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01-15-13, 09:25 PM | #76 |
Medic
Join Date: Aug 2005
Location: New York City, USA
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Once again... ANDROID PLEASE!!!!!!!!!!
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01-16-13, 06:59 PM | #77 |
Cold Waters Developer
Join Date: Aug 2012
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New Ship Graphics - Takao Heavy Cruiser
Today we have some screenshots of the upcoming new ship graphics for the Takao Class Heavy Cruiser. Enjoy! |
01-16-13, 08:59 PM | #78 |
Willing Webfooted Beast
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Nice!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
01-18-13, 07:56 PM | #79 |
Cold Waters Developer
Join Date: Aug 2012
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v1.04 Gameplay Movie
Today we have a movie to demonstrate the new gameplay coming in version 1.04. The battle begins with an enemy escort carrier and two heavy cruisers closing in on an allied escort carrier. Our aim is to bomb the enemy carrier while avoiding the heavy cruiser escorts. First phase of our turn is movement where we switch to flank speed and pull hard to port (left). After movement is done, the next phase is to take an action. We select "Bomber Airstrike" and a green aircraft attack marker appears. Next we select the heavy cruiser and use the red slider to move the aircraft attack direction along the center line of the targeted ship. The green slider rotates the direction around the ship enabling any vessel to be attacked at any point from any direction. To avoid anti-aircraft from the cruisers, final adjustments are made to strike the center of the far side of the target. Tapping "Launch" sends our bomber on its way. Note that in v1.04 we've freed up the camera and you will now be able to pan and zoom when following aircraft, bombs, shells, torpedoes as well as during all enemy attacks against your ships. |
01-23-13, 04:53 PM | #80 |
Cold Waters Developer
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Full Article Here about the upcoming v1.04 and v1.05 releases of Pacific Fleet.
We'll expand on the newly mentioned features over the next few weeks, so stay tuned. One clarification: the "multiplayer co-op" that Owen mentions should actually refer to multiple ships controlled by one player, namely the much anticipated fleet actions that many have requested. |
01-25-13, 03:29 PM | #81 |
Cold Waters Developer
Join Date: Aug 2012
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v1.04 Update: Unit Experience
Originally intended for v1.05, we've been making some headway with what is shaping up to be a great new feature: Unit Experience. Player ships will earn experience based on the amount of enemy ships sunk, giving them a 1 to 5 star rating. With each rating the vessel gains a series of additional bonuses as outlined in the diagram below to reflect the increased combat experience of the crew, and for carriers their air wings. However if a ship is sunk, it loses 100% experience. If scuttled, it only loses 50%. Thus it may be better to abandon a ship rather than go down fighting in some situations. An experienced vessel gains bonuses to speed and turning. In addition damage control is improved and the chances of losing the ship to a magazine/hanger explosion are reduced. Weapon accuracy is also increased, especially with improved RADAR accuracy and another new feature, the Wind Meter. Finally, experienced pilots of carrier air wings are more likely to come home and gain another new feature, bombsights, to get their bombs onto their target. Screenshot below shows a 5 star carrier-launched bomber attacking a battleship. Note the Wind Meter (upper left) showing direction and strength (shade of blue) of wind as well as the green bombsight indicating bomb hit location. We think it will be a great system to introduce many player suggestions such as the Wind Meter, Bombsights, better RADAR accuracy and increased anti-aircraft effectiveness. |
01-25-13, 05:48 PM | #82 |
Sparky
Join Date: Sep 2007
Posts: 153
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Hi, this might be a dumb question but when will the upgrades be available? I'm - currently on 1.03.
I've finished the game and could also do with some new levels . I am addicted!!
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The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
01-25-13, 06:43 PM | #83 |
Cold Waters Developer
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Version 1.04 is still in development and we hope to have it released in the next 6-8 weeks.
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01-30-13, 04:14 PM | #84 |
Cold Waters Developer
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New Ship Graphics - Agano Light Cruiser
Screenshots of the upcoming new ship graphics for the Agano Class Light Cruiser. |
02-01-13, 03:08 PM | #85 |
Cold Waters Developer
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v1.04 Update: 45 New Combat Zones & Playable Japanese Navy
Here it is, the last of the big features that we're going to squeeze into the next update... and it is BIG! 45 additional combat zones for you to tackle as you take the ships of the Imperial Japanese Navy into combat. Screenshot shows a preliminary view of a playable Takao Class Heavy Cruiser about to enter the South Pacific. Note that these combat zones are subject to changes as we balance out the campaign. Also the ship panel in the bottom left is currently a work in progress; it will look much nicer than that on release. This will bring the total number of playable ships in the game up to 12. FLAGS, FLAGS, FLAGS!!! The addition playable Imperial Japan means that nation's flags are back at last. They will be back on the Pacific Map to mark combat zones, back on the ship information panels and action reports and even better, on the actual ships themselves. Sound too good to be true? Then take a close look at the new Agano Light Cruiser screenshots from earlier in the week, she's already flying her flag. |
02-01-13, 04:48 PM | #86 |
Willing Webfooted Beast
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Awesome! Will we be commanding the Kongo or Yamato as our battleship?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
02-01-13, 05:34 PM | #87 |
Cold Waters Developer
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You'll likely have access to both.
Kongo will moderately priced but Yamato will be very expensive. Not as much as the A-bomb, but since IJN doesn't get atomic weapons, the Yamato Class Battleship will act as their "super-weapon" in the late game. |
02-08-13, 03:20 PM | #88 |
Cold Waters Developer
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New Ship Graphics - Nippon Maru
Screenshots of the upcoming new ship graphics for the Nippon Maru auxiliary oiler. Ferrying precious oil from the Dutch East Indies for Japan's war effort, auxiliary oilers make easy targets for allied submarines and aircraft. |
02-08-13, 05:14 PM | #89 |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Looks great!
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02-15-13, 02:38 PM | #90 |
Cold Waters Developer
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Bug Hunt:
We're wrapping up development for v1.04, but before we do, we'd like to hear from you about any bugs or issues you'd like to see addressed in the next release. In particular, bugs that break the game or current level will get our immediate attention, but we're also interested in hearing your comments on enhancements or existing functionality that just doesn't work as well as you'd want. If posting a bug, please try to provide enough information so that we can reproduce the issue, namely what device you are using and what you did or were doing when the problem occurred. Note that we do read ALL iTunes reviews (even the foreign ones) and take many bug reports and suggestions from those also. |
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