships and the military ships (files: " shc_x.wav = Ship's Horn/Whistle Civilian " and shm_x.wav = Ship's Horn/Whistle Military ") - Has made effect " Old Radio " for a voice in files " sam_x.wav = Ship's Announcement Military " A lot of gratitude RANCERBOY for greater and interesting work. It gives many entertainments and also opportunities for modelling. http://hosted.filefront.com/Sarbash/ |
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#90 | |
Black Magic
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![]() I will check out these new sounds tomorrow ![]() |
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