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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
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#2 |
Willing Webfooted Beast
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Does this require a microphone or webcam to use? Because I haven't got any of those as far as I know...
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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It needs a mic' - Mine is built into my laptop.
Good news - something worked - The problem wasn't key codes. I had sh4 set to run as admin - I disabled this - I may have tweaked a couple of other things - Whatever, it's working now, although a couple of keys needed reallocating to different commands - rear tubes cycle with the "E" key, crash Dive id CTRL-D etc. The major bugbear at the moment is the dials, which don't correspond to the increments I specify. I'm looking at the csv file formats and it's going to be fun teaching myself what sin cos and tan all do - I didn't realise in school, that I'd ever need them. But we didn't have games like this back then ![]() The good news though is the sub can be adequately controlled with the program as is, and it can only get better - so thanks again to minsc' for writing it
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#4 |
Sea Lord
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Cybermat47, it needs a microphone. A cheap headset with boom mic will cost you about $10-15 at Wally's and it's all you need.
IIV, you need to modify dials.csv. Forget the sines and cosines. You just have to change the locations of dial centers and radii. No trig needed, but you do need some way to measure the locations of the dials in pixels. You can use screenshots and P'Shop, or just measure them on the screen. Depending on the megamod you are using and your resolution, I may have a set of .csv files that will work for you. EDIT: Checked your sig. I have a set of corrected files that work with TMO at 1920x1080. They might work for your res. If you wish, I can make the files available. |
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#5 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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BW - thanks for the offer, but my laptop runs in 1366x786 - I'm guessing your files won't work - Looks like I'll have to do it by hand
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#6 |
Sea Lord
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IVV, mine works fine at 1366x768. 1920x1080 is exactly 16/9. 1366x768 is almost 16/9. (Difference of 0.04%) I do have my sh4speech set up to use my own version of Commands.cfg, so you would either have to adapt or convert.
Remember to change the resolution setting in trigger_maru.bat. If you are going to fix it yourself, you will need to change command_bar.csv and dials.csv. Careful measurement will get you close, then you can refine it by trial and error. I found that ALT-TABing out of SH4 is the fastest way to test the changes, but you must restart sh4speech each time you make a change to any .csv. sh4speech caches the .csv files on initialization, so any change you make while it is running won't have an immediate effect. Tweaking all the dials, the TDC, and the command bar took me maybe 8-10 hours. Not trivial, but not that daunting, either. |
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#7 |
Watch
![]() Join Date: Feb 2014
Posts: 16
Downloads: 377
Uploads: 0
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I don't know much about computers but to play games on them.I have silent hunter 4 and would like to get the voice thing working I have the python and perl but don't know where to put it. I bought silent from steam when I open the speech file it tells me 43 files r not showing. none of the programs that do open have any kind of run to them or set up could it be in one of the 43 that didn't open? I need some professional help here guys. how do I open the 43 that r not shown?
any kind of reply would really help thx larry |
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#8 |
Nub
![]() Join Date: Feb 2014
Posts: 2
Downloads: 2
Uploads: 0
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For general info. I've just recently restarted using SH4 Speech and Win7 has the Speech recognition pop-up. Once I realized that the pop-up didn't interfere with SH4 Speech I just made sure it was on in the background and the game ran with no problem.
I did notice that a couple of windows were open when I closed the game so not only is the game working but due to the Speech widget some windows applications can be activated "behind the scenes" while playing. It hasn't hurt things so far. At Larrygene: which Speech files are you referring to? Your SH4Speech files should go in your SH4 main folder. If you run SH4.bat you should see a small black (DOS) screen ending with the word "Listening......" That means that SH4Speech is in fact working BUT it still has to be in the proper folder. |
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#9 |
Engineer
![]() Join Date: Mar 2012
Posts: 210
Downloads: 429
Uploads: 0
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I have tried this with SH4 stock and TMO but does it also work with UBM?
Greets liam |
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#10 |
Swabbie
![]() Join Date: Mar 2014
Location: Land o' the Hoosiers
Posts: 10
Downloads: 11
Uploads: 0
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I played around with this for a couple hours; even being completely computer illiterate I was able to get it running (unlike every other mod I've tried
![]() This is probably the coolest thing for SH4, ever, period!!! Thank you very much for putting this together!!!! ![]() I did find a few small bugs, nothing major; for example, accessing the Damage Management screen was impossible as the "SH4 mouse arrow" was suddenly overlaid with the "white, windows mouse arrow" when I tried to click on that tab. Next time I'm playing I'll keep a pen and pad and write them down. Again, awesome job!! |
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#11 |
Watch
![]() Join Date: Jul 2011
Location: CT, USA
Posts: 22
Downloads: 24
Uploads: 0
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This just made the game a million times better. Thank you soo much sir.
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***************** Run Silent Run Deep |
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#12 |
Bilge Rat
![]() Join Date: Sep 2014
Posts: 1
Downloads: 34
Uploads: 0
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For me the evasive left button was being pressed instead of the "depth to keel" or it was ordering periscope depth. There's a little program called "Cursor Position" that shows you exact position of the cursor at all times in a little window. You run the game and stop your mouse on the problem button, then alt-tab out and all the while, being very careful not to move the mouse. Now you have exact x, y numbers to input into the command_bar file for any resolution.
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#13 |
Gefallen Engel U-666
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boldflavor!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#14 |
Stowaway
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Hi I have a problem with speech rec on sh4
I issue a command like nav map, goes to the nav map fine. But other commands like speed and depth and depth under keel, I speak the command and the mouse moves - but the mouse misses the button for say depth under keel for example. This renders most of the commands useless for me I'm afrai, and suggestions? |
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#15 |
Gefallen Engel U-666
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kickswitch!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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